Real Manual Transmission v0.6.1.1
July 31, 2020
This is a manual Gearbox/Transmission mod for FS19.
It is not a conversion of GearboxAddon, its an entirely new mod. It has less features than GearboxAddon, its also (for now) just for simulating manual transmissions, not for automatics or CVTs. It also lacks a lot of the physics improvements Gearbox Addon had. This is basically Giants Physics with the addition of Gears. I don’t know physics or scripting enough to create anything more than that, also it seems that FS19 is even more restricted as to what you can actually change or influence. Doesn’t mean this Mod isn’t still a lot of fun.. 🙂 Basic Features (as of right now):
manual (analog) or automatic clutch (This means you can play it with Keyboard, Controller, Steering Wheel and so on)
gears (obviously)
up to 3 different rangeSets
reverser/shuttle
powershiftable ranges and gears
— V 0.6.1.1 ###
— fixed autoRangeMatching
— added Synchronization for Hand Throttle in Multiplayer
— V 0.6.1.0 ###
— hotfix fixed reverse gear/reverse range not working
— V 0.6.0.9 ###
— reverser hotfix
— removed confusing debug prints
— V 0.6.0.8 ###
— fixed rpm hud bug in Multiplayer
— changed everything because
— V 0.6.0.7 ###
— fixed ‘FS19_realManualTransmission/events/processRangeInputsEvent.lua (28) : streamWriteInt8 argument nil error in Multiplayer
— addition of optional ratedRpm entry in the rmt config (ratedRpm -> rpm at which max speed is achieved) and fix for not reaching/overreaching speeds if the vehicle has maxRpm other than 2200
— V 0.6.0.6 ###
— fixed MP issue of stalling
— V 0.6.0.5 ###
— possible fix for Joystick/analog axis not working for shift up/down in gear or range
— V 0.6.0.4 ###
— fixed clutch button not working correctly since last update
— fixed issue of not restarting first try after stalling
— V 0.6.0.3 ###
— fixed disableGearTable Error
— added engineStallRpm attribute option to set stallRpm per vehicle and not use default 500rpm (for example for really slow turning Lanz Bullogs)
— added engineStallTimer attribute optionn to set the timer how many miliseconds the engine rpm needs to be below stall rpm in order to stall
— added range toggle buttons to toggle between min and max range of each rangeSet with 1 button instead of up/down button
— added direct selection buttons for rangeSet1 to select range 1 to 6 via direct buttons
— V 0.6.0.2 ###
— temporary “fixed” issue with Real Dirt Color as it destroys loadMap function so I moved stuff somewhere else.
— I would not recommend to use Real Dirt Color until it is updated since it will have issues with other mods aswell. But RMT should be fine now.
— V 0.6.0.1 ###
— changed fuction override from storing orig. function in local variable to using Utils.overwrittenFunction to avoid mod conflicts
— fixed gear disable in range not working bug
— V 0.6.0.0 ###
— added possibility to add RMT to DLC vehicles via basegameConfigs.xml
— added Claas Arion 400 Quadrashift transmission to basegameConfigs.xml
— V 0.5.1.9 ###
— Multiplayer load sound calculation final fix and some other small fixes
— V 0.5.1.8 ###
— can’t remember what I fixed and forgot to add here..
— V 0.5.1.7 ###
— small change to load return for sound, load-sound starts to play even at low RPM now
— fixed bug with rangeSet3 lockout code
— improved motorLoad calculation clientSide in multiplayer
— V 0.5.1.6 ###
— added ability for autoDownshiftSpeed to ranges. For example for Fendt’s 40kph variant of the Fendt 500, it automatically downshifts from IV to III at 43.5kph
— added support for specific rangeMatching calculation per gear
— V 0.5.1.5 ###
— autoRangeMatching speedMatching percentage up/down values optional per gear in XML now
— possible fix for error on Servers if vehicle does NOT have RMT
— outsourced Inputs to rmtInputs spec
— added fluid clutch support (for Fendt Turbomatik and similar systems)
— added default Config for 500 Fendt to basegameConfigs
— reworked clutch calculation, clutch feeling is different now (tell me if its better) no more stalling tractors trying to slowly slip the clutch on a hill since RPM is pulled down less
— V 0.5.1.4 ###
— outsourced functions to rmtUils script
— added new calculateRatio function for future-proofing
— changes to the range matching calculation, it should fit better when upshifting now
— V 0.5.1.3 ###
— fixed reverser naming inconsistency in hud
— V 0.5.1.2 ###
— fixed Reverser not working when RMT is off
— added automatic range matching
— V 0.5.1.1 ###
— fixed MP bug where RMT of your vehicle was controlled by other people too
— possibly fixed joining synch bug which locks up RMT in some cases
— V 0.5.1.0 ###
— fixed Range Lockout Bug which made it impossible to shift ranges in some vehicles (also caused an error)
— fixed clutch not working Bug
— V 0.5.0.9 ###
— MP Beta 2, added rest of the events, fixed things, everything should work in MP now..
