This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive).
In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display.
keyboard mapping (can’t be changed in-game yet)
KeyPad 7 – enable/disable front axle differential lock
KeyPad 8 – enable/disable back axle differential lock
KeyPad 9 – switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players – with the exception of the host.
More information here: https://github.com/ZhooL/TSX_EnhancedVehicle
Changelog:
2019-04-14 – V1.6.3.1
* fix log warning #34
* rework of modDesc files (thanks to KITT3000)
2019-01-20 – V1.6.3.0
* updated to support the migration of KeyboardSteer to VehicleControlAddon (vca)
2019-01-15 – V1.6.2.0
* talked to Mogli12 about compatibility between EV and KS and instead of disabling other mods functions the player (thats you) should decide which mods Shuttle Control/Shift should be used
to comply to that EV will no longer disable stuff, but display an annoying warning text on screen to instruct you how to proceed choosing a shuttle control/shift
+ added global options to enable/disable shuttle shift, differentials and hydraulics
+ added functions for other mods to enable/disable EnhancedVehicle functions
+ the “beep beep” is back
2019-01-14 – V1.6.1.0
+ added functionality to turn on/off both differentials the same time (no default keybinding)
2019-01-14 – V1.6.0.2
* adapt KS integration to new version
2019-01-13 – V1.6.0.1
+ added french translation (thanks boloss)
* changed the way the hydraulic stuff works. should now work on most machinery
* changed how we setup actionEvents and InputBindungs
* another change in integration of KS camera stuff
2019-01-12 – V1.6.0.0
+ implemented four new keybindings for hydraulic front+rear up/down and on/off (default: lAlt+1 to 4)
2019-01-11 – V1.5.1.2
* (shuttle shift) better integration with keyboardSteer. backward looking camera should work again
* (shuttle shift) changed behavior: when vehicle moves (without throttle) and opposite direction is selected it will brake
* (shuttle shift) bugfix for those damn vehicles with build-in reverse driving mechanism
V1.5.0.0
+ implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off
+ shuttle shift status per vehicle is stored in savegame
+ added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent.
+ added global option “shuttleDefaultIsOn” to choose whether shuttle shift is ON per default when entering “new” vehicles (default: OFF)
* moved differential status display to right-bottom corner of speedMeter
Version 1.4.1.0
* reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press “KeyPad /” to adept)
* workaround (it displays “0”) for attachments without a damage model (no spec_wearable)
* changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it’s more correct now
Version 1.4.0.0
* fixed warning about the background overlay image (png -> dds)
+ config is now stored in XML file
+ position of HUD elements can be moved or enabled/disabled in XML file
* rewrote the key binding/key press stuff
+ key bindings can now be changed in the options menu
+ added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale
+ if mod ‘keyboardSteerMogli’ is detected we move some HUD elements to let them not overlap
* moved the rpm and temperature HUD elements inside the speedmeter
* don’t display not working HUD elements as a multiplayer (and not being host) client
Version 1.3.1.1
* bugfix for dedicated servers
* bugfix for clients not reacting on key press (stupid GIANT engine again)
Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players – with the exception of the host
Hello,
What about 6×6 vechicles?
Does this mod support them?
i can not get the enhanced vehicle extended hud to show up for FS 19 EnhancedVehicle v 1.6.4.1
hi guys….someone knows if its possible to fill diesel without fill also def? thanks
Quite enjoy this mod but for some reason weight and engine temp do not work in multiplayer
Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players – with the exception of the host
I think this mod would look even better with an odometer in it too.