The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Gearbox:
This mod creates a simple automatic gearbox for the vehicle based on min/max rpm, max allowed speed.
This overwrites any gearratios in the XML!
Changed the speedometer gauge from speed to engine RPM.
Added Clutch slip after gearchange to give a smoother gearchange.
Implements:
Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type.
Changelog:
1.4.2.0:
Removed sink beeing only reduced in rolling direction.
Load now effect how much the wheel digs into the ground,
narrow wheels dig fast and wider digs slower.
Increased friction when wheel reaches max sink to decrease sliding.
1.4.1.0:
Wetness now plays a larger role for wheel sink and wheel load less,
old WheelLoad 50%/Wetness 50%, new WheelLoad 40%/Wetness 60%.
Increased REA effects from wetness when seasons is loaded to balance it with vanilla.
In very low speed rolling resistance was not added, this is now fixed.
Added smoothing of wheel load to get more even rolling resistance.
Sink is now only decreased by moving wheel in rolling direction or by
moving the wheel sideway and lifting at the same time.
Sideway and rolling speed is now based on the same reference.
1.4.0.0:
Increased mud particles behind wheels.
Particles was based on vehicle speed but is now based on wheel rotation speed,
this adds particles also when vehicle is standing still and wheel spins.
Tiretrack is now changed when wheels slips adding the visiual effect of wheel digging.
Fixed issue in original script creating tiretracks below ground as a multiplayer client.
Lowered friction loss from wheel sink.
Increased friction loss from ground wetness.
Slightly decreased friction of Crawlers in field.
Fixed issue where HUD was visable even when disabled.
Added separate frictions during wet ground for seansons and “vanilla”.
Center of gravity can never be higher then 3 times the wheel raduis,
some singel component vehicle got very high center of gravity.
Code optimization.
1.3.2.0:
Added a minimum wheel size to be effected by REA,
very small wheels will get lesser effect by REA.
Center of gravity is now only changed during loading of vehicle,
this corrects the “moon” effect of some vehicles.
If center of gravity is adjusted by vehicle customizing this data is now not ignored.
1.3.1.0:
Fixed console only showing two lines.
Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not
each fillunit individually.
Center of gravity length wise is now only changed for motorized vehicles.
Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.
1.3.0.0:
Decreased the loss of friction for STREET tires in field when sinking into the ground.
Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness
now has greater effect on how far the wheels sinks into the field.
Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless
already higher original value, this only applies if vehcles has got wheels.
Center of gravity position lenght wise is adjusted closer to wheel axel.
Front axel is no longer by default locked when a frontloader is attached.
Changed GUI.
1.2.0.0:
Added support for “REA Dynamic dirt”, driving into standing water
created by “REA Dynamic dirt” decrease friction and increase sink of wheels.
Decreased power added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimum sideway resistance to make vehicle more stable.
Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.
1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.
Added Realism for Vehicel has a big lag. For example with the new mower Aebi from Alipne dlc, the mower jumps arround like crazy making it impossible to use both mods… Same thing happens with some trailed disc harrows! As soon as I remove the REA(realism) mod everything works fine, wich makes me sad cause it’s a really good mod… :/
I love this mod in concept, but as previously stated it causes many issues with trailers jumping around and an inability to drive on “gravel” roads where I get the impression that it is treated as if it was dirt. Excessive wheel spin if the ground is considered “wet”. If there was a way to fix these two problems this mod creates with I assume seasons, it would be perfect for my ultra realism play style.
I’d love to use the mod but it’s impossible as my vehicles and trailers are shaking and wobbling even when they a stopped. Tires and tracks seem to jump up and down even tractor’s off and containers in trailers are shaking like mad men! Any ideas what could be the problem? I’m on PC.
I don’t know if it’s the latest update or not, but it pretty much made ITRunner unusable. When I use the biggest container (45 000 liters) the whole thing just leans backwards, if it’s a trailer it lifts up the tractor’s backwheel (used the largerst frontweight), if it’s a truck it lifts up the whole cabin section (this applies for the larger variant of ITRunner).
Thank you for including such a detailed description. Whilst I appreciate the work that modders put into their work I wish they would take a little extra time making better descriptions as you have done
I dont know if you added it in the new update but could you make it possible to turn on or off the gearbox and clutch. The gearbox and clutch is fucking up any other realistic gearbox mod.
can some body redo it for fs22
Teraz nie da się grać!!!!!!!
This newest update made this mod worse 🙁
Added Realism for Vehicel has a big lag. For example with the new mower Aebi from Alipne dlc, the mower jumps arround like crazy making it impossible to use both mods… Same thing happens with some trailed disc harrows! As soon as I remove the REA(realism) mod everything works fine, wich makes me sad cause it’s a really good mod… :/
I love this mod in concept, but as previously stated it causes many issues with trailers jumping around and an inability to drive on “gravel” roads where I get the impression that it is treated as if it was dirt. Excessive wheel spin if the ground is considered “wet”. If there was a way to fix these two problems this mod creates with I assume seasons, it would be perfect for my ultra realism play style.
I’d love to use the mod but it’s impossible as my vehicles and trailers are shaking and wobbling even when they a stopped. Tires and tracks seem to jump up and down even tractor’s off and containers in trailers are shaking like mad men! Any ideas what could be the problem? I’m on PC.
I don’t know if it’s the latest update or not, but it pretty much made ITRunner unusable. When I use the biggest container (45 000 liters) the whole thing just leans backwards, if it’s a trailer it lifts up the tractor’s backwheel (used the largerst frontweight), if it’s a truck it lifts up the whole cabin section (this applies for the larger variant of ITRunner).
You can add chanse writte gui when, change this in files game want update this mod
Thank you for including such a detailed description. Whilst I appreciate the work that modders put into their work I wish they would take a little extra time making better descriptions as you have done
I dont know if you added it in the new update but could you make it possible to turn on or off the gearbox and clutch. The gearbox and clutch is fucking up any other realistic gearbox mod.