Ricciville v 1.3
WARNING 1: You must start a new save game
WARNING 2: If playing with seasons, you MUST use the custom Seasons Mod included in the zip file, the in-game seasons mod will crash the game.
WARNING 3: All future updates and placeable factories will be released on the closed facebook page only and not on any modding sites.
I present you with the map FS19 Ricciville.
Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, Bobby, Mom: Elenore, Aunts: Rosie, Lucy, Antonette, Louise, Mary, Jean.
4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos.
Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand.
Custom transport missions.
Map is built to use the placeables and factories as Dave with dajnet creates and releases them.
V1.3 change log;**Seasons prepared** slowed the barge down a bit**fixed the AI traffic windows missing texture***had to remove silt and stone in order to make seasons work with the map**You can now buy TMR and Pig Food at the animal dealer*** You can now buy the following at Lowes:seeds, solid fertilizer, lime,liquid manure and solid manure**some surprises if you play with seasons** added product to the home farm silo to get you started:wheat,oats,seeds,solid fertilizer,lime,salt,grass,straw and rice
A NEW SAVE GAME WILL BE NEEDED
V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size
V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers.
Sorry! But a new save-game will be needed.