AUTODRIVE V1.1.1.8
October 15, 2021
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor which is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
Changelog for Release 1.1.1.8
FIXED:
Game freezes (Error: PathFinderModule.lua:1958: bad argument #2 to ‘max’) #2027 & #2033
Waypoints are not shown, but are there #2081
Waypoints and routes disappear below road #2054
During load options the continue button does not respond #2076
Problem on triggers (showing R for refill in other vehicles) #2103
driving without engine ON in some situations
detection of user entered a vehicle on dedi servers
CHANGED in 1.0.2.6: The loading of the silo is switched on in the hopper
CHANGED in 1.0.2.8: Fixed bug with loading / unloading traces
Changed in 1.0.5.1: Added Italian translation
Changed in 1.0.7.1: Removed the “old” method of preliminary calculation of routes
Changed in 1.1.0.5-RC1: – Updated Russian translation.
Changelog 1.1.0.7:
– Unload backwards into bunker silo
– GUI reworked for easier usability
– Colored marking of previous and following waypoints in the editor
– Open and close folder with folder name
– Marking of open waypoints
– Cooperation with Courseplay and AIVE
– Loading and unloading at multiple destinations
– adjustable collision detection
– Vehicles, trailers and attachments can be assigned and approached to parking positions
– Parking positions can be approached at the end of unloading cycles
– MultiPlayer support improved
– Automatic flashing adjustable
– Automatic selection of unloading side adjustable
– Automatic opening and closing of trailer cover adjustable
– Rotating beacon adjustable for each vehicle
– Further a key combination can be assigned
– Card name removed from config file
FIXED:
in SP no parking spaces could be assigned
pathfinding should no longer create paths with angles above 90°
after unloading and closing the trailer, drivers should start driving again immediately
AD logged errors on startup when no free helpers were available (helper will now be created)
camera slid into the ground in the interior view when driving f.e. example through a hall
TWEAKS:
unloader are called off their assigned harvest vehicle faster
unloader in the field should now find their way to the harvesting vehicle more quickly
unloader allowed to take tighter turns on the field
unloader keeps trailer straight when reversing (turntables are locked, no change from before when usinge multiple trailers)
unloader can turn directly forward during turning maneuvers of the harvesting vehicle instead of backing up first and waiting for the harvesting vehicle to turn (vehicle-specific setting)
if a vehicle is already at the destination point (distance <= 8m), it will not search for a route again when switched on, avoiding an unnecessary lap
braking behavior adjusted at various points to avoid flickering of brake lights
Algorithm for wayfinding reactivated, so that now also blue courses should not be a problem anymore
the front collision is now no longer at 2m but again directly in front of the current vehicle
various performance improvements, e.g. in route calculation
Vehicle can be sent to refuel via freely definable key (vehicle stops at destination)
if LShift is pressed when moving a waypoint, it remains at its original height and cannot sink into the ground
vehicles should now start in a suitable direction if they are started on a blue line and can reach their destination in both directions
FIXED:
the helper was paid under certain circumstances after all, although it was set to 0% #2023
the parking location changed for the tractor to parking location from the seeder #2034
possible fix for closing the selection menu when another player tabs between vehicles (dedi server) #1709
AD Java editor was updated to handle the new secondary routes (since AD 1.1.1.2) #2050
NEW: “handle vehicles with EasyAutoload”
Credits:
Balu
Download mod
File | File size |
---|---|
FS19_AutoDrive | 1 MB |
this mod is not working pls fix again susy
Someone know how to disable/hide the AD option on command menu? when I use some forestry machine I can’t change the length of cut. Without AutoDrive on command appear the key “Y” for change the length … with AutoDrive the same options not appearMultimap
C:/Users/Casa/Documents/My Games/FarmingSimulator2019/mods/FS19_AutoDrive/scripts/Utils/TrailerUtil.lua:511: attempt to call method ‘getIsActivatable’ (a nil value)
Error: Running LUA method ‘update’
The mod was working perfectly for me and all of a sudden the AD menu stopped appearing when I went to play on start from scratch difficulty. Does anybody know how to fix this?
всем привет. хочу поделиться ссылкой на разбор мода автодрайв : https://www.youtube.com/watch?v=PYSqL1pf5o0&list=PLoxXRJJkpP91tCVbaS-4SCozbS8dmOP-A
Tell me, how to get the equipment to reverse in auto-drive? I saw in the video that they are reversing, but I myself can’t understand how!
Скажите, как сделать, что бы техника по автодрайву ехала задним ходом? Видел в видео, что прописывают задний ход, но сам не могу понять как!
I don’t know how to download in fs19 the liebherr 920 compact
From: https://fs19.net/farming-simulator-2019-mods/forklifts-and-excavators/liebherr-920-compact-v1-0/
This new interface in not good it lot hard then the old,there no sync after making course,
I have created a few how to Videos on how to use autodrive including how to save courses
How to remove all/reset routes (not deleteing one node at the time)
F:ed up alot of roads learning to use the mod ^^
Have two way routes been removed? Can’t seem to get them in the new interface.
Ah… it is middle mouse click on the record button.
All this does us allows unloading of harvester nothing else. No ability to record courses no set destination nothing.
Lol, all your comment says is that you didn’t bother to read documentation, watch tutorial or even try to figure out anything yourself.
You are so dumb. It does all you said and more.
Does anyone know if this mod is compatible with MP dedi servers?
Hallo, habe mir diesen Mod herunter Geladen, in den Mods Ordner gepackt, kann den jedoch nicht verwenden.
Kann mir jemand behilflich sein, damit ich diesen Mod benutzen kann?
LG