<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Amarok_aventura">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>VW Amarok Polizei mit Warnmarkierungen</name>
        <specs>
            <power>258</power>
            <maxSpeed>180</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store_Amarok.png</image>
        <price>30000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VOLKSWAGEN</brand>
        <category>cars</category>
        <vertexBufferMemoryUsage>1484212</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>360324</indexBufferMemoryUsage>
        <textureMemoryUsage>14330864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Amarok.i3d</filename>
        <size width="2.5" length="5"/>
        <components count="1">
            <component centerOfMass="0 0.7 0.2" solverIterationCount="10" mass="2516" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="Amarok" price="2956">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="Amarok_wheels.xml" isLeft="true" configId="Amarok_1_Front" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1"  restLoad="2.4" repr="wheelFrontLeft"  driveNode="wheelRotLeft" radius="0.39" width="0.3" forcePointRatio="0.5" initialCompression="30" suspTravel="0.2" spring="12" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel filename="Amarok_wheels.xml" isLeft="false" configId="Amarok_1_Front" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1"  restLoad="2.4" repr="wheelFrontRight"  driveNode="wheelRotRight" radius="0.39" width="0.3" forcePointRatio="0.5" initialCompression="30" suspTravel="0.2" spring="12" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel filename="Amarok_wheels.xml" isLeft="true" configId="Amarok_1_Back" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0"  restLoad="1.6" repr="wheelRotLeft_back" driveNode="x1" radius="0.39" width="0.3" forcePointRatio="0.5" initialCompression="25" suspTravel="0.2"  spring="12" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel filename="Amarok_wheels.xml" isLeft="false" configId="Amarok_1_Back" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0"  restLoad="1.6" repr="wheelRotRight_back" driveNode="x2" radius="0.39" width="0.3" forcePointRatio="0.5" initialCompression="25" suspTravel="0.2"  spring="12" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>
	
    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
            <state lightTypes="0 1 2 3" />
        </states>

        <realLights>
            <low>
                <light node="light_Lowbeam"		lightTypes="0"/>
                <light node="light_Back"		lightTypes="0"/>
                <light node="light_Highbeam"	lightTypes="1"/>
                <light node="light_Fog"			lightTypes="2"/>
                <light node="light_Fog_Back"	lightTypes="3"/>
            </low>
            <high>
                <light node="light_Lowbeam"		lightTypes="0"/>
                <light node="light_Back"		lightTypes="0"/>
                <light node="light_Highbeam"	lightTypes="1"/>
                <light node="light_Fog"			lightTypes="2"/>
                <light node="light_Fog_Back"	lightTypes="3"/>
                <brakeLight node="light_Brake" />
                <turnLightLeft node="light_Turn_Left" />
                <turnLightRight node="light_Turn_Right" />
                <reverseLight node="light_Reverse" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="Lowbeam"	intensity="35"	lightTypes="0" />
            <defaultLight shaderNode="Back"		intensity="25"	lightTypes="0" />
            <defaultLight shaderNode="Highbeam"	intensity="70"	lightTypes="1" />
            <defaultLight shaderNode="Fog"		intensity="40"	lightTypes="2" />
            <defaultLight shaderNode="Fog_Back"	intensity="120"	lightTypes="3" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="Brake"	intensity="150"	lightTypes="0" />
        </brakeLights>

        <turnLights>
            <turnLightLeft	shaderNode="Turn_Left"	intensity="50" />
            <turnLightRight	shaderNode="Turn_Right"	intensity="50" />
        </turnLights>

        <reverseLights>
            <reverseLight shaderNode="Reverse" intensity="20"/>
        </reverseLights>
		
       <beaconLights>
            <beaconLight node="Hella_KLED_D" filename="scripts/Hella_K_LED_Rebelution_dynamic.xml" />
            <beaconLight node="Hella_KL1" filename="scripts/KL_orange_by_TschiZack.xml" />
            <beaconLight node="Hella_KL2" filename="scripts/KL_orange_by_TschiZack.xml" />
            <beaconLight node="Hella_KL3" filename="scripts/KL_orange_by_TschiZack.xml" />
       </beaconLights>

        <sounds>
            <switchLight template="SWITCH_01"  />
            <turnLight template="SWITCH_TURNLIGHT"  />
        </sounds>
    </lights>
	
	
	
