TUNXDORF 2K21 RELOADED V188.8.131.52
Here is the new edition of my map conversion from the Tunxdorf.
It has been revised again. as far as the starting yards are concerned. Buildings have now been used that I can and may deliver in the map.
The years have not gone by in Tunxdorf without a trace, a lot has changed.
The map was not converted 1: 1 that was never my intention.
Only the fields and the terrain are based on the original.
The Spartan courtyard design was deliberately chosen for the following reasons:
Unfortunately, you can’t please everyone what the farm should look like.
But now because of the many placeable things and the landscaping
everyone can let off steam on this map and design their own farm.
So you can save yourself the comments about the courtyards, that’s intentional.
Unfortunately, an error crept in during the construction phase that I can no longer locate.
This error here: ‘pole’ (polySurface443 | pole) doesn’t have all required vertex attributes for material ‘lambert2’.
This error appears sporadically when it wants, sometimes not at all.
Should someone come across it and be able to tell me where it is or how to remove it. I would be thankful.
The following mods are absolutely necessary to ensure the functions:
Modified PrecisionsFarming adapted to the map, so that the new types of fruit and the compost are recognized.
Here is a small hotfix that is only necessary for those who download the map again and start a new savegame.
Unfortunately, when I removed the large silo from Agrarhof I, I forgot to delete it from the items XML.
For those who have already loaded the map and have an existing savegame. Can simply delete the silo from the savegame.
Konvertierung und Gestaltung im LS19: Mach1–Andy
Vorlage Originalmap LS15: Mystic
Scripte: Blacky_BPG. derElky, Ifko, GTX
Kompost Layer mit Shadereinstellungen und Maprand: TopAce888
Fenster Deko: Strubi_69