<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Motorcycle">

    <storeData>
        <name>
            <en>BattleField Motocross DirtBike</en>
            	
        </name>
        <specs>
            <power>550</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
            
        </functions>
		<image>icon.dds</image>
        <price>8000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>lizard</brand>
        <category>cars</category>
        <shopTranslationOffset>0 0.05 -0.3</shopTranslationOffset>
        <shopRotationOffset>0 -12 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2695076</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>510702</indexBufferMemoryUsage>
        <textureMemoryUsage>15423120</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Motorcycle.i3d</filename>
        <size width="1.5" length="2.5" lengthOffset="0" />
		<components>
            <component centerOfMass="0 -0.1 0.0" solverIterationCount="10" mass="200" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE" />
            <turnedOn name="DEFAULT_VEHICLE_ON" />
            <selected name="DEFAULT_VEHICLE_SELECTED" />
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON" />
        </schemaOverlay>
	</base>
	
	<wheels>
      <wheelConfigurations>
        <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="4.0">
                <wheel hasTireTracks="true" hasParticles="true">
                <physics radius="0.34" width="0.2" mass="0.163" rotSpeed="30" rotMax="40" rotMin="-40" restLoad="0.036" repr="front" driveNode="Wheel_front" forcePointRatio="0.5" initialCompression="40" suspTravel="0.18" spring="5" damper="10" transRatio="1" />
                <tire tireTrackAtlasIndex="1" />
                </wheel>
				<wheel hasTireTracks="true" hasParticles="true">
                <physics radius="0.34" width="0.2" mass="0.163" restLoad="0.33" repr="0>12|0|0|0" driveNode="0>12|0|0|0|0" forcePointRatio="0.5" initialCompression="40" suspTravel="0.18" spring="5" damper="10" transRatio="1" />
				<tire tireTrackAtlasIndex="1" />
                </wheel>
				<wheel>
                <physics radius="0.30" width="0.25" mass="0.1" restLoad="0.33" repr="wheel1" forcePointRatio="0.5" initialCompression="40" suspTravel="0.18" spring="35" damper="1" frictionScale="1" />
				</wheel>
				<wheel>
                <physics radius="0.30" width="0.25" mass="0.1" restLoad="0.33" repr="wheel3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.18" spring="35" damper="1" frictionScale="1" />
				</wheel>
              </wheels>
        </wheelConfiguration>
      </wheelConfigurations>
    </wheels>
	
	<lights>
        <states>
            <state lightTypes="0"/>
           
        </states>
        <realLights>
            <low>
                <light node="0>10|0" lightTypes="0"/>
                
            </low>
            <high>
                <light node="0>10|0" lightTypes="0"/>
               
                <light node="0>10|1" lightTypes="0 3"/>
				
                <brakeLight node="0>10|1"/>
               
            </high>
			
        </realLights>
		
        <defaultLights>
            <defaultLight shaderNode="0>12|1|5" lightTypes="0 3"/>
            <defaultLight shaderNode="0>12|1|6" lightTypes="0 3" intensity="25"/>
			
			<defaultLight shaderNode="0>11|4|1|0|0" lightTypes="0 3" intensity="1"/>
			<defaultLight shaderNode="0>11|4|0|0|0" lightTypes="0 3" intensity="1"/>
			
            
        </defaultLights>
        <brakeLights>
            <brakeLight shaderNode="0>12|1|6" intensity="75"/>
        </brakeLights>
        
       
        <sounds>
            <switchLight template="SWITCH_01"/>
            <turnLight template="SWITCH_TURNLIGHT"/>
        </sounds>
        
    </lights>
	
	
	

	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true" />
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true" />
        </groups>

    </dashboard>
    <honk>
        <sound template="HONK_MF_BIG_TRACTOR" linkNode="object_mass">
		<volume indoor="5" outdoor="5"></volume>
		</sound>
    </honk>

	
	
	<enterable isTabbable="true">
        <enterReferenceNode node="object_mass" />
        <exitPoint node="exitpoint" />
		<enterAnimation name="enterAnimation" />
		<cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode2" />
                <raycastNode node="cameraRaycastNode1" />
            </camera>
            <camera node="helmet_camera" rotatable="true" rotateNode="helmetNode_1" limit="true" rotMinX="-0.7" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" />
        </cameras>
		<characterNode node="player_skin" cameraMinDistance="0.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm" targetNode="right_hand" />
            <target ikChain="leftArm" targetNode="left_hand" />
        </characterNode>
	</enterable>


	<motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="3.0" fillType="diesel" />
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
           <differentialConfiguration>
             <differentials>
               <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="2" wheelIndex2="3" />
             </differentials>
           </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
         