        <i3dMapping id="Flash_L" node="0>9|2|0|1" />
        <i3dMapping id="Flash_L_1" node="0>9|2|0|1|0" />
        <i3dMapping id="Flash_L_2" node="0>9|2|0|1|1" />
	
	
	
	
	<lightExtension>
		<strobeLights> 

			<strobeLight lightShaderNode="Flash_blue1" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue2" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue3" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue4" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue5" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue6" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue7" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue8" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="Flash_blue9" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />

			<strobeLight lightShaderNode="Flash_blue10" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue11" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue12" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue13" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue14" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue15" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue16" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue17" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="Flash_blue18" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />

			<strobeLight lightShaderNode="static_blue1" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />
			<strobeLight lightShaderNode="static_blue2" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="false" />

			<strobeLight lightShaderNode="static_blue3" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />
			<strobeLight lightShaderNode="static_blue4" shaderIntensity="200" sequence="40 40 150 150 40 40" invert="true" />




			<strobeLight lightNode="Flash_L" sequence="250" invert="true" />
			<strobeLight lightShaderNode="Flash_L_1" realLightNode="0>9|2|0|1|9" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_2" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_3" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_4" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_5" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_6" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_7" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_8" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_L_9" shaderIntensity="200" sequence="50 70 50 80" invert="true" />		
			<strobeLight lightNode="Flash_R" sequence="250" invert="false" />
			<strobeLight lightShaderNode="Flash_R_1" realLightNode="0>9|2|0|2|9" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_2" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_3" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_4" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_5" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_6" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_7" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_8" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight lightShaderNode="Flash_R_9" shaderIntensity="200" sequence="50 70 50 80" invert="true" />
			<strobeLight linkNode="Hella_KLED_F" realLightNode="0>9|2|1|0|0" sequence="250 20 50 20 " filename="scripts/Hella_K_LED_Rebelution_flash.xml" invert="false" />
			<strobeLight linkNode="Hella_KLED_B" realLightNode="0>9|2|3|0|0" sequence="70 70 70 170" filename="scripts/K_LED_Blizzars_by_TschiZack.xml" invert="true" />
			<strobeLight linkNode="Hella_KLED_B1" realLightNode="0>9|2|4|0|0" sequence="70 70 70 170" filename="scripts/K_LED_Blizzars_by_TschiZack.xml" invert="true" />
			<strobeLight linkNode="Hella_KLED_B2" realLightNode="0>9|2|4|1|0" sequence="170 70 70 70" filename="scripts/K_LED_Blizzars_by_TschiZack.xml" invert="false" />
			<strobeLight linkNode="Hella_KLX1" realLightNode="0>9|2|7|0|0" sequence="2 3 2 250" filename="scripts/KLX_orange_by_TschiZack.xml" invert="true" />
			<strobeLight linkNode="Hella_KLX2" realLightNode="0>9|2|8|0|0" sequence="2 3 2 250" filename="scripts/KLX_orange_by_TschiZack.xml" invert="true" />
			<strobeLight linkNode="Hella_KLX3" realLightNode="0>9|2|8|1|0" sequence="3 4 3 260" filename="scripts/KLX_orange_by_TschiZack.xml" invert="true" />
		</strobeLights>
	</lightExtension>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="false" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="DRL"		idleValue="0" intensity="10" groups="MOTOR_ACTIVE" />
            <dashboard displayType="EMITTER" node="DRL_LED"	idleValue="0" intensity="30" groups="MOTOR_ACTIVE" />
        </default>
    </dashboard>

    <enterable isTabbable="true" >
        <enterReferenceNode node="VW_Amarok"/>
        <exitPoint node="exitPoint"/>

        <cameras count="2">
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"  shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <!--mirrors>
            <mirror node="mirror01" prio="1" />
            <mirror node="mirror02" prio="1" />
            <mirror node="mirror03" prio="1" />
        </mirrors-->

        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot"  targetNode="player_leftFoot" />
            <target ikChain="rightArm"  targetNode="rightArm" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="leftArm" poseId="wideFingers"/>
        </characterNode>
    </enterable>
	
	<attacherJoints comboDuration="2">
		<attacherJointConfigurations>
			<attacherJointConfiguration name="Standart" price="0">
			</attacherJointConfiguration>
		
			<attacherJointConfiguration name="AHK" price="0">
				<attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>" />
				</attacherJoint>
				<objectChange node="AHK" visibilityActive="true" />
			</attacherJointConfiguration>
		</attacherJointConfigurations>
    </attacherJoints>
		
