Welcome to Ravensberg. The map is fictitious, but similarities in names with real towns are intentional. A Middle German landscape with great attention to detail awaits you in the look of a model railway and invites you to discover and linger.
Again there is paintable soil with plants and bushes. The map is Seasons-Ready and supports Maize Plus by increasing the limit for tippable heaps (PC/MAC version only).
Content:
– two pre-built farms (completely saleable, also borders and fences)
– four towns/villages
– 44 fields (size: 1 – 8ha), 7 meadows, 18 woodland sections
– 6 areas for placeable objects in different sizes
– one cowshed installed at each farm
– one horse farm installed
– three railway silos
– railway station for wood
– one BGP pre-placed
– 8 points of sales for crops, 2 for wool, wood and bales and 1 for woodchips
– dynamic AI traffic with a top speed of 45 km/h, slows down at intersections
– support of “Manure System” at the BGA and the cowsheds
– adapted transport missions with new pallets
– Field Grass used as an additional fruit
– new grass texture (with flowers)
– Holmer T4-40 and Ropa Panther 2 converted for potato harvest
– Seasons-Ready
– Maize Plus support
– Precision Farming support
– support for Mod “HoT Animated Object Extend”
Script extensions (PC/MAC only):
– multi-terrain angle (32 angles)
– display of texture names in the landscaping tool
– increased maximum amount of tipping heaps
My thanks go to the modders whose objects, sounds and scripts I was allowed to use. A list of credits can be located in the modDesc.xml in the ‘contributors’ section.
Consoles exclusive
– activated compost as fertiliser in the standard console version.
– feeding adjustments from the last update were missing in the factory version
– increased prices for factory products by 1.5 times to compensate the additional consumption of diesel
– added support for “Placeable Pellets Factory Pack 1.0.1.0”
– added support for “Placeable EcoGreen Factories 1.0.0.0
Changelog:
1.5.3.0
– fixed bug with the pigsty
– improved decal textures
– fixed Precision farming bug with field 44
– added support for the mod “Beet Harvest Addon” (PC only)
1.5.2.0
-revised panorama (seamless border)
-added spring and autumn texture for panorama (with seasons only)
-fixed borders on roads at the map edge
-adjusted distance texture for field grass
-added pig husbandry as placeable object
-maximum speed of the MAN in reverse gear increased to 22 km/h
1.5.0.1
-adjusted store-pics for Easyshed 1 and 3
-fixed trigger error on liquid silo
-fixed price of the standard capacity of the grimme rootster
-adjusted selling price of compost (was much too high at the selling stations and too low at the placeable biogas building)
-compost can now be solt by railway
-fixed incorrect labelling of compost silo (pc)
-fixed soil preparation and placement of compost silo (pc)
-fixed store-pic of compost silo (pc)
-fixed name of compost in Maize Plus version (pc)
-fixed name of wood sales point (console)
-fixed filltype of compost silo (console)
1.5.0.0
– NEW: added customised MAN TGS18.500 (with new sound, tighter chassis and more configurations)
– fixed fill types of compost bunker silo
– Seasons: fixed growth for sugar cane and cotton
– Seasons: fixed LUA error at BGA silo
– fixed incorrect dirt texture at onion and carrot store
– fixed incorrect shop names
– compost silo now has chopped material before composting as fill type
– fixed compost multiplication in the compost silo
– fixed tree growth
– removed invisible fence at Müller + Sohn KG
– fixed price for capacity of Grimme Rootster
– added digestate sale to barns
– fixed incorrect particle effect when threshing field grass
– fixed clip distance of buildings in Ravensberg
– reseted the storage for liquids on the start yards to the old version (because of the slots)
– made the visually upgraded storage for liquids placeable as a separate object
– fixed several minor bugs
1.4.0.0
– the traders now have opening hours (9-20 h), outside opening hours the gates have to be opened by yourself
– added missing landscaping texture settings from the last update
– added grass texture without plants in landscaping
– added new concrete texture in plate look in landscaping
– biogas plant, harbour and supermarket now also buy compost
– garden of OmaTana added as placeable sales station for compost
– changed compost silo filling from potato to hay
– weight of compost reduced
– increased visibility of deco lights in panorama background
– Grimme GH24-60 now also palletises onions
– quantity for price drop at sales stations increased to 200,000 litres
– lime now added to all versions of the transfer wagon
– the silo tarp is now green instead of white
– added placeable farm petrol station
– added placeable well as watering place
– added placeable storage for carrots and onions
– revisedsilage silo at the farms
– revised tank for liquids at the farm
