Real Dirt Color changes all vehicles/tools dirt color to the surrounding enviroment.
– 10 color variations including: Brown Dirt, Brown Mud, Red Dirt, Red Mud, Grass, Chaff, Manure, Slurry, Lime, and Snow.
– Colors are blended back and forth using a variable speed.
– 2 modes available via xml settings file: “Simple mode” and “Independent wheel mode”.
Changelog:
Change Log: (v1.2.0.0)
-Wheel parts are loaded in a new way which allows all wheels and parts to be correctly loaded for independent mode. If a wheel or wheel part didn’t change color previously it should now.
-Color revert speed now slower, and configurable using the ‘settings.xml’ file within the mod.
-The mod [Real Mud]’s mud piles now change the dirt color to mud.
-Driving though water that is lower than the map’s set water height will now also change the dirt color to mud.
Change Log: (v1.0.1.2)
-Added a few more values for spray types increasing the chance Lime, Slurry, and Manure will affect your dirt color.
-Large tools’ (cultivators) detecting area adjusted.
Change Log: (v1.1.0.0)
-Color change speed now adjustable via Settings.xml file.
-Ability to disable Real Dirt Color per vehicle added. (For incomplete mods, etc.)
-Increased support for maps with red dirt.
-New way of detecting sprayed fields to guarantee color change.
-New function added to support varying wheel configurations of mods.
-Lime Filltype added to color changes (driving on a “pile” of lime).
-Change speeds (per color) tweaked.
Change Log: (v1.1.1.0)
– Specialization registration script revised.
– Fix: Mods with custom vehicle types didn’t work if the mod name came after “FS19_realDirtColor” alphabetically.
Change Log: (v1.1.1.1)
———————-
-Fix: “loadMap” function of certain mods was being blocked by removal of registration script’s event listner.
1.2.0.0 is spamming the hell outa my log, which I believe is causing some pretty bad frame rate. If I disable the mod, the rate is better. Here’s just a small hunk, but the entire log for just a short session is 18.6M.
I have the same issue with the wheels changing far too quickly from one color to the next. Would drive over some lime and the moment my wheels touch the lime they are white. This is the same for grass, dirt, mud, etc.
After i updated this mod today, my Speed Player mod is not working anymore. As soon as i delete this Real Dirt Color mod, my Player Speed works fine again??? Any ideas?
not working , i tried so many ways to fix this ….now it wont show me the green tires for instance when i drive on a grass field forever…
the other thing is i use to have this mod working fine ..after a patch from giant ..+ a fix ..Still not working ..
i dont know what to do…??????????? anyone………..
1.2.0.0 is spamming the hell outa my log, which I believe is causing some pretty bad frame rate. If I disable the mod, the rate is better. Here’s just a small hunk, but the entire log for just a short session is 18.6M.
2021-05-18 17:03 Warning (script): Entity ‘left’ has invalid type in method ‘getHasShaderParameter’.
2021-05-18 17:03 LUA call stack:
2021-05-18 17:03 =/Users/tut/Library/Application Support/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (838) : getHasShaderParameter
2021-05-18 17:03 =dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-05-18 17:03 =dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-05-18 17:03 =dataS/scripts/network/NetworkNode.lua (98) : update
2021-05-18 17:03 =dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-05-18 17:03 =dataS/scripts/BaseMission.lua (1500) : update
2021-05-18 17:03 =dataS/scripts/FSBaseMission.lua (1979) : update
2021-05-18 17:03 =dataS/scripts/missions/mission00.lua (469) : update
2021-05-18 17:03 =dataS/scripts/main.lua (1944) : update
2021-05-18 17:03 Warning (script): Entity ‘right’ has invalid type in method ‘getHasShaderParameter’.
2021-05-18 17:03 LUA call stack:
2021-05-18 17:03 =/Users/tut/Library/Application Support/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (838) : getHasShaderParameter
2021-05-18 17:03 =dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-05-18 17:03 =dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-05-18 17:03 =dataS/scripts/network/NetworkNode.lua (98) : update
2021-05-18 17:03 =dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-05-18 17:03 =dataS/scripts/BaseMission.lua (1500) : update
2021-05-18 17:03 =dataS/scripts/FSBaseMission.lua (1979) : update
2021-05-18 17:03 =dataS/scripts/missions/mission00.lua (469) : update
2021-05-18 17:03 =dataS/scripts/main.lua (1944) : update
2021-05-18 17:03 Warning (script): Entity ‘left’ has invalid type in method ‘getHasShaderParameter’.
