Yogiport is a modified Ravenport map with generous open spaces for yard construction and modified buildings.
Under Videos you will find the map presentation in which the changes are presented:
The following fields have been merged: 1 + 2, 20 + 21, 24 + 25 + 26
Fields 12 + 13 cleared as open space for the yard and a grass meadow, terrain leveled
Additional trees planted for the timber industry in the northeast
Various modified buildings installed, functionalities see description in the shop or moddesc / xml in the building Mod
Start fields 6 + 7 reworked, field 6 empty and field 7 defined with harvest ripe wheat
Around the yard sown abundant grass for mowing
Price display for mixed ration, chopped meat, pig feed and digestate inserted
Card prepared for the special cutting units of the Krone Pack OY
Point of sale at the dairy for products that are nowhere or rarely accepted:
manure forage chaff silage straw grass_windrow dryGrass_windrow digestate liquidManure pigFood
All bushes and various decorative objects removed
Collisions on street signs removed, so that they can not fly around
Additional light in the BGA
The rar file must be unpacked and contains mod files, all of which must be inserted into the mods folder, since there are other, modified buildings in addition to the map.
Changelog:
Version 19.6 mp
– Double silos changed to one for pig feed and mixed ration (feed silo), due to its proximity to the BGA
normal Silagesilo not required on the farm (silo and Heusilo zips can be deleted from the mods folder)
– fieldDimensions fixed
– Sales office now accepts cotton
– parked Cars fixed
– easyShed03 paired fixed
– Road at field 6 removed
– Limits of grass seed fixed
– Horse stable fixed (analog hotfix)
– Minor bugfixes and terrain alignments
– LS19_FarmhausUS_OY replaces normal farmhouse for the purpose of changing spawnpoint after starting a savegame
Version 19.8 [mp]
– All current mods built by Farmer_Schubi (thanks for clearances), therefore removed double-feed silo on the farm:
– Diesel production: From rapeseed is 20% diesel and 30% pig feed
– Fertilizer production: Manure, liquid manure or fermentation residues will become 20% mineral fertilizer
– Liquid fertilizer production: Mineral fertilizer and water become liquid fertilizer
– Grass drying: Grass turns into hay
– Lime production: Water becomes 10% lime
– compound feed production: 25% straw, 25% hay and 50% silage are mixed ration (TMR)
– Seed production: 90% wheat, barley or oats and 10% mineral fertilizer become seed
– Pig feed production: From 50% corn, 25% wheat or barley, 20% rapeseed, sunflower or soybeans and 5% potatoes or sugar beets is pig feed
– Silage production: Silage is made from shredded grass or grass
– All plants process with 1,000 liters / second, have a warehouse of 10 million liters, unloading speed of 5,000 liters / second and the display is updated every second.
– Field 7 changed, pda map updated
– Diesel added to the price tableau
– Relocated sales point and added buildings, now diesel is also accepted
Version 19.9 [mp]
New productions: baby food, bakery, brewery, confectionery, flour factory, pellet factory, soybean milk plant, sugar factory
New fruits: rye, spelled, hops, tobacco, carrots, onions, cabbage, red cabbage (thanks to GMCW for clearances)
Forgotten Plants textures installed (Thanks to Eribus for clearances)
Various adaptations: train series, kennel, manure heaps, pda, ground markings, production relations (see info.txt)
Version 19.10 (mp)
– New production of baby food: Carrot becomes 50% carrot juice and 50% shredded material
– New production of coleslaw: cabbage salad is made from 40% cabbage, 40% red cabbage and 20% onions
– New production sail factory: From cotton will be 10% sail
– New cigarette factory: Tobacco becomes cigarettes
– New production greenhouse: from manure or manure and water become tomatoes
– New production incense: From pellets, 50% tobacco and 17% hops becomes incense
– New production ketchup: tomato, 15% onions and 10% sugar becomes ketchup
– asparagus incorporated as additional fruit (thanks GMCW for clearances)
– Add yogic source to the holy water
– Added new products to the sales outlets
– New shops Surf Shop, Seagull Wharf and abbey ‘Holy Shit’ added
– The bakery and flour factory have moved to larger buildings (from LS17 Sosnovka)
– Added some audio files to my production and sales points
– Misthaufenwände reworked again
– Fixed uniform alignment of planting lines on potatoes and sugarcane on sloping fields (e.g., field 5)
– BGA digestate pipe effect added
– Kärcher moved
– Fixed some building spawnpoints
– And as always: Fixed a lot of little things that would blow up this listing.
Version 19.12 (mp)
– There is no need to start a new game from version 19.11. This 19.12 is the final version of Yogiport
– Trailers (bulk), trainwagon and transporter (augerwagon) now load all solids of this map
– Hofsilo now accepts all substances (including liquids) of this card
– Further patch 1.40 fixes, the following warnings remain and must be handled by Giants:
WARNING: performing emergency garbage collection pass (proof imho utter nonsense, Giants thinks it’s great)
Warning (physics): Non-cpu collision mesh for ‘horse_main_component1’ is being cooked at runtime (Only if you own a horse)
– Revised sales outlets
– Plan and effects revised
– And as always: Fixed a lot of little things that would blow up this listing …
Version 19.13 (mp)
– NO new game has to be started with a savegame version 19.12
– Capacity egg carton now 1,000 instead of 150 eggs
– Capacity wool pallet now 10,000 instead of 1,000 liters
– millet straw swath corrected
– corrected various particles and effects (herbicide, tobacco, coleslaw)
– Coleslaw pipe effect corrected
– Hofsilo load trigger added because of herbicide etc. (Thanks Stefan for bug report)
– And as always: Fixed a lot of little things that would blow up this listing …
After install rename the zip or rar map from mods folder to LS19_Yogiport_OY
and it will work fine