This script enables the representation of the header workload in the thresher.
ATTENTION: Installation required. This is NOT a script which only has to be in the mod folder
installation
– threshingFlowIndicator.lua copy in your mod and note path
i3d:
– Import object from the zip into the mod
– Position IndicatorGadget and IndicatorBar
XML:
if your “showInHud” is set to true, the load will also be displayed in the help window.
Changelog:
Version 1.0.3.6
– added dependence to working width of attached cutter
– added xml attribute “defaultCutterWorkingWidth” which defines most suitable working width of harvester
– fixed pickup/direct disc input
– fixed grass input
– added dependence of used width of cutter to maxFruitSpeed
– added attribute to set own warn sound, volume and speedOffset of this sound
– added dependence of pipeEffect-thickness to load
– added dependence of horse power to maxFruitSpeed
– added indicator symbol when reaching x % workload
Version 1.0.2.2
– i3d now contains FruitTypeIcons (for dashBoard) in black, white, colored
– i3d now contains additional indicatorBar which fills up to top (other one to sides)
– indicatorDevice has new LEDS (first one green, last 3 red)
– rye and incarase_grass added
– additional script adjustments for better recognition of fruits and support of other headers
Version 1.0.2.0
Help window text expanded
Capacity now depends on: current speed + crop type + used header width
Max. Speed for each fruit, I can be adapted to the lua
Engine stalls, warning message pops up and beeps if you press too fast
If the cruise control or helper is active, only the speed is throttled instead of stalling the engine
Speed tolerance customizable in xml
“HardStop” (engine stalls) can also be disabled
i3d now includes fruit icons for installation in the Drescher dashboard
Can’t find to intall it !