The mod changes the entire economic foundation of the game toward real-life farm economy and should NOT be activated in the middle of games where career achievements are considered important.
The mod comes in different flavors containing yield and price data for specific countries or agricultural regions.
A 65-page description of the mod is saved inside the zip file.
Changelog:
Version 1.1.4.0
Added individual growth days for each crop.
Fixed an issue with faulty store prices caused by patch 1.4.
Updated with extra multifruits.
Version 1.1.3.0
A few corrections made to better handle multifruit maps. The mod is now partially multiplayer-ready. It will not work on dedicated servers.
This mod has three main objectives:
To define a game environment mimicking real-life farming in a well-defined area.
To enable players to individualize the game using a simple editor.
To provide a game planning tool for the player who wants to do a pre-game setup.
Version 1.1.0.0
This version of the mod is multifruit-ready and allows you to:
Define crop yield, seed usage and crop sell prices.
Define prices on farm supplies.
Calculate fertilizer spray rates based on spray type and crop type.
Set purchase and rent prices for fields.
Distinguish between mature (breeding) and young (non-breeding) animals.
Define reproduction rate and feed consumption based on animal subtype.
Set prices on animal products (milk, wool, eggs).
Control level of feed spillage.
Set leasing cost for equipment.
Set service interval for equipment.
Set contract payment.
Study vital data for your farming operation (2500+ lines of information).
Optimize your earnings by comparing crop income per hectare.
Balance number of animals and hectares of fields.