The Z018 / 0 (KZB 3B) self-propelled wheeled combine harvester is designed for harvesting and threshing cereals and rape. The Z020 / 0 (KZB 3R) combine can also be used for rice harvesting. These harvesters enable the entire mechanical harvesting of the above-mentioned plants.
Technical data: Power: 65 KM, (kW) Driving speed: 1.6 – 19.5 km / h Capacity: 1750 l Working width: 3.3 m Working speed: 7km / h
Configurations:
-Cabin
-The forage harvester
-Tilt
-Air filter (factory / new)
-Tires (with / without tread)
-Tilt (covered / not)
-Color of the combine
-Color of filters / attenuator
-Home
SimpleIC:
-cab door
-roof
-pipe
Changelog:
Changelog v0.9:
-Added scythe animations
– Revised engine model
-Added a bagger
-Sacks have been added
-An animation has been added for turning on the combine
-Added lights
-Changed soiling of the combine
-New working and extinguishing sounds
– Improved grain animations in the throat.
-Removed the stand camera (Ability to change the position of the camera with the mouse)
-Added additions to the model (batteries, hoses etc.)
Changelog V8.1.0:
-Changed front tires
-New header model
-New engine model
-Improved model of the combine
-Combine gets dirty faster
-New configurations
– Reduced mod weight
-Fixed collisions
– Workshop issue fixed
-Added SimpleIC
-New Animations:
sieve tank
pipe stick
brake pedal
the entire combine
engine
all header elements (except the scythe)
Changelog:
-Sounds changed to mono track
-Changed collisions (the player affects the previous and new ones, only new nwm vehicles why so xD)
-Combine has been scaled
-New cabin
– Forage harvester
-Darker color
– Stickers on the back of the combine
-The wheels already have specular + 2 types of rear wheels
-The bagger already has a model (still not working)
-Fixed smooth shading throat, pipes and several moving parts
– Improved grain animations in the header (will be further improved)
-Improved dumping (works with any trailer where the fill volume is not much higher than the pipe.
-Added side cover
Over the next month, I will try to fix the latest model errors and clear the log so that Vistula is ready to enter MH. As time remains, I will improve the configuration selection, what is mentioned in the changelog V.0.7 and possibly add color configurations.
I don’t know if it’s a bug or Mod conflict, but the Combine pulls to the left and after parking it will slowly inch backwards. I was not near the combine but when I went by I noticed it had moved quite the distance backwards. I really like this combine, it’s great for a From scratch or “Antique Farm” kind of runs.
same problem with the combine inching backwards. best fix for it is to just back it against a wall if your not using it
I don’t know if it’s a bug or Mod conflict, but the Combine pulls to the left and after parking it will slowly inch backwards. I was not near the combine but when I went by I noticed it had moved quite the distance backwards. I really like this combine, it’s great for a From scratch or “Antique Farm” kind of runs.