EasyAutoLoad v1.1.3

EasyAutoLoad is now a standalone “global” mod – there is no need to include the script with a trailer/truck mod, this mod simply needs to be enabled for the trailer/truck to work.
Permission is not needed to create autoload trailers/trucks, end users of those mods simply need to have the EasyAutoLoad in their mod directory and enabled at game start for the trailer/truck to work.
People wanting to create autoloading equipment using this mod can look to the “LizardAutoloader” trailer found on this site as an example/template for their own mods.
Valid vehicle xml types are “autoloadTrailer” for a trailer or “autoloadTruck” for a truck.
Both types include the TensionBelts specialization and have “baseAttachable” and “baseDrivable” respectively as their “parent” vehicleType categories
***Existing mods using the easyAutoLoad script will need to be updated to remove the script and inputBindings.
No need to edit the .i3d of the mod, EasyAutoLoad still looks for the same information as it did before.
Mods requiring this file: lizard autoload
Changelog:
Version 0.1.1.3
Slight fix to account for error when autoload active and driving by vehicle that has a collision mask with bit 24 set – Thanks to goelmc2 for pointing this out!
Slight fix to marker visibility check when loading game – spec -> self – Oversight, thanks to Vylayan for pointing this out!
Slight fix for error encountered server-side (multiplayer) on marker visibility event – unrelated to previous “check” issue
Slight change to updateTable(), “for” loop instead of “while” loop
Russian translation provided by Karl911 – Thank you!
Credits:
alfalfa6945

Input bindings error and now i cant use half of my autoload trailers AFTER i deleted this mod… Anyone help me plz!
yeah this mod not even working and like someone already mentioned it just fills up your keybind settings with a billion keybinds
The mod causes all kind of keybinding errors when it’s loaded up. Is there another version I should be looking for?
This is NOT 1.0. This is 0.1.1.0, latest version is 0.1.1.2 (that I have found)
I’m not sure if its your script directly but I’ve had the lizard trailer and the step deck trailer. both created serious havoc on multiplayer. If the trailer are rezzed before users get on the farm they can’t log on. if You rez them after other users are on the users say the trailers are floating etc. including phantom objects that they have sent screen shots of attached to the trailer. Might want to look into the issues.