Suedhemmern MultiFruit v 1.5
V 1.5.0: With the activation of Modhoster, cabbage, red cabbage, rye and spelled are available as further types of fruit. For the cabbage varieties a harvesting pack (Grimme Varitron-Light) is enclosed. A full version with color choice (so you can distinguish the harvester) and larger volume.
The triggers on the seed and the fertilizer have been separated so that the seeders can now easily be filled with both.
The reset point for the vehicles is disconnected from the dealer and is now in the yard. When buying still at the dealer.
There is a BaleMaster that makes loose goods from bales (straw, hay, grass) that can be removed at the pipe.
The camps have been expanded to include the new fruits, see caption.
There are new outlets at the flour mill, at the LEDLI and Feinkost AG.
The pallet spreader at the sheep was enlarged, it can now stand 8 pallets.
In addition, the decoration was complemented, the barbed wire fences reduced, bushes inserted and minor bugs eliminated.
A new game must be started. Description for the rescue of the stock is below. I have attached a text file describing the items that need to be inserted or exchanged (it takes some experience).
V1.2.0: With the activation of Modhoster, tobacco and hops are available as additional fruits. The sowing is carried out with the help of traditional seeders, harvesting with a combine harvester with maize header, transport in normal tippers.
Again, the NOTE below is for growth.
In V 1.2.0 I did not add the carrots and onions harvesters, if you need them you can download the V 1.1.0.
Version 1.1.0 MultiFruit
Fruit / fruit carrot / carrot, fruit / fruit onion / onion
Outlets and stores for the additional fruits
some automatic gates installed
eliminated previously known bugs
V1.1.0: Once this version of Modhoster is unlocked, onions and carrots can be grown as supplementary fruits. There are also two harvests available, which Tom has adapted to the fruits. The warehouses are extended accordingly and outlets are set up.