            <motorConfiguration name="1100cc" hp="550" price="0" dailyUpkeep="0">
                <motor torqueScale="3.4" minRpm="1000" maxRpm="15000" maxForwardSpeed="120" maxBackwardSpeed="50" brakeForce="4" lowBrakeForceScale="0.22" rotInertia="0.0015">
                    <torque normRpm="0.5" torque="0.9" />
                    <torque normRpm="0.6" torque="0.97" />
                    <torque normRpm="0.7" torque="1" />
                    <torque normRpm="0.8" torque="1" />
                    <torque normRpm="0.86" torque="0.88" />
                    <torque normRpm="1" torque="0.72" />
                </motor>
                <transmission minForwardGearRatio="6" maxForwardGearRatio="30" minBackwardGearRatio="32" maxBackwardGearRatio="30" />
            </motorConfiguration>
           
		</motorConfigurations>
        
		<exhaustEffects>
            <exhaustEffect node="exhaustParticle_1" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.0 0.0 0.0 0.01" maxRpmColor="0 0 0 7" minRpmScale="0.05" maxRpmScale="0.5" />
            
        </exhaustEffects>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpm" minValueAnim="0" maxValueAnim="25000" groups="MOTOR_ACTIVE" /> 
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="1" groups="MOTOR_ACTIVE" /> 
			<dashboard displayType="ANIMATION" valueType="speed" animName="speed" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE" /> 			
        </dashboards>

        
        <sounds externalSoundFile="sounds/Bike.xml" />
    </motorized>
	
	<drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="front" indoorRotation="23" outdoorRotation="23" />
	</drivable>
	
	<ai>
        <collisionTrigger node="trafficCollisionTrigger" />
    </ai>
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                     <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="18" />
                </fillUnits>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
    </fillUnit>
	
	<wearable wearDuration="800" workMultiplier="0" fieldMultiplier="0" />
    <washable dirtDuration="60" washDuration="1" workMultiplier="3" fieldMultiplier="2" />
	
   

	
		
	<foliageBending>
        <bendingNode minX="-0.25" maxX="0.25" minZ="-1.1" maxZ="0.9" yOffset="0.05" />
    </foliageBending>

	

    <animations>
	   
        <animation name="enterAnimation">
            <part node="0>12|1|1" startTime="0" endTime="1" startRot="0 0 0" endRot="94.035 16.395 3.298" />  
			
        </animation>
        <animation name="speedDisplay">
            
			<part node="playerLeftFootTarget" startTime="0" endTime="0.01" startTrans="0.1 -0.21 -0.409" endTrans="0 0 0" />  
            <part node="playerLeftFootTarget" startTime="0" endTime="0.01" startRot="10 0 0" endRot="-15 0 0" />  
			<part node="playerRightFootTarget" startTime="0" endTime="0.01" startTrans="-0.1 -0.25 -0.409" endTrans="0 0 0" />  
            <part node="playerRightFootTarget" startTime="0" endTime="0.01" startRot="10 0 0" endRot="-15 0 0" />  
			
        </animation>
		
		<animation name="rpm">
            <part node="0>11|4|1|0" startTime="0" endTime="0.1" startRot="0 0 0" endRot="0 0 -265" />  
			
        </animation>
		
		<animation name="speed">
            <part node="0>11|4|0|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -240" />  
			
        </animation>
		
    </animations>

	<tensionBeltObject>
        <meshNodes>
            <meshNode node="0>12|1|0"/>
			<meshNode node="0>12|1|2"/>
        </meshNodes>
    </tensionBeltObject>
  
    <i3dMappings>
        <i3dMapping id="object_mass" node="0>" />
        <i3dMapping id="wheels" node="0>0" />
        <i3dMapping id="wheel1" node="0>0|0" />
        <i3dMapping id="driveNode_1" node="0>0|0|0" />

        <i3dMapping id="wheel3" node="0>0|1" />
        <i3dMapping id="driveNode" node="0>0|1|0" />
        <i3dMapping id="transform_11" node="0>0|1|1" />

        <i3dMapping id="wheel4" node="0>0|2" />
        <i3dMapping id="wheel5" node="0>0|3" />

        <i3dMapping id="playerRoot" node="0>1" />
        <i3dMapping id="player_skin" node="0>1|0" />
        <i3dMapping id="player_Foot" node="0>1|1" />
        <i3dMapping id="playerLeftFoot" node="0>1|1|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>1|1|0|0" />

        <i3dMapping id="playerRightFoot" node="0>1|1|1" />
        <i3dMapping id="playerRightFootTarget" node="0>1|1|1|0" />

        <i3dMapping id="cameras" node="0>2" />
        <i3dMapping id="outdoorCameraTarget" node="0>2|0" />
        <i3dMapping id="outdoorCamera" node="0>2|0|0" />