    <connectionHoses>
        <target attacherJointIndices="1 2" type="electric" node="electricBack" socket="electric"/>
    </connectionHoses>
	
    <foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-2.8" maxZ="2.8" yOffset="0.05"/>
    </foliageBending>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60" />
    </drivable>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80" >
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="20" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="Amarok V6 Aventura" hp="258" price="0">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="6000" maxForwardSpeed="180" maxBackwardSpeed="45" brakeForce="2" lowBrakeForceScale="0.22">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticleLeft" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25" />
        </exhaustEffects>
		
        <sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_pickup_2014/lizard_pickup_2014.xml" />
    </motorized>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <ai>
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <honk>
        <sound template="HONK_JD8400R" />
    </honk>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <animations>
		<animation name="Horn">
			<part node="Horn" startTime="0" endTime="0.1" visibility="false" />
			<part node="Horn" startTime="0.1" endTime="0.2" visibility="true" />
        </animation>
    </animations>

    <cover>
        <coverConfigurations>
            <coverConfiguration openCoverWhileTipping="false">
                <cover openAnimation="Horn" fillUnitIndices="1"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	
    <designConfigurations>
        <designConfiguration name="Farbwahl" price="0">
            <objectChange node="Zivil" visibilityActive="true" />
        </designConfiguration>
    </designConfigurations>
	
	<baseMaterial>
        <material name="Amarok_Body_mat" baseNode="Amarok_Body_vis">
            <shaderParameter name="colorMat0" value="0.8 0.8 0.8 "/>
            <shaderParameter name="colorMat1" value="0.8 0.8 0.8 "/>
            <shaderParameter name="colorMat2" value="0.8 0.8 0.8 "/>
            <shaderParameter name="colorMat3" value="0.8 0.8 0.8 "/>
        </material>
        <material name="Amarok_Inti_mat" baseNode="Sitze_vis">
            <shaderParameter name="colorMat1" value="0.8 0.8 0.8 "/>
            <shaderParameter name="colorMat2" value="0.08 0.08 0.08 "/>
            <shaderParameter name="colorMat3" value="0.8 0.8 0.8 "/>
            <shaderParameter name="colorMat4" value="0.8 0.8 0.8 "/>
        </material>
    </baseMaterial>
	
    <baseMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">
		<baseMaterialConfiguration name="Golf Gold metallic matt"  color="0.702 0.538 0.078" material="18" price="599"/>
		<baseMaterialConfiguration name="Deep Ocean Blue"  color="0 0.1 0.8" material="28" price="599"/>
		<baseMaterialConfiguration name="Pure Weiß"  color="0.95 0.95 1" material="32" price="175"/>
		<baseMaterialConfiguration name="Tornadorot"  color="0.45 0 0" material="32" price="194"/>
		<baseMaterialConfiguration name="Indium-Grau Metallic"  color="0.08 0.08 0.08" material="28" price="599"/>
		<baseMaterialConfiguration name="Tungsten Silver Metallic"  color="0.35 0.36 0.38" material="28" price="599"/>
		<baseMaterialConfiguration name="Deep Black"  color="0.05 0.05 0.05" material="9" price="599"/>
		<baseMaterialConfiguration name="Frozen Bluestone metallic"  color="1 1 1" material="9" price="599"/>
		<material name="Amarok_Body_mat" shaderParameter="colorMat0" />
		<material name="Amarok_Body_mat" shaderParameter="colorMat1" />
		<material name="Amarok_Body_mat" shaderParameter="colorMat2" />
		<material name="Amarok_Body_mat" shaderParameter="colorMat3" />
    </baseMaterialConfigurations>
	
    <designMaterialConfigurations price="0" useDefaultColors="false" defaultColorIndex="0">
		<designMaterialConfiguration name="Hell"  color="0.7 0.7 0.7" material="13" />
		<designMaterialConfiguration name="Dunkel"  color="0.05 0.05 0.05" material="13" />
        <material name="Amarok_Inti_mat" shaderParameter="colorMat1" />
        <material name="Amarok_Inti_mat" shaderParameter="colorMat3" />
        <material name="Amarok_Inti_mat" shaderParameter="colorMat4" />
    </designMaterialConfigurations>

