The Map Harsefeld has nothing in common with the real role model except the name.
The construction of this map took about 3 weeks and it is built up to date everything that is possible and available in the LS19.
So do not expect any miracles or world novelties. We can only block what is available.
The map has intentionally only about a quarter of the normal map size.
As it looks like so far, this map will remain our only map for LS19, but that does not mean that this map will not be extended.
There is more than enough space!
Out of time and lack of information Regarding the subject Modding was unfortunately no longer in it as a new building.
You can definitely play with many people on the Dedi, but who is planning a 16-person chopper party, should initially prefer to play standard
Important:
Please keep in mind that most standard placeable objects have too large a radius to set them as you like, be sparing with the space you have on the map.
For placeable objects we recommend to use the Mod PlaceAnywhere:
placeAnywhere Mod
Basic information:
New construction of the map for LS19
Finished start yard on all difficulty levels
18 fields + 4 purchasable areas approx. 30ha
Wies missions
Fertile meadows
Ls 19 standard functions installed
Transport missions and field jobs
2 new BGAs installed
New sawmill feature installed (log conveyor)
New decorative elements
Gimicks to look for …. for all ages
Annimated doors and gates
Animate decoration
Annimated farm silo
Ai traffic including pedestrian
2 large forest areas available for purchase
Buyable areas:
Forst 1 + sawmill
Forest 2
BGAs
Small areas and rest Map
Field Summary:
»Field 1: 2,048 ha
»Field 2: 1,684 ha
»Field 3: 1,190 ha
»Field 4: 1,013 ha
»Field 5: 0.581 ha
»Field 6: 0.761 ha
»Field 7: 1,152 ha
»Field 8: 1,292 ha
»Field 9: 0.146 ha
»Field 10: 0.651 ha
»Field 11: 1,065 ha
»Field 12: 2,059 ha
»Field 13: 1,993 ha
»Field 14: 1,929 ha
»Field 15: 1,365 ha
»Field 16: 1,198 ha
»Field 17: 0.676 ha
»Field 18: 0.762 ha
Changelog:
Changelog v1.1.0.5
New transport mission + field owner
New transport mission pallets
Grasplattfahr Bug fixed
Fixed texture error (shader) on the water channel
Partial texture mistake Baustele fixed
Distance Bug (Patch 1.3) Schwade and co fixed
Double fruit entry in the PDA fixed
Bushes between fields now plowable
BGA 2 now with function
Poplars added as a fruit to the map
Added small forest at Starthof
Fixed flying trees and objects
Ki speed reduced
Various price adjustments
Grass fixed
Lime can now be loaded into any truck, no BigBags / Mod needed!
Starthof revised (single parts (ver) purchasable)
Court lighting extended
Complete yard decoration now for sale
HofSilo fruit display fixed
Starthof on Dedi server now possible with heavy / medium
Added additional buyable farm extensions
Option: New purchasable objects in the shop (own brand “System – Tec”)
Switchable and fillable diesel bearing, requires extra mod eg from the HOT – team for liquids.
Farmlands increased
Shadow of the eagle removed (heart problems reduced XD)
Hud ads adapted and modified for the fruits “Hud’s label”
New fruits in the map, garlic, hops, carrots, onions, tabbak, beetroot
New field textures
New sales outlet Added for Erdfrüchte (Knollen AG)
Ground fruits for sale at ProGrain removed
New gas station added
Icon (jump label) for shop now available
New buyable earth-fruit stock
New sales point for horses. “With purchasable land for pastures” Intigrated sale of straw, oats and carrots available.
Various particles of the Kaufstellen fixed (lime …)
New sale “Already Welk” added, selling manure, manure …. Purchase options for seeds, fertilizers and weed killers
New fruits adapted in the pastures
New DekoSplines
New place HPE (What will it be …)
New place (sales / missions) logistics
New Night Train
New AI vehicles as well as AI traffic extended
New decoration added
Various sounds adapted and ergenzt
New meadows
New fields
Signage extended
Forest areas expanded
Fields 12 + 13 edited
Buyable open spaces for farms
Now 33 fields with about 70 ha area