– added wall and gates of farm 1 as placeable object without washing place
– added new AI traffic route
– AI traffic now drives slower in some narrow places
– Precision Farming: fertiliser values for additional fruit added
– Seasons: animal statue in the roundabout not longer visible during snow
– Seasons: added cotton and sugar cane
– Seasons: update of some snow roofs
– fixed several minor bugs
1.2.0.0:
– fixed clip distance of walls at farm 1
– fixed driveway to farm 1 across from field 4
– reduced filling speed of the gas stations
– fixed floating objects
– fixed name of woodchip waggon
– enlarged baletrigger at the bgp
– added small food silo as placeable object
– added small combined silo (seeds, fertilizer, lime) als placeable object
– the liquid storage now also stores water
– recreated some store icons
– changed airplane sound
– added sound to hot air balloons
– added acre (cultivated) as paintable ground texture
– new dawn and dusk lighting
– brightness of farmhouse lighting reduced
– removed invisible colli at the northern wood dealer
– fixed transport missions and pallets
– fixed different brightness values in the PDA
– removed forklift truck from start configuration, can now be bought for €0 with color choice
– revised various fruit texture (e.g. grass, field grass, alfalfa, clover)
– adjusted prices for biogas plant and horse stable farmland
– doubled capacity of external silos
– removed collision of the external silo pipes
– revised ambient sounds
– added Holmer TerraDos T4-40 and Ropa Tiger 6 as carrot and onion harvesters (category misc)
– replaced existing Grimme carrot and onion harvesters with Grimme Rootster and FT-30
– moved animal trigger from cowshed
– added weighing scales at the harbour
– woodchips can now be sold at the harbour
– added a chicken coop as placeable object
– removed collision of traffic signs
– added a workshop as placeable object
– activated more grass missions
– revised background image
– fixed various minor bugs
Changelog:
– added 100% Maize Plus, Forage und Horse Extension support (only PC/MAC)
– increased heighType limit to 127 (only PC/MAC
– raised capacity of cow husbandry to 200 cows
– fixed clip distance of hot air balloons
– snow traffic signs are hidden without seasons
– reduced volume of ship engine and horn
– added possibility to plant trees
– added field grass as chicken food
– fixed snow mission (Seasons)
– fixed lighting in the machinery hall
– all buildings at the farms are now placeable
– new farmhose replaces the one from Giants (placed at the correct position in a new savegame only)
– moved small containers at the train silos
– removed collision from the contact wires at the railway line
– removed collision of some telephone poles (for the helper)
– added trigger markers to the liquid storage
– adapted location names of tranport missions
– fixed trigger of manure and liquid manure dealer in Ravensberg
– added support for productions of VSR Modding Sur (only on consoles and with new savegame)
– removed collision of silo unloading pipe at the buying stations
– fixed wrong position of the workshop triggers
– transport cost of chicken lowered
– bgp now accepts straw, sugarbeets and potatos
– changed driving direction of the train (in connection with signalling installation)
– fixed wood sell trigger in Isinghagen
– added missing water reflections of some objects
– some minor changes on the terrain (only with new savegame)
– fixed LOD-error of the autumn deco foliage in combination with seasons
– collision problem of the mission pallets fixed
– adapted tension belt mesh of the mission pallets
– removed barriers in the woods
– added capacity coniguration for Holmer T4-40 and Ropa Tiger 6
– bunker silo fixed (only with new savegame)
– changed train configuration (before the update, empty the train waggons)
– reduced slot count on consoles
– fixed vissible snow roofs in Isinghagen
– decoration vehicles at the vehicle dealer can now be bought and sold (for consoles to reduce slots)
– BPG is placeable and can now be bought and sold (for consoles to reduce slots)
– both railway cranes can now be bought and sold (for consoles to reduce slots)
– removed some misplaced crops (only with new savegame)
– fixed floating and incorrectly placed objects
– corrected incorrectly placed or faulty town and traffic signs
– fixed dealer name of Railway Silo West
– recreated collision mesh of map boundary
– snow mask “patched” (e.g. at the hall of the BGA)
– removed asphalted road at the farm in Langenheide
– added dealer at the supermarket in Ravensberg (only with new savegame)
– sugarmill now also buys crop
– herbicide and fertilizer barrels exchanged at Grain Dealer Osninghausen
– fixed wrong name of cow feed trigger at LGH Langenheide
– removed hidden trees at the southern farm and the meadow beneath the castle
eine sehr Tolle map, danke
Chinese:很棒的地图,风景优美,矩形地块适合雇人干活。唯一的问题就是各种栏杆及电线容易阻碍大型农机移动。