        <i3dMapping id="indoorCamera" node="0>2|1" />
        <i3dMapping id="cameraRaycastNode2" node="0>2|2" />
        <i3dMapping id="cameraRaycastNode1" node="0>2|3" />
        <i3dMapping id="Helmet_w_camera" node="0>2|4" />
        <i3dMapping id="helmetNode_1" node="0>2|4|0" />
        <i3dMapping id="helmet_1" node="0>2|4|0|0" />
        <i3dMapping id="foam_1" node="0>2|4|0|0|0" />
        <i3dMapping id="visor_1" node="0>2|4|0|0|1" />
        <i3dMapping id="pin_1" node="0>2|4|0|0|1|0" />
        <i3dMapping id="pin_2" node="0>2|4|0|0|1|1" />
		<i3dMapping id="helmet_skull_1" node="0>2|4|0|0|2" />
        <i3dMapping id="helmet_camera" node="0>2|4|0|1" />
       
        <i3dMapping id="exitpoint" node="0>3" />
        <i3dMapping id="exhaustParticle_1" node="0>4" />
        <i3dMapping id="exhaustParticle_2" node="0>4|0" />
        <i3dMapping id="tesionbelt" node="0>5" />
        <i3dMapping id="trafficCollisionTrigger" node="0>6" />
        <i3dMapping id="frontloaderAttacherJoint" node="0>7" />
        <i3dMapping id="connectionHose" node="0>7|0" />
        <i3dMapping id="dependanttool" node="0>7|1" />

        <i3dMapping id="tail_light" node="0>8" />
        <i3dMapping id="backLight" node="0>8|0" />
        <i3dMapping id="backLights" node="0>8|1" />

        <i3dMapping id="brakes" node="0>9" />
        <i3dMapping id="brakelights" node="0>9|0" />

        <i3dMapping id="light_3" node="0>10" />
        <i3dMapping id="frontLight_3" node="0>10|0" />
        <i3dMapping id="frontLight_4" node="0>10|1" />

        <i3dMapping id="front" node="0>11" />
        <i3dMapping id="Mold_headlight.001" node="0>11|0" />
        <i3dMapping id="head_light_glass.001" node="0>11|0|0" />
        <i3dMapping id="blinkers_right.001" node="0>11|0|1" />
        <i3dMapping id="blinkers_left.001" node="0>11|0|2" />

        <i3dMapping id="axel_front" node="0>11|1" />
        <i3dMapping id="Wheel_front" node="0>11|1|0" />
        <i3dMapping id="wheel_node_0" node="0>11|1|0|0" />
        <i3dMapping id="wheel_place_4" node="0>11|1|0|0|0" />

        <i3dMapping id="transform_2" node="0>11|1|0|1" />
        <i3dMapping id="transform_0" node="0>11|1|0|1|0" />

        <i3dMapping id="hand_grips.001" node="0>11|2" />
        <i3dMapping id="Hands" node="0>11|2|0" />
        <i3dMapping id="left_hand" node="0>11|2|0|0" />
        <i3dMapping id="right_hand" node="0>11|2|0|1" />
		
        <i3dMapping id="orginaldash" node="0>11|3" />
        <i3dMapping id="nutrual" node="0>11|3|0" />
        <i3dMapping id="nutrual_light" node="0>11|3|0|0" />

        <i3dMapping id="blink_right" node="0>11|3|1" />
        <i3dMapping id="blink_left" node="0>11|3|2" />
        <i3dMapping id="Circle" node="0>11|3|3" />
        <i3dMapping id="speedomter_needle" node="0>11|3|4" />
        <i3dMapping id="head_light_indecator" node="0>11|3|5" />
        <i3dMapping id="Dash_light" node="0>11|3|6" />

        <i3dMapping id="Front_Fender" node="0>11|4" />
        <i3dMapping id="Calipers_front" node="0>11|5" />
        <i3dMapping id="brake_clutch.001" node="0>11|6" />
        <i3dMapping id="fender_font_steel.003" node="0>11|7" />
        <i3dMapping id="fluid_lines_front.001" node="0>11|8" />
        <i3dMapping id="fork_mounts.002" node="0>11|9" />
        <i3dMapping id="forks.001" node="0>11|10" />
        <i3dMapping id="front_misc" node="0>11|11" />
        <i3dMapping id="handlebars" node="0>11|12" />
        <i3dMapping id="leavers" node="0>11|13" />
        <i3dMapping id="linkage_front.001" node="0>11|14" />
        <i3dMapping id="mold_blinker.001" node="0>11|15" />
        <i3dMapping id="mold_mirror.001" node="0>11|16" />
        <i3dMapping id="switches.001" node="0>11|17" />
        <i3dMapping id="rear_view.001" node="0>11|18" />
        <i3dMapping id="rear_view.003" node="0>11|19" />