    <i3dMappings>
        <i3dMapping id="VW_Amarok" node="0>" />
        <i3dMapping id="wheels" node="0>0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0" />
        <i3dMapping id="wheelRotLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1" />
        <i3dMapping id="wheelRotRight" node="0>0|1|0" />
        <i3dMapping id="wheelRotLeft_back" node="0>0|2|0" />
        <i3dMapping id="x1" node="0>0|2|0|0" />
        <i3dMapping id="wheelRotRight_back" node="0>0|3|0" />
        <i3dMapping id="x2" node="0>0|3|0|0" />
		
        <i3dMapping id="lights" node="0>1" />
        <i3dMapping id="DRL" node="0>1|0|0" />
        <i3dMapping id="DRL_LED" node="0>1|0|0|0" />
        <i3dMapping id="Lowbeam" node="0>1|0|1" />
        <i3dMapping id="Back" node="0>1|0|2" />
        <i3dMapping id="Brake" node="0>1|0|3" />
        <i3dMapping id="Turn_Left" node="0>1|0|4" />
        <i3dMapping id="Turn_Right" node="0>1|0|5" />
        <i3dMapping id="Reverse" node="0>1|0|6" />
        <i3dMapping id="Highbeam" node="0>1|0|7" />
        <i3dMapping id="Fog" node="0>1|0|8" />
        <i3dMapping id="Fog_Back" node="0>1|0|9" />
        <i3dMapping id="light_Lowbeam" node="0>1|1" />
        <i3dMapping id="light_Back" node="0>1|2" />
        <i3dMapping id="light_Brake" node="0>1|3" />
        <i3dMapping id="light_Turn_Left" node="0>1|4" />
        <i3dMapping id="light_Turn_Right" node="0>1|5" />
        <i3dMapping id="light_Reverse" node="0>1|6" />
        <i3dMapping id="light_Highbeam" node="0>1|7" />
        <i3dMapping id="light_Fog" node="0>1|8" />
        <i3dMapping id="light_Fog_Back" node="0>1|9" />
        <i3dMapping id="outdoorCameraTarget" node="0>2|0" />
        <i3dMapping id="outdoorCamera1" node="0>2|0|0" />
        <i3dMapping id="indoorCamera1" node="0>2|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>2|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>2|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>2|4" />
        <i3dMapping id="shadowFocusBox" node="0>2|5" />
        <i3dMapping id="steeringWheel" node="0>3|0" />
        <i3dMapping id="leftArm" node="0>3|0|0" />
        <i3dMapping id="rightArm" node="0>3|0|1" />
        <i3dMapping id="player_skin" node="0>4|0" />
        <i3dMapping id="player_rightFoot" node="0>4|1" />
        <i3dMapping id="player_leftFoot" node="0>4|2" />
        <i3dMapping id="exitPoint" node="0>5" />
        <i3dMapping id="exhaustParticleLeft" node="0>6" />
        <i3dMapping id="aiCollisionTrigger" node="0>7" />
		
        <i3dMapping id="Sitze_vis" node="0>8|0|1|3" />
		
        <i3dMapping id="Confics" node="0>9" />
        <i3dMapping id="Zivil" node="0>9|0|0" />
        <i3dMapping id="Amarok_Body_vis" node="0>9|0|0|0" />
        <i3dMapping id="AHK" node="0>9|1" />
        <i3dMapping id="trailerAttacherJointBack" node="0>9|1|0" />
        <i3dMapping id="electricBack" node="0>9|1|1" />
		
		
		
        <i3dMapping id="Kennleuchten" node="0>9|2" />
        <i3dMapping id="Wheelen" node="0>9|2|0" />
		
        <i3dMapping id="Flash_L" node="0>9|2|0|1" />
        <i3dMapping id="Flash_L_1" node="0>9|2|0|1|0" />
        <i3dMapping id="Flash_L_2" node="0>9|2|0|1|1" />
        <i3dMapping id="Flash_L_3" node="0>9|2|0|1|2" />
        <i3dMapping id="Flash_L_4" node="0>9|2|0|1|3" />
        <i3dMapping id="Flash_L_5" node="0>9|2|0|1|4" />
        <i3dMapping id="Flash_L_6" node="0>9|2|0|1|5" />
        <i3dMapping id="Flash_L_7" node="0>9|2|0|1|6" />
        <i3dMapping id="Flash_L_8" node="0>9|2|0|1|7" />
        <i3dMapping id="Flash_L_9" node="0>9|2|0|1|8" />
		
