<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="VolvoABG5820">
    <storeData>
        <name> 
	    <en>VOGELE SUPER 1600 COLAS</en>
            <de>VOGELE SUPER 1600 COLAS</de>
	</name>
        <functions>
            <function>Rejoignez le TFSGROUP</function>
        </functions>
        <specs>
            <combination>SemiTrailer</combination>
            <power>153</power>
        </specs>

        <image>store_.dds</image>
        <price>100000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VOGELE</brand>
        <category>TP</category>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_truck</typeDesc>
        <filename>VolvoABG5820.i3d</filename>
        <size width="3.5" length="7"/>
	 <components>
		<component centerOfMass="0 0.51 -0.65" mass="7250" />
       </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="10.0" speedDependentRotateBack="false" differentialIndex="1" ackermannSteeringIndex="1">
                    <wheel>
                        <physics rotSpeed="-1" restLoad="4.8" repr="wheelFrontLeft"  radius="0.45" width="0.45" mass="0.1" frictionScale="2" initialCompression="30" suspTravel="0.40" spring="37" damper="30" />
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel>
                        <physics rotSpeed="-1" restLoad="4.8" repr="wheelFrontRight" radius="0.45" width="0.45" mass="0.1" frictionScale="2" initialCompression="30" suspTravel="0.40" spring="37" damper="30" />
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1"  restLoad="4.8" repr="wheelBackLeft"   radius="0.47" width="0.45" mass="0.1" frictionScale="2" initialCompression="30" suspTravel="0.40" spring="37" damper="30" />
                        <tire tireTrackAtlasIndex="5" isCareWheel="false"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1"  restLoad="4.8" repr="wheelBackRight"  radius="0.47" width="0.45" mass="0.1" frictionScale="2" initialCompression="30" suspTravel="0.40" spring="37" damper="30" />
                        <tire tireTrackAtlasIndex="5" isCareWheel="false"/>
                    </wheel>
                </wheels>

                <crawlers>
                    <crawler filename="$data/shared/wheels/crawlers/caseIH/caseIHA8800MRCrawlerBelt.xml" linkNode="leftTrackLinkNode"  wheelIndex="3" isLeft="true"/>
                    <crawler filename="$data/shared/wheels/crawlers/caseIH/caseIHA8800MRCrawlerBelt.xml" linkNode="rightTrackLinkNode" wheelIndex="4" isLeft="false"/>
                </crawlers>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="48" rotMax="80" rotCenter="0 3.0" rotCenterWheel1="1" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <sharedLight linkNode="0>5|0|4" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|5" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|6" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|7" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|0" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|1" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|2" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>5|0|3" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>7|2|11" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/frontLightRectangle_01Orange_right.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>7|2|13" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/frontLightRectangle_01Orange_left.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>7|2|14" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/frontLightRectangle_01Orange_right.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>
        <sharedLight linkNode="0>7|2|12" node="0" lightTypes="1" filename="$data/shared/assets/lights/lizard/frontLightRectangle_01Orange_left.xml" >
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>

		<states>
            		<state lightTypes="0" />
			<state lightTypes="0 1" />
			<state lightTypes="0 1 2" />
        	</states>
       	 <realLights>
            <low>
                		<light node="0>5|1" lightTypes="0"/>
				<light node="0>5|1|0" lightTypes="1"/>
				<light node="0>5|1|2" lightTypes="2"/>
				<light node="0>5|1|1" lightTypes="2"/>
				<reverseLight node="0>5|1|3" />
            </low>
            <high>
                		<light node="0>5|1" lightTypes="0"/>
				<light node="0>5|1|0" lightTypes="1"/>
				<light node="0>5|1|2" lightTypes="2"/>
				<light node="0>5|1|1" lightTypes="2"/>
				<reverseLight node="0>5|1|3" />
            </high>
        </realLights>

	<sounds>
            <switchLight template="SWITCH_01" linkNode="0>" />
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>" />
        </sounds>
    </lights>
	
