<?xml version="1.0" encoding="utf-8" standalone="no"?>
<placeable>
    <storeData>
        <name>
            <en>Sci-Fi Shed</en>
			
		</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>icon.dds</image>
        <price>45000</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>3331256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>502794</indexBufferMemoryUsage>
        <textureMemoryUsage>576</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <placeableType>placeable</placeableType>
    <filename>metalshed.i3d</filename>
    <placement testSizeX="14" testSizeZ="14" sizeX="30" sizeZ="35" useRandomYRotation="false" useManualYRotation="true"/>
    <tipOcclusionUpdateArea sizeX="30" sizeZ="35"/>
	
    <clearAreas>
        <clearArea startNode="0|0" widthNode="0|0|0" heightNode="0|0|1"/>
    </clearAreas>

	

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20" >
        <levelAreas>
            <levelArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1" groundType="asfalt"/>
        </levelAreas>
    </leveling>
	
	
	
	<animatedObjects>
       <animatedObject saveId="door1">
            <animation duration="1.9">
                <part node="4|1">
                    <keyFrame time="0.0" rotation="0 0 43"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="5|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
               <moving fadeOut="0.25" innerRadius="3" radius="25" volume="1" linkNode="1" loops="0" file="doorsound.ogg"/>
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="door2">
            <animation duration="1.9">
                <part node="4|2">
                    <keyFrame time="0.0" rotation="0 0 43"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="5|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
               <moving fadeOut="0.25" innerRadius="3" radius="25" volume="1" linkNode="1" loops="0" file="doorsound.ogg"/>
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="door3">
            <animation duration="1.9">
                <part node="4|3">
                    <keyFrame time="0.0" rotation="0 0 43"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="5|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
               <moving fadeOut="0.25" innerRadius="3" radius="25" volume="1" linkNode="1" loops="0" file="doorsound.ogg"/>
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="door4">
            <animation duration="1.9">
                <part node="4|4">
                    <keyFrame time="0.0" rotation="0 0 43"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="5|3" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
               <moving fadeOut="0.25" innerRadius="3" radius="25" volume="1" linkNode="1" loops="0" file="doorsound.ogg"/>
            </sounds>
        </animatedObject>
		
		
		
	</animatedObjects>
	

	<dayNightObjects>
        <dayNightObject node="2" visibleDay="false" visibleNight="true"/>
		<dayNightObject node="3" visibleDay="false" visibleNight="true"/>
		
    </dayNightObjects>
    
</placeable>