        <i3dMapping id="Flash_R" node="0>9|2|0|2" />
        <i3dMapping id="Flash_R_1" node="0>9|2|0|2|0" />
        <i3dMapping id="Flash_R_2" node="0>9|2|0|2|1" />
        <i3dMapping id="Flash_R_3" node="0>9|2|0|2|2" />
        <i3dMapping id="Flash_R_4" node="0>9|2|0|2|3" />
        <i3dMapping id="Flash_R_5" node="0>9|2|0|2|4" />
        <i3dMapping id="Flash_R_6" node="0>9|2|0|2|5" />
        <i3dMapping id="Flash_R_7" node="0>9|2|0|2|6" />
        <i3dMapping id="Flash_R_8" node="0>9|2|0|2|7" />
        <i3dMapping id="Flash_R_9" node="0>9|2|0|2|8" />
		
        <i3dMapping id="Hella_KLED_Rebelution_F" node="0>9|2|1" />
        <i3dMapping id="Hella_KLED_F" node="0>9|2|1|0" />
        <i3dMapping id="Hella_KLED_Rebelution_D" node="0>9|2|2" />
        <i3dMapping id="Hella_KLED_D" node="0>9|2|2|0" />
        <i3dMapping id="Hella_KLED_Blizzard" node="0>9|2|3" />
        <i3dMapping id="Hella_KLED_B" node="0>9|2|3|0" />
        <i3dMapping id="Hella_KLED_Blizzard_2x" node="0>9|2|4" />
        <i3dMapping id="Hella_KLED_B1" node="0>9|2|4|0" />
        <i3dMapping id="Hella_KLED_B2" node="0>9|2|4|1" />
        <i3dMapping id="Hella_KL" node="0>9|2|5" />
        <i3dMapping id="Hella_KL1" node="0>9|2|5|0" />
        <i3dMapping id="Hella_KL_2x" node="0>9|2|6" />
        <i3dMapping id="Hella_KL2" node="0>9|2|6|0" />
        <i3dMapping id="Hella_KL3" node="0>9|2|6|1" />
        <i3dMapping id="Hella_KLX" node="0>9|2|7" />
        <i3dMapping id="Hella_KLX1" node="0>9|2|7|0" />
        <i3dMapping id="Hella_KLX_2x" node="0>9|2|8" />
        <i3dMapping id="Hella_KLX2" node="0>9|2|8|0" />
        <i3dMapping id="Hella_KLX3" node="0>9|2|8|1" />

	<i3dMapping id="Blaulichtbalken" node="0>11|0" />
	
	<i3dMapping id="Flash_blue1" node="0>11|0|1|0" />
	<i3dMapping id="Flash_blue2" node="0>11|0|1|1" />
	<i3dMapping id="Flash_blue3" node="0>11|0|1|2" />
	<i3dMapping id="Flash_blue4" node="0>11|0|1|3" />
	<i3dMapping id="Flash_blue5" node="0>11|0|1|4" />
	<i3dMapping id="Flash_blue6" node="0>11|0|1|5" />
	<i3dMapping id="Flash_blue7" node="0>11|0|1|6" />
	<i3dMapping id="Flash_blue8" node="0>11|0|1|7" />
	<i3dMapping id="Flash_blue9" node="0>11|0|1|8" />

	<i3dMapping id="Flash_blue10" node="0>11|0|1|9" />
	<i3dMapping id="Flash_blue11" node="0>11|0|1|10" />
	<i3dMapping id="Flash_blue12" node="0>11|0|1|11" />
	<i3dMapping id="Flash_blue13" node="0>11|0|1|12" />
	<i3dMapping id="Flash_blue14" node="0>11|0|1|13" />
	<i3dMapping id="Flash_blue15" node="0>11|0|1|14" />
	<i3dMapping id="Flash_blue16" node="0>11|0|1|15" />
	<i3dMapping id="Flash_blue17" node="0>11|0|1|16" />
	<i3dMapping id="Flash_blue18" node="0>11|0|1|17" />

	<i3dMapping id="static_blue1" node="0>11|2|0" />
	<i3dMapping id="static_blue2" node="0>11|2|1" />

	<i3dMapping id="static_blue3" node="0>11|2|2" />
	<i3dMapping id="static_blue4" node="0>11|2|3" />

	<i3dMapping id="Horn" node="0>12|0" />


		
		
		
    </i3dMappings>
</vehicle>
