The map was created on real terrain, but due to the limited size, it was significantly reworked, and was also simplified for the sake of performance.
– Map size 2048 x 2048;
– 41 fields of various sizes;
– Standard animals and cultures;
– Many points of sale;
– Pedestrian and car traffic;
– Support for the “Seasons” mod.
Unpack the archive! The archive includes:
– Map;
– Additional climate for the “Seasons” mod. Known problems: For some reason, biogas is not loaded, you need to buy it yourself (the site is allocated for this).
Changelog:
Changes v1.0.7.6:
– Fixed fish farm;
– Fixed contracts for cleaning snow;
– Fixed GEO-mod; – Fixed stacks and equipment;
– Various fixes and improvements. Unpack the archive!
The archive includes:
– Map;
– Additional climate for the “Seasons” mod.
Known problems: For some reason, biogas is not loaded, you need to buy it yourself (the site is allocated for this).
Changes v1.0.7.5:
– Almost completely redone (over 90%);
– The number of fields has been increased to 50;
– Fixed critical bugs, for example: a bug with tree planting;
– Added alfalfa, ammonia, straw from corn and soybeans;
– Added a sand pit;
– One reseller of animals is divided into 3;
– Replaced all houses, re-textured a lot of objects;
– Increased detail, with all the consequences;
– Added production (RybHoz, biofuel production, sawmill, bakery, flour production, feed production), the GlobalCompany mod is required to work;
– Added an etchant;
– Added several stacks (hay, straw, alfalfa hay) and equipment for working with them (drag, forks for transportation), the GlobalCompany mod is required to work;
– Borrowed a barrel for transporting fish from the “Dawn” card;
– Own soil map;
– Various fixes and improvements.