— V 0.5.0.4 ###
— MP Beta, changed lots of stuff around to make MP compatabilty work, added events
— V 0.4.2.0 ###
— added rangeAdjust where you can set up to automatically adjust the range when changing from one gear to another
— changed loadPercentage smoothing, now load increase if actual load is above 0.99 e.g. 1 is smoothed half as much as otherwise to increase reaction time when rev matching
— V 0.4.1.0 ###
— fixed gear up/down keys being the wrong way around
— V 0.4.0.9 ###
— fixed Neutral not working with H-Shifter bug that was introduced with the last version
— more basegameConfigs thanks to Johny6210!! Much more basegame vehicles have RMT set up for them already now 🙂
— V 0.4.0.8 ###
— change and compaction of inputAction adding
— all the overriding moved to rmtOverride now
— reverser mode “clutchOnly” added where you can only reverse driving direction through the reverser if clutch is pressed
— V 0.4.0.7 ###
— added default naming for gears if name=”” attribute is missing in config
— having gears is no longer needed (in order for other transmission types to work later on)
— V 0.4.0.6 ###
— fixed Log Error when shifting into non-existing gear with H-Shifter
— added realManualTransmissionConfigurations so you can have multiple transmission configs in one vehicle
— fixed bug that menu settings did not save
— fixed bug in disableRange feature where you could still shift into disabled range
— V 0.4.0.4 ###
— fixed hud bug where rangeSet2 and rangeSet3 didn’t display
— added new disableRange / disableGear system to disable / lock out certain ranges or gears in certain ranges (to do, add warning messages)
— V 0.4.0.3 ###
— fixed enginebrake when handthrottle is used
— fixed “no brake” bug when engine is stalled
— V 0.4.0.2 ###
— added Input Mapping to turn RMT on/off per vehicle
— turns itself off automatically when AI is hired
— V 0.4.0.1 ###
— removed debugPrints I forgot to remove
— added Utils.getNoNil for reverser Settings values
— V 0.4.0.0 ###
— change in version numbers, we’re on Github now!
— more smoothing of motorLoad
— changed how we check if engineBrake is in effect
— a few pieces of remaining unneeded code deleted
— let the bugreports roll in.. 🙁
— V 0.0.3.9 ###
— added smoothing via table and average values for motorload percentage since smoothing like Giants does it doesn’t work if one value is 0
— V 0.0.3.8 ###
— fixed all the stuff I broke when testing the last 2 versions..
— different variable to calculate engine brake
— V 0.0.3.7 ###
— added clutch influence on max clutch torque and max acceleration altough this doesn’t seem to do much. Seems to make the vel acc spike a little less when clutching slowly
— V 0.0.3.6 ###
— many versions.. one changelog. Nothing changed. Its all still stupid.. (trying to figure out the RPM and vel acceleration spike bug)
— V 0.0.3.5 ###
— renamed everything realManualTransmission / RMT fully now
— XML configs are now realManualTransmission instead of fakeBox
— V 0.0.3.4 ###
— chasing bugs..
— V 0.0.3.3 ###
— redone the way final acceleration is calculated, now 50% pedal means 50% rpm and exactly that
— fixed the way hand throttle is working (see above)
— V 0.0.3.2 ###
— fixed rpm spike when clutching in (or at least made it less)
— fixed basegameConfigs loading
— redone engine brake, should be way better now
— V 0.0.3.1 ###
— fixed disableInRangeSetX
— V 0.0.3.0 ###
— gearRatio is set to 1 when in neutral or clutch fully pressed so it doesn’t fake-brake when changing gears
— V 0.0.2.9
— added hand throttle
— V 0.0.2.8 ###
— settings and hud position is now saved and loaded in the savegame
— V 0.0.2.7 ###
— hud moveable with mouse
— basegameConfigs.xml added to add configs for baseGame vehicles.. Its stupid though because sounds are stupid
— no-brake below 1kph bug fixed
— engine-brakeforce calculation updated, still finetuning to do about the base value
— disableInRanges bug fixed where you can stay in a disabled gear when shifting into that range with the gear engaged. Now you get gear -> neutral if you shift into a range this gear is disabled in
— V 0.0.2.6 reworked clutch, changed stuff.. I hate this changelog
— V 0.0.2.0 added GUI/HUD for settings, added Reverser
— V 0.0.1.9 fixing ranges, fixing minor things
— V 0.0.1.8 adding of automatic clutch for ranges, fixing powershift ranges
— V 0.0.1.7 adding of automatic clutch opening at low rpm
— V 0.0.1.6 adding of automatic clutch for gearchanges
— V 0.0.1.5 bugfixes
— V 0.0.1.4 major rewrite and future-proofing of gear and range selection
— and possible gear and range config values
— V 0.0.1.3 added removal of all braking if we don’t want to brake (still auto-brakes in reverse 🙁 )
— V 0.0.1.2 minor bugfixes
— V 0.0.1.1 added reverse drive
— V 0.0.1.0 first internal release to testing
— V 0.0.0.9 initial implementation
Credits:
modelleicher
Download mod
File | File size |
---|---|
FS19_realManualTransmission-UNPACK | 25 MB |
good mod
nem működik
jak zmieniać biegi ? jakimi przyciskami na kierownicy?
Le akarom tölteni
why this mods work only in Bizon?
This mod would be amazing if every vehicle would have gearbox but for now only a couple of tractors have gearboxes.
hard to work around