Chopped wood becomes silage.
The shredded material can also be removed again as long as it has not become silage.
Silage production can be found under placeable objects -> silos.
The mod has been tested in Singelplayer mode on my map “Frohnheim” and on “Ravenport” and as far as free of errors.
The script is a new development for the LS19.
The script generates some information in the log, eg current silage production levels.
It is not Errormmeldungen but information.
Changelog:
Version 1.0.5.0
Performance improvement FillTypeMover
Fixed LUA error for several different productions with the same name
Sound built-in, the sound is heard only when production is produced
Version 1.0.3.0
Added level indicators
Mod downsized
File size reduced
New design
Version 1.0.0.3
Removing a PNG file was unfortunately unnecessary
whats accepted…. because from what Im understanding wood chips are accepted…. and they aren’t