<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="selfPropelledSprayer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>Matrot Falcon 8500</en>
        </name>
        <specs>
            <workingWidth>48.5</workingWidth>
            <power>500</power>
            <maxSpeed>60</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>store_falcon8500.png</image>
        <price>489000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MATROT</brand>
        <category>sprayerVehicles</category>
        <shopTranslationOffset>0 0.18 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>6710544</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1637364</indexBufferMemoryUsage>
        <textureMemoryUsage>69862056</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>rubicon9000.i3d</filename>
        <size width="5" length="13.5"/>
        <speedLimit value="25"/>
        <components>
            <component centerOfMass="0 1.4 0.8" solverIterationCount="10" mass="13750"/>
        </components>
        <schemaOverlay attacherJointPosition="0.5 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>
    <wheels>
        <wheelConfigurations>	
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="MICHELIN">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="$data/shared/wheels/michelin/YieldBib/480_95R50.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/michelin/YieldBib/480_95R50.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/michelin/YieldBib/480_95R50.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/michelin/YieldBib/480_95R50.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="TRELLEBORG">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="$data/shared/wheels/trelleborg/TM100/380_90R54.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM100/380_90R54.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM100/380_90R54.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM100/380_90R54.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="65" rotMax="44" rotCenter="0 0"/>
        </ackermannSteeringConfigurations>
        <hubs>
            <color0>SHARED_BLACK2</color0>
            <color1>SHARED_BLACK2</color1>
            <hub linkNode="wheelFrontLeft" filename="$data/shared/wheels/hubs/hub_n12_6.xml" isLeft="true" scale="0.385 0.385 0.385"/>
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n12_6.xml" isLeft="false" scale="0.385 0.385 0.385"/>
            <hub linkNode="wheelBackLeft" filename="$data/shared/wheels/hubs/hub_n12_6.xml" isLeft="true" scale="0.385 0.385 0.385"/>
            <hub linkNode="wheelBackRight" filename="$data/shared/wheels/hubs/hub_n12_6.xml" isLeft="false" scale="0.385 0.385 0.385"/>
        </hubs>
        <rimColor material="8">0.98 0.98 0.98</rimColor>		
    </wheels>
    <crabSteering>
        <steeringMode name="action_steeringModeFrontWheel">
            <wheel index="1" offset="0" locked="false"/>
            <wheel index="2" offset="0" locked="false"/>
            <wheel index="3" offset="0" locked="true"/>
            <wheel index="4" offset="0" locked="true"/>
        </steeringMode>
        <steeringMode name="action_steeringModeAllWheel">
            <wheel index="1" offset="0"/>
            <wheel index="2" offset="0"/>
            <wheel index="3" offset="0"/>
            <wheel index="4" offset="0"/>
        </steeringMode>
    </crabSteering>
    <lights>
        <sharedLight linkNode="worklight01" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="worklight02" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="worklight03" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="worklight04" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="worklight05" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="worklight06" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight01" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight02" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight03" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight04" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight05" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight06" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight07" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight08" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight09" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="cabinWorklight10" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="lowerArmLights01" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="lowerArmLights02" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml"/>
        <sharedLight linkNode="reflector01" filename="$data/shared/assets/lights/lizard/sideMarker_04Orange.xml"/>
        <sharedLight linkNode="reflector02" filename="$data/shared/assets/lights/lizard/sideMarker_04Orange.xml"/>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>
        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="workLightFrontLow" lightTypes="2"/>
                <light node="highBeamLow" lightTypes="3"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="workLightFrontHigh3" lightTypes="1"/>
                <light node="workLightFrontHigh2" lightTypes="1"/>
                <light node="workLightFrontHigh4" lightTypes="1"/>
                <light node="workLightFrontHigh1" lightTypes="2"/>
                <light node="highBeamHigh" lightTypes="3"/>
                <light node="backLightsHigh1" lightTypes="0"/>
                <brakeLight node="backLightsHigh1"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightFront"/>
                <turnLightRight node="turnLightRightBack"/>
                <interiorLight node="interiorScreenLight"/>
            </high>
        </realLights>
        <beaconLights>
            <beaconLight node="beaconLight1" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight02" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>
        <defaultLights>
            <defaultLight shaderNode="rubicon9000light_interior_main1" lightTypes="0"/>
            <defaultLight shaderNode="backLight_static" lightTypes="0"/>
            <defaultLight shaderNode="glass_static" lightTypes="0 3"/>
            <defaultLight shaderNode="glass_staticWorkLight" lightTypes="2"/>
            <brakeLight shaderNode="brakeLight_static"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="glass_staticLeftArm"/>
            <turnLightLeft shaderNode="turnLight_left_static"/>
            <turnLightLeft shaderNode="leftTurnLight_static"/>
            <turnLightRight shaderNode="rightTurnLight_static"/>
            <turnLightRight shaderNode="turnLight_right_static"/>
            <turnLightRight shaderNode="glass_staticRightArm"/>
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="brakeLight_static"/>
        </brakeLights>
        <sounds>
            <switchLight template="SWITCH_01"/>
            <turnLight template="SWITCH_TURNLIGHT"/>
        </sounds>
        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="interior_decal" baseColor="GREY" emitColor="GREY" intensity="0.5" lightTypes="0 1 2 3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="seatDecalLightUp" baseColor="GREY" emitColor="GREY" intensity="0.5" lightTypes="0 1 2 3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightLeft" node="turnlightLeftDecal" baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightRight" node="turnlightRightDecal" baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightHazard" node="stickerHazardLightDecal" baseColor="GREY" emitColor="RED" intensity="4" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>
    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1">
        <usageScales workingWidth="48.5