MOUNTAIN HILL 2021 V7.5.1

MOUNTAIN HILL 2021 V1.0

Here my new MountainHill2021 (Seasons-, Precisions- and ManureSystem Ready)
It is a 4-fold map, which brings many possibilities with it.
Naturally, the map was tested and works without errors and log entries.
Pictures say more than a thousand words….

Here are a few quick key facts about the map.
– 4 ways to start a new game
– Seasons GEO is integrated (RM-Seasons must be in the mod folder)
– except for the outlets and villages you have to buy everything else (depending on the start different)
– 11 different outlets
– 14 different productions
– 3 gas stations
– 95 different fields from small to large (also meadows)
– 60 buyable forest pieces that are sometimes larger, times smaller are
– with Seasons also the Map changes (not only trees, but also roofs, snow poles, ice etc….) at spring, summer, autumn and winter

At the Raiffeisen you can buy right “hops”, for beer production.
What, where in which silo fits, digital ads place or simply ausbrobieren.

Required Mods:
GlobalCompany by LS-ModCompany:

Optional required mods (but beneficial):

GAE Cowshed by LS-ModCompany
Seasons
Precision Farming DLC
Precision Farming Addon
Slurry System
Global Market Logistics Center from LS-ModCompany
GlobalCompany – GlobalMarket – EXE 1.2.0.1

Changelog:
Version 7.5.1.0 — (Seasons, Precisions and ManureSystem Ready)
– Changes to the production pallets

Version 7.5.0.0 – (Seasons, Precisions and ManureSystem Ready)
– Helicopter and airplane audio quieter
– Audio quieter and radius reduced in all productions
– Added compost as a terrain detail
– Compost added as fertilizer, with foliage
– Fertilizing with compost in DLC PrecisionFarming is possible (see description)

Version 7.0.0.3 – (Seasons, Precisions and ManureSystem Ready)
– Fixed texture bugs
No new savegame required

Version 7.0.0.2 — (Seasons, Precisions and ManureSystem Ready)
– BGA collision bug fixed
– Added manure and corn silage to BGA production
– Fixed bug in rolling shutter pellet halls
– At the Schafweide ruin, move the wool trigger to the fence
and trigger for feed moved further out.

No new savegame is required

Version 7.0.0.1 — (Seasons, Precisions and ManureSystem Ready)
– Beauty flaws eliminated
– screwed something on the performance
No new savegame required

Version 7.0.0.0
– Start vehicles sorted (ID)
– Pelletizer with halls added (addon straw collection)
– Fixed bug with Seasons (fields now empty at start)
– Bug in the Bergbauer yard snow roof removed
– all field approaches processed (better with AD)
– all fields (FieldDimension) adjusted
– PDA renewed
– Traffic AI traffic added
– Deco vehicles added
– Deco trees added or removed
– Adjusted consumption for Digestate (Precision Farming)
– Bridges a little wider

Version 6.1.0.1 — (Seasons, Precisions and ManureSystem Ready)
– The path to the shop in the map.xml was wrong
– Pallets tidied up at the productions
No new savegame required

Version 6.1.0.0 — (Seasons, Precisions and ManureSystem Ready)
– Corrected pallet issuance during productions
– Vehicle shop revised (due to flying machines)
– Revised map edge
No new savegame required

Version 5.0.0.0 – (Seasons, Precisions and ManureSystem Ready)
– Enlarged water trigger at the cattle dealer
– Moved the straw / bale trigger at the livestock dealer
– Fixed bug with plane (Error: Index not found: plane)
– stationary baler removed (Running LUA method ‘loadSharedI3DFileFinished’ bug fixed, CP version 6.4.0.6 works now)
– Changes made to the silage production due to CourcePlay errors

Version 3.0.0.0 – (Seasons, Precisions and ManureSystem Ready)
– Sleep trigger changed for Lohni, Bergbauer and Ruine
– SoilMap for PrecisionsFarming refined
– Fixed small xml errors at the Bergbauer farm
– Removed overhead line at Bergbauer
– Fixed a bug in the lighting of productions and sales outlets
– Added purchase trigger to AVIA
– At Raiffeisen and Avia you can now buy the following:
Hops, wheat, barley, corn, sunflowers, soybeans, oats, rye, rice, poppy seeds, triticale, rabbits, millet, straw and silage
Purchase prices factor 2.35 from the sales price
– Changed a few traffic signs
– Added decorative trees

New savegame required!

Credits:

Zuckerfabrick: El Cid
Molkerei: LS19 Giants
Brauerei: LS11 GE-Mapping (Sil3nt-G4m3r)
Ballenlager: Die Landeier
Heizkraftwerk: aus LS15
Getreidelager aus Giants
Gartencenter: LS11 GE-Mapping (Sil3nt-G4m3r)
Großes Hofsilo: BernieSCS
BetonbunkerSet: Kastor u. d-s-agrarservice
Lagerhallen: Dogface
SeedTower: Der Hopfenbauer
Palettenfabrik: Susi und Wingi
Sägewerk: Susi und Wingi
Getreidemühle: aus LS19
BGA: aus LS19
Lagerhaus: aus LS15
Halle Komposter und Holzhacker: Lancyboi
FarmHouse: Edwards_Modding
Pferde-, Schweine-, Schaf- und Hühnerstall DonDiego Map: DonDiego00
Helicopter: Edwards_Modding

Download mod [ShareMods]

4.3/5 - (9 votes)

Download mod

File File size
zip MountainHill2021 1 GB

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6 Responses

  1. Anonymous says:

    Witam, mapka jest ciekawa uwagi ale brakuje na niej trochę modów które powinny być do pobrania z mapką. Ponadto Global Market Logistics nie działa czyli nie da się ani kupić ani sprzedać gdyż wymaga jakiegoś dodatkowego programu, którego nie ma w komplecie z mapką

  2. Anonymous says:

    yes, very good

  3. Anonymous says:

    i have got a lot of Errors like
    Missing “MountainHill2021_sellingTrigger_Restaurant” in l10n_it.xml
    How can i solve it?

  4. Onkel Gabi says:

    Schön das die Fehler behoben werden,macht weiter so.

  5. Kristjan Kannel says:

    Shop is not working . No wheels and can’t use machinary

  6. Hoogterp says:

    good day. the contracts are not working properly. wrong machine for an order

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