<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<sounds>
    <motorStart template="DEFAULT_MOTOR_START" file="sounds/Start.ogg" linkNode="0>"/>
    <motorStop template="DEFAULT_MOTOR_STOP" file="sounds/Stop.ogg" linkNode="0>"/>

    <motor template="DEFAULT_MOTOR_IDLE" file="sounds/Idle.ogg" linkNode="0>"/>
    <motor template="DEFAULT_MOTOR_RUN" file="sounds/Run2.ogg" linkNode="0>"/>
	
    
	
</sounds>
<!-- Optional Popping Noise -->
    <retarder file="sounds/Nothing.ogg" linkNode="0>" innerRadius="23.5" outerRadius="110.0" >
        <volume indoor="0.85" outdoor="1.5" >
            <modifier type="SPEED" value="8.0" modifiedValue="0.0" />
            <modifier type="SPEED" value="54.0" modifiedValue="1.0" />
            <modifier type="ACCELERATE" value="0" modifiedValue="1.0" />
            <modifier type="ACCELERATE" value="0.01" modifiedValue="0.0" />
            <modifier type="CRUISECONTROL" value="0" modifiedValue="1.0" />
            <modifier type="CRUISECONTROL" value="0.01" modifiedValue="0.0" />
        </volume>
        <pitch indoor="1.0" outdoor="1.0" >    <!-- LS17: 0.65 -->
            <modifier type="SPEED" value="0.0" modifiedValue="1.0" />
            <modifier type="SPEED" value="54.0" modifiedValue="1.0" />
        </pitch>
        <lowpassGain indoor="1.0" outdoor="1.0" />
    </retarder> 
    <!-- Optional jake brake -->
	
	
	REPLACE THE CURRENT "HONK" LINE IN THE MOD'S MAIN XML WITH THE ONE BELOW AND WHEN YOU HIT YOUR HORN YOU WILL REV
	
	<honk>
        <sound file="sounds/Rev.ogg"/>
    </honk>