2021-05-18 17:03 LUA call stack:
2021-05-18 17:03 =/Users/tut/Library/Application Support/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (838) : getHasShaderParameter
2021-05-18 17:03 =dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-05-18 17:03 =dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-05-18 17:03 =dataS/scripts/network/NetworkNode.lua (98) : update
2021-05-18 17:03 =dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-05-18 17:03 =dataS/scripts/BaseMission.lua (1500) : update
2021-05-18 17:03 =dataS/scripts/FSBaseMission.lua (1979) : update
2021-05-18 17:03 =dataS/scripts/missions/mission00.lua (469) : update
2021-05-18 17:03 =dataS/scripts/main.lua (1944) : update
2021-05-18 17:03 Warning (script): Entity ‘right’ has invalid type in method ‘getHasShaderParameter’.
2021-05-18 17:03 LUA call stack:
2021-05-18 17:03 =/Users/tut/Library/Application Support/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (838) : getHasShaderParameter
2021-05-18 17:03 =dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-05-18 17:03 =dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-05-18 17:03 =dataS/scripts/network/NetworkNode.lua (98) : update
2021-05-18 17:03 =dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-05-18 17:03 =dataS/scripts/BaseMission.lua (1500) : update
2021-05-18 17:03 =dataS/scripts/FSBaseMission.lua (1979) : update
2021-05-18 17:03 =dataS/scripts/missions/mission00.lua (469) : update
2021-05-18 17:03 =dataS/scripts/main.lua (1944) : update
2021-05-18 17:03 Warning (script): Entity ‘left’ has invalid type in method ‘getHasShaderParameter’.
2021-05-18 17:03 LUA call stack:
2021-05-18 17:03 =/Users/tut/Library/Application Support/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (838) : getHasShaderParameter
2021-05-18 17:03 =dataS/scripts/vehicles/SpecializationUtil.lua (30)
2021-05-18 17:03 =dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2021-05-18 17:03 =dataS/scripts/network/NetworkNode.lua (98) : update
2021-05-18 17:03 =dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-05-18 17:03 =dataS/scripts/BaseMission.lua (1500) : update
2021-05-18 17:03 =dataS/scripts/FSBaseMission.lua (1979) : update
2021-05-18 17:03 =dataS/scripts/missions/mission00.lua (469) : update
2021-05-18 17:03 =dataS/scripts/main.lua (1944) : update
I have the same issue with the wheels changing far too quickly from one color to the next. Would drive over some lime and the moment my wheels touch the lime they are white. This is the same for grass, dirt, mud, etc.
Its really good mod but its too fast change when you go from lime to dirt ..
After update character gets stuck going backwards
The same with me. I am sure that it is a incompatibility issue with another mod but I can’t figure it our. Anyone else having the same problem?
After i updated this mod today, my Speed Player mod is not working anymore. As soon as i delete this Real Dirt Color mod, my Player Speed works fine again??? Any ideas?
2019-11-16 12:03 =C:/Users/jack/Documents/My Games/FarmingSimulator2019/PVindustries/FS19_realDirtColor/realDirtColor.lua (845) : getHasShaderParameter
2019-11-16 12:03 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2019-11-16 12:03 dataS/scripts/vehicles/Vehicle.lua (1306) : raiseEvent
2019-11-16 12:03 dataS/scripts/network/NetworkNode.lua (98) : update
2019-11-16 12:03 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2019-11-16 12:03 dataS/scripts/BaseMission.lua (1500) : update
2019-11-16 12:03 dataS/scripts/FSBaseMission.lua (1977) : update
2019-11-16 12:03 dataS/scripts/missions/mission00.lua (469) : update
2019-11-16 12:03 dataS/scripts/main.lua (1896) : update
2019-11-16 12:03 Warning (script): Entity ‘transform’ has invalid type in method ‘getHasShaderParameter’.
Мод устарел
not working , i tried so many ways to fix this ….now it wont show me the green tires for instance when i drive on a grass field forever…
the other thing is i use to have this mod working fine ..after a patch from giant ..+ a fix ..Still not working ..
i dont know what to do…??????????? anyone………..