        <i3dMapping id="Rear_body" node="0>12" />
        <i3dMapping id="axel" node="0>12|0" />
        <i3dMapping id="Wheel_rear" node="0>12|0|0" />
        <i3dMapping id="wheel_node_3" node="0>12|0|0|0" />
        <i3dMapping id="wheel_place_0" node="0>12|0|0|0|0" />

        <i3dMapping id="left_decal" node="0>12|1" />
        <i3dMapping id="honda_decal_left" node="0>12|1|0" />
        <i3dMapping id="flames_decal_left" node="0>12|1|1" />
        <i3dMapping id="harley_decal_left" node="0>12|1|2" />
        <i3dMapping id="skull_decal_left" node="0>12|1|3" />

        <i3dMapping id="right_decal" node="0>12|2" />
        <i3dMapping id="honda_decal_right" node="0>12|2|0" />
        <i3dMapping id="flames_decal_right" node="0>12|2|1" />
        <i3dMapping id="harley_decal_right" node="0>12|2|2" />
        <i3dMapping id="skull_decal_right" node="0>12|2|3" />

        <i3dMapping id="tail_light_2" node="0>12|3" />
        <i3dMapping id="tail_light_red_1" node="0>12|3|0" />
        <i3dMapping id="tail_light_clear" node="0>12|3|1" />
        <i3dMapping id="light_bulb2" node="0>12|3|2" />
        <i3dMapping id="light_bulb" node="0>12|3|3" />
        <i3dMapping id="blinkers_left" node="0>12|3|4" />
        <i3dMapping id="blinkers_right" node="0>12|3|5" />

        <i3dMapping id="helmetNode_2" node="0>12|4" />
        <i3dMapping id="helmet_2" node="0>12|4|0" />
        <i3dMapping id="foam_2" node="0>12|4|0|0" />
        <i3dMapping id="visor_2" node="0>12|4|0|1" />
        <i3dMapping id="pin_3" node="0>12|4|0|1|0" />
        <i3dMapping id="pin_4" node="0>12|4|0|1|1" />
        <i3dMapping id="helmet_skull_2" node="0>12|4|0|2"/>

        <i3dMapping id="body" node="0>12|5" />
        <i3dMapping id="kick_stand" node="0>12|6" />
        <i3dMapping id="Misc_nuts" node="0>12|7" />
        <i3dMapping id="Pipe_bottom" node="0>12|8" />
        <i3dMapping id="Pipe_top" node="0>12|9" />
        <i3dMapping id="ballery" node="0>12|10" />
        <i3dMapping id="battery_box" node="0>12|11" />
        <i3dMapping id="brake_pedle" node="0>12|12" />
        <i3dMapping id="caliiper_back" node="0>12|13" />
        <i3dMapping id="chain" node="0>12|14" />
        <i3dMapping id="chain_gaurd" node="0>12|15" />
        <i3dMapping id="clutch_arm" node="0>12|16" />
        <i3dMapping id="engine_back" node="0>12|17" />
        <i3dMapping id="engine_front" node="0>12|18" />
        <i3dMapping id="engine_sides" node="0>12|19" />
        <i3dMapping id="engine_tops" node="0>12|20" />
        <i3dMapping id="fluid_lines" node="0>12|21" />
        <i3dMapping id="foot_pegs.001" node="0>12|22" />
        <i3dMapping id="frame" node="0>12|23" />
        <i3dMapping id="hose" node="0>12|24" />
        <i3dMapping id="ingintion" node="0>12|25" />
        <i3dMapping id="linkage_body" node="0>12|26" />
        <i3dMapping id="mold_grill" node="0>12|27" />
        <i3dMapping id="radiator" node="0>12|28" />
        <i3dMapping id="rear_mold" node="0>12|29" />
        <i3dMapping id="rear_shock" node="0>12|30" />
        <i3dMapping id="seat" node="0>12|31" />
        <i3dMapping id="shock_ends" node="0>12|32" />
        <i3dMapping id="springs" node="0>12|33" />
        <i3dMapping id="tail_light_red_0" node="0>12|34" />
        <i3dMapping id="rear_chrome_fender" node="0>12|35" />
        <i3dMapping id="plate._decale" node="0>12|36" />
        
        <i3dMapping id="wheely" node="1>" />
        <i3dMapping id="mainArmDummy" node="1>3" />
        <i3dMapping id="mainArm" node="1>1" />
        <i3dMapping id="attacherRotDummy" node="1>3|0" />
        <i3dMapping id="attacherDummy" node="1>3|0|0" />
        <i3dMapping id="attacher" node="1>1|2|0" />




    </i3dMappings>

</vehicle>