	    <enterable isTabbable="true">
        <enterReferenceNode node="0>"/>
        <exitPoint node="0>6|2"/>
        <cameras>
            <camera node="0>4|0" rotatable="true" rotateNode="0>4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="40" translation="0 0 9" rotation="-20 180 0">
            </camera>
            <camera node="0>6|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="0>16|2"/>
        </cameras>
        <characterNode node="0>16|1" cameraMinDistance="0" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="0>16|1|0" />
            <target ikChain="leftFoot"  targetNode="0>16|1|1" />
            <target ikChain="rightArm"  targetNode="0>16|4|0" />
            <target ikChain="leftArm"   targetNode="0>16|4|1" />
        </characterNode>
        <characterTargetNodeModifier node="0>16|1|0" transitionTime="0.1">
            <state node="0>16|0|0|3"   referenceNode="0>16|0|0|2" directionReferenceNode="0>16|0|0|2|0|0"/>
            <state node="0>16|0|0|1|1"   referenceNode="0>16|0|0|1" />
        </characterTargetNodeModifier>

    </enterable>
    <motorized>
		<consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="38"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="3" usage="3.0" fillType="def" />     <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <motorConfigurations>
			    <motorConfiguration name="VOGELE SUPER 1600 COLAS" price="0" hp="153">
                   <motor torqueScale="5.635" minRpm="850" Rpm="2200" maxForwardSpeed="5" maxBackwardSpeed="5" brakeForce="5" lowBrakeForceScale="0.22" rotInertia="0.00527">
                    <torque rpm="850" torque="0.9"/>
                    <torque rpm="1000" torque="1"/>
                    <torque rpm="1450" torque="1"/>
                    <torque rpm="1900" torque="0.75"/>
                    <torque rpm="2200" torque="0.63"/>
                    <torque rpm="2500" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <exhaustEffects>
            <exhaustEffect node="0>16|3" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="-0.9 -0.9 -0.9 0.2" minRpmScale="0.09" maxRpmScale="0.4" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects>
        <motorStartDuration>4100</motorStartDuration>
        <sounds>
		       <waterSplash template="WATER_SPLASH_01" linkNode="0>"/>
     <motorStart template="DEFAULT_MOTOR_START" file="sound/Liebherr_EngineStart.wav" linkNode="0>"/>
    <motorStop template="DEFAULT_MOTOR_STOP" file="sound/Liebherr_EngineStop.wav" linkNode="0>"/>

    <motor template="DEFAULT_MOTOR_IDLE" file="sound/Liebherr_Engine.wav" linkNode="0>"/>
    <motor template="TRUCK_MOTOR_OFFLOAD_RUN" file="$data/sounds/vehicles/engine/lizard_truck/lizard_truck_run_loop.wav" linkNode="0>"/>
    <motor template="TRUCK_MOTOR_ONLOAD_RUN" file="$data/sounds/vehicles/engine/lizard_truck/lizard_truck_load_loop.wav" linkNode="0>"/>

    <gearbox template="DEFAULT_GEARBOX" file="$data/sounds/vehicles/transmission/transmission_cvt_xl_loop.wav" linkNode="0>"/>
    <retarder template="DEFAULT_RETARDER" file="$data/sounds/vehicles/retarder/retarder_loop_02.wav" linkNode="0>"/>

    <airCompressorStart template="TRUCK_BRAKE_COMPRESSOR_START" linkNode="0>"/>
    <airCompressorStop template="TRUCK_BRAKE_COMPRESSOR_STOP" linkNode="0>"/>
    <airCompressorRun template="BRAKE_COMPRESSOR_RUN" linkNode="0>"/>
    <compressedAir template="TRUCK_BRAKE" linkNode="0>"/>
    <airRelease template="TRUCK_BRAKE_REGULATOR_VALVE" linkNode="0>"/>

    <reverseDrive template="REVERSE_BEEP_03" linkNode="0>" />
        </sounds>
    </motorized>
    <drivable>
     <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="0>" />
        </sounds>

        <steeringWheel node="0>16|3" indoorRotation="360" outdoorRotation="40" />

        <dashboards>
            <dashboard displayType="ROT"     valueType="accelerationAxis" node="0>16|0|0|2"   minRot="0 0 0" maxRot="0 0 -20" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="0>16|0|0|1" minRot="0 0 0" maxRot="0 0 -20" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
    <animations>
		<animation name="porte">
			<part node="0>7|2"    startTime="0"		endTime="1" 	startTrans="0 0.288 -2.61" 			endTrans="0 0 -2.61"	  />
		</animation>	
		<animation name="patin_G">
			<part node="0>7|1"    startTime="0"		endTime="1" 	startRot="0 0 -28" 			endRot="0 0 0"	  />
			<part node="0>7|0"    startTime="0"		endTime="1" 	startRot="0 0 28" 			endRot="0 0 0"	  />
		</animation>
    </animations>
	
