Ravenport McKnightG Edition v 2.0.2

Ravenport McKnightG Edition v 1.0

Ravenport edit.

The following mods are built into the map and are not needed:

– FS19 composite Hall Pack
By: Niggels – VertexDezign

– FS19 Placeable Liquid FertTanks
By: cjwilksy

– FS19 Placeable Refuel Station
By: McKnight Gaming

– FS19 Placeable Seed Fertilizer Food Stations
By: McKnight Gaming

I added filltypes Liquid Fertilizer, Herbicide, Digestate and Liquid Manure to the FS19_Placeable_LiquidFertTanks mod.

If you are wanting to remove placeable items on the map you will need to remove/edit them in the mapUS_items.xml you will see for example seedStationP.xml as a directory. the “P” stands for permanent just remove the “P” at the end and it should show in-game as a placeable that can be sold.

Example:
$moddir$FS19_Ravenport_McKnightG_Edition/placeables/FS19_farmSheds/easyShed01P.xml

Change to:
$moddir$FS19_Ravenport_McKnightG_Edition/placeables/FS19_farmSheds/easyShed01.xml

Note:
You may also have to add defaultFarmProperty=”true” farmId=”1″ at the end of the directory for it to appear in-game to be sold.

Credits:

Model: Giants Software
Editing: McKnightG
Other: Niggels, VertexDezign and cjwilksy

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4/5 - (12 votes)

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File File size
zip FS19_Ravenport_McKnightG_Edition 408 MB

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2 Responses

  1. Thomas Scott says:

    I had to remove the command lines from the xml and remove the placeable dir

  2. Thomas Scott says:

    dID ALL BELOW BUT STILL, HAVE THE SILOS AND THE COW BARN

    If you are wanting to remove placeable items on the map you will need to remove/edit them in the mapUS_items.xml you will see for example seedStationP.xml as a directory. the “P” stands for permanent just remove the “P” at the end and it should show in-game as a placeable that can be sold.

    Example:
    $moddir$FS19_Ravenport_McKnightG_Edition/placeables/FS19_farmSheds/easyShed01P.xml

    Change to:
    $moddir$FS19_Ravenport_McKnightG_Edition/placeables/FS19_farmSheds/easyShed01.xml

    Note:
    You may also have to add defaultFarmProperty=”true” farmId=”1″ at the end of the directory for it to appear in-game to be sold.

    Changelog:

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