KOGEL AUTOLOADER FS19 FINAL

KOGEL AUTOLOADER FS19 V2.0

I spent some time to fix the errors on this trailer,in the end I succeeded.This is the final version!

Price: 36030€
Colors option Chasis option
Colors Base option
Colors wheels Option
Change wheels Option
– autoload for 72 roundBales, 52 squarebales and 3 squarecotton bales
– support 6 jdCotton roubdBale
– missionPallets 36,eggBoxes
– color configuration for rims, trailer and flatbed
– selectable cover decal ,Kogel,Cocacola,Haineken,Jack Daniels.
– new wheels (Lizard,Nokian,)
– connectors for hoses in front
– trailer hitch back
– steering axle

Select the cover configuration you want KOGEL, COCA-COLA, HEINEKEN, JACK DANIELS.to show you cover after you buy press “N” key.

Credits:

Edward`s Modding

4.5/5 - (21 votes)

Download mod

File File size
zip Kogel_Autoloader_FS19 38 MB

You may also like...

9 Responses

  1. Lewby says:

    Trailer does not work well when using a dolly and have 2 trailers in tandem

  2. Anonymous says:

    This trailer does not unload tree sapling pallets. It loads them fine, but unloading is broken.

  3. Anonymous says:

    I found the coding in question but I am not sure what to do to fix it.
    function easyAutoLoaderKO:onUpdate(dt)
    if not self.runOnce then
    self.runOnce = true
    for index, objectToMount in pairs(self.autoLoadObjects[self.state].toMount) do
    local object = NetworkUtil.getObject(objectToMount.serverId)
    if object ~= nil then
    local x,y,z = unpack(objectToMount.trans)
    local rx,ry,rz = unpack(objectToMount.rot)
    object:mount(self, objectToMount.linkNode, x,y,z, rx,ry,rz)
    self.autoLoadObjects[self.state].toMount[index] = nil
    end

    On line 226, we find the line I believe to be in error. Any help would be fantastic. object:mount(self, objectToMount.linkNode, x,y,z, rx,ry,rz)

  4. Anonymous says:

    While trying this on a dedicated server, I’m getting an error after purchasing this trailer. Game loads and runs fine until AFTER purchase, then you can use the trailer and all its functions fine but when I exit the game and try to load back in (tried this multiple times and removing the mod allows me to get in game, otherwise, I am stuck at syncing with other players. Here is what it says in the log.

    C:/Users/…./Documents/My Games/FarmingSimulator2019/mods/Kogel_Autoloader_FS19/flatbed.i3d (525.33 ms)
    data/shared/wheels/nokian/TRI2/R24_TRI2.i3d (12.70 ms)
    data/shared/assets/lights/lizard/sideMarker_01.i3d (1.37 ms)
    data/shared/assets/lights/lizard/rearMultipointLight_02.i3d (1.49 ms)
    Error: Running LUA method ‘packetReceived’.
    dataS/scripts/network/Client.lua(386) : attempt to concatenate local ‘objectClassId’ (a nil value)
    Info: Savegame Setting ‘plantGrowthRate’: 4
    Disabled withering
    Info: Savegame Setting ‘weedsEnabled’: false
    Info: Savegame Setting ‘dirtInterval’: 2
    Error: Running LUA method ‘update’.
    C:/Users/…./Documents/My Games/FarmingSimulator2019/mods/Kogel_Autoloader_FS19/scripts/easyAutoLoaderKO.lua:226: attempt to call method ‘mount’ (a nil value)

    Would LOVE some help on this as there is NOTHING like this and is essential to my desires in functionality. Thanks

  5. Anonymous says:

    Multiplayer errors…please add fix. Thank you

  6. Fred says:

    When using this mod, no-one can join my multiplayer game. They get stuck on 20+% and I have to remove the mod. Any workaround? Google did not help.

  7. Anonymous says:

    грузит толко тюки

  8. Anonymous says:

    Та же проблема осталась!!!

  9. Anonymous says:

    Picture doesnt show up in shop to customize & can not buy it…

Leave a Reply

Your email address will not be published. Required fields are marked *