<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight06" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
  </Asset>

  <Files>
    <File fileId="8" filename="../shaders/beaconGlassShader.xml" relativePath="true"/>
    <File fileId="4" filename="$data/shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="5" filename="beaconLightAlpha_diffuse.png" relativePath="true"/>
    <File fileId="6" filename="beaconLightAlpha_normal.png" relativePath="true"/>
    <File fileId="3" filename="beaconLightCorona_diffuse.png" relativePath="true"/>
    <File fileId="1" filename="beaconLight_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="beaconLight_normal.png" relativePath="true"/>
    <File fileId="7" filename="../yellow_cube.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="beaconLightCorona_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="4" customShaderVariation="BILLBOARD_BEACON">
      <Emissivemap fileId="3"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
    <Material name="beaconLightAlpha_mat" materialId="9" ambientColor="1 1 1" cosPower="40" specularColor="1 1 1" alphaBlending="true" customShaderId="8">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Reflectionmap fileId="7" wrap="false" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="0.25" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
    </Material>
    <Material name="beaconLight_mat" materialId="10" ambientColor="1 1 1" cosPower="200" specularColor="0.811963 0.811963 0.811963">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beanconLight06.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="beaconLight06" clipDistance="80" nodeId="16" materialIds="10" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="rotator" clipDistance="80" nodeId="17" materialIds="10" castsShadows="true" receiveShadows="true">
        <Shape shapeId="3" name="coronas" translation="3.8147e-08 0.0575966 0.0275369" clipDistance="80" nodeId="18" materialIds="7" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="-5.92923e-23 0.133242 0.0354764" rotation="151.663 0 0" clipDistance="75" nodeId="19" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="1" range="12" coneAngle="100" dropOff="5"/>
        </Shape>
      </Shape>
      <Shape shapeId="4" name="glass" translation="-3.51212e-09 0 1.95118e-10" clipDistance="80" nodeId="20" materialIds="9" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="16">
      <Attribute name="decoration" type="string" value="0|0"/>
      <Attribute name="realLight" type="string" value="0|0|0"/>
      <Attribute name="rotation" type="string" value="0"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
