24 fields, 21 buyouts, 6 meadows, 2 forests, 3 cowsheds, piglets, BGA, hop gardens, vineyards. Production – diesel, compost, boards, pallets, boxes, seeds, liquid fertilizers, granular fertilizers, herbicides, mill, rum, dog, A2, malt, bakery, sugar factory, brewery, pellets, wine, combing machine. Newly modified transport, repair minor bugs The need for the correct functionality of our card is the Global Company 1.4.0.0 mode.
Changelog:
Changelog 1.0.0.7
Gräser entfernt aus diversen Hallen
Tankstellen befüllbar gemacht Diesel sowie AddBlue (Kuhhof und Haupthof)
Flüssigdünger-Entnahmestelle auf Haupthof Rohr schwenkbar gemacht (muss per trigger aktiviert werden)
Feld 4 die Ecke am Kuhof etwas gesenkt
Changelog 1.0.0.6
descVersion auf 53 angepasst
BlitzerScript verbaut (Blitzersäule im Dorf mit sichtbaren Blitz)
SpeedDisplay verbaut
defaultItems.xml angepasst
Tankstellenschild im Dorf angepasst
Tankstelle beleuchtet
Changelog 1.0.0.5
BGA Modelle erneuert
BGA Anschlüsse für Schläuche (ManureSytem) gefixt
BGA ManureSytem ready
BGA Global Company ready
BGA 3 Produktionszweige
Gülleproduktion (Gülleentnahme aus dem Güllepott)
Gärresteproduktion (entnahme am Vermenter)
Dieselproduktion (entnahme Dieselfässer)
Felder geglätet Feld 7, Feld 19
Diverse Gräser aus Gebäuden entfernt
Schlauchanschluss (ManureSytem) beim Kuhhuf (Güllelager) hinzugefügt
Schlauchanschluss (ManureSytem) beim Schweinehof (Güllelager) hinzugefügt
Firmenschild am Haupthof geändert
Textur der Tankstelle (Dorf) erneuert
PDA-Map erneuert
descVersion auf 51 angepasst
Partikel System angepasst
Changelog version 1.0.0.3
– cultivator_density.gdm adjusted (no more errors on the DediServer)
– various .dds files adapted
– Error: “static shape‘ waterTank ’is marked COMPOUND” fixed
– Map is now seasons ready (link to season)
– added new fruits (rye, clover, alfalfa)
– various minor changes
Changelog Version 1.0.0.0 (NO more beta status!)
– various adjustments to the terrain
– various grass away from roads
– Field 3 bushes hovered in the air
– Field 3 tree was too far in the field
– Field 3 was a corner hard to reach / terrain adaptation
– Field 5 trees were too far in the field
– Field 7 crops sticking out on the street
– Field 10 Ackerschacht was covered by fruit
– Added field 10 pylons left out of crops and colision
– Field 10 bushes were too close to the road
– Field 14 oblique trees straightened
– Field 16 trees too close to the field
– Field 18 did not belong a corner to the field.
– Field 20 terrain adapted
– Field 22 hedge hovered in the air
– Kuhhof office building Colision added
– Kuhhof hedges exchanged
– Way to Kuhof / Field 3 Trees further moved away
– Pet trader installed
– Gas station installed at the pet dealer
– All hedges now weigh in the wind
– Purple baked goods, you came under the road / terrain adaptation
– Added point of sale for eggs (see PDA)
– Farmhouse added. Now you can skip the night.
– Farmhouse NightLight added
– Laundry with Kärcher installed on the Kuhhof
– Colision adapted to the church in the village / wall as well
– adapted terrain at the church
– various trees that were suspended in the air adjusted (If you still find some, please post in the appropriate bug-thread)
– Buildings of the bridge (at BGA) fixed, broken textures
– Company signs (main courtyard / Kuhhof) added
– Created a new PDA map
– various little things.
copie conforme https://fs19.net/?s=mvp19 pas top pour les auteurs
its like a copy of the real map called MVP 19
Then why would someone download this instead of MVP-19?
Good map, spoiled by major errors such as no default vehicles, and a really bad optimisation of visuals. I will look for another version of this.
It would have been real nice to have known that the map WAS NOT in English! It is of NO use to me.
How to feed animals and buy them?
Man kann nicht speichern auserdem ist Kalk beim ausbringen nicht sichtbar. Das zeigt uns das Konventieren keine möglichkeit ist