	    <ai>
        <collisionTrigger node="0>10" />
    </ai>

	<honk>
        <sound template="HONK_TRUCK" linkNode="0>"/>
    </honk>
	
	    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
   
    </dashboard>
	
	<cylindered>
    <movingParts>

        <movingPart node="0>9|0" referencePoint="0>7|2|2" referenceFrame="0>7|2|2" isActiveDirty="true">

            <translatingPart node="0>9|0|0"/>

        </movingPart>

        <movingPart node="0>9|1" referencePoint="0>7|2|3" referenceFrame="0>7|2|3" isActiveDirty="true">

            <translatingPart node="0>9|1|0"/>

        </movingPart>

        <movingPart node="0>9|2" referencePoint="0>7|0|0" referenceFrame="0>7|0|0" isActiveDirty="true">

            <translatingPart node="0>9|2|0"/>

        </movingPart>

        <movingPart node="0>9|3" referencePoint="0>7|1|0" referenceFrame="0>7|1|0" isActiveDirty="true">

            <translatingPart node="0>9|3|0"/>

        </movingPart>


    </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>
	
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
		    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="4000"> 
                        <exactFillRootNode node="0>9|9"/>
                        <autoAimTargetNode node="0>17|0|0"/>
                    </fillUnit>
		    
                    <fillUnit capacity="120" unit="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false">
		       
		    </fillUnit>
                    <fillUnit capacity="10" unit="$l10n_unit_literShort" fillTypes="def" showOnHud="false" showInShop="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="0>9|7" maxDelta="0.20" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="0>17|1|1|0" width="1.3" length="1.5" priority="2" minHeight="1.0" />
                <node node="0>17|1|1|1" width="1.3" length="1.5" priority="2" minHeight="1.0" />
                <node node="0>17|1|0" width="1.3" length="1.7" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode>
                <refNode node="0>17|1|1|0" />
                <refNode node="0>17|1|1|1" />
                <node node="0>7|2|10|1|0" baseScale="1 0.1 1" scaleAxis="0 0.5 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="0>17|1|2" emptySpeed="100" fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="2.5" length="0.9" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="0>7|2|10|1|0" effectClass="ParticleEffect" extraDistance="1.5"/>
                    <effectNode effectNode="0>7|2|10|0|0" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="0>17|1|2" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="0>7|2|10|0|1" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <washable dirtDuration="90" washDuration="1" workMultiplier="4"/>
	
    <honk>
        <sound file="$data/sounds/hornBig.wav" innerRadius="18.775">
            <volume indoor="0.25" outdoor="1.55"/>
            <pitch outdoor="0.94"/>
            <lowpassGain indoor="0.90"/>
        </sound>
    </honk>
    <ai>
        <collisionTrigger node="0>10"/>
    </ai>

    <i3dMappings>
        <i3dMapping id="wheelFrontLeft" node="0>0|0" />
        <i3dMapping id="leftTrackLinkNodeRef" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1" />
        <i3dMapping id="rightTrackLinkNodeRef" node="0>0|1|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|3" />
        <i3dMapping id="leftTrackLinkNode" node="0>0|4" />
        <i3dMapping id="hydraulicTrackLeft01" node="0>0|4|0" />
        <i3dMapping id="hydraulicTrackLeft01Punch" node="0>0|4|0|0" />
        <i3dMapping id="hydraulicTrackLeft02Ref" node="0>0|4|0|0|0" />
        <i3dMapping id="hydraulicTrackLeft02" node="0>0|4|1" />
        <i3dMapping id="hydraulicTrackLeft02Punch" node="0>0|4|1|0" />
        <i3dMapping id="rightTrackLinkNode" node="0>0|5" />
        <i3dMapping id="hydraulicTrackRight01" node="0>0|5|0" />
        <i3dMapping id="hydraulicTrackRight01Punch" node="0>0|5|0|0" />
        <i3dMapping id="hydraulicTrackRight02Ref" node="0>0|5|0|0|0" />
        <i3dMapping id="hydraulicTrackRight02" node="0>0|5|1" />
        <i3dMapping id="hydraulicTrackRight02Punch" node="0>0|5|1|0" />
        <i3dMapping id="hydraulicTrackLeft01Ref" node="0>0|6" />
        <i3dMapping id="hydraulicTrackRight01Ref" node="0>0|7" />
    </i3dMappings>
	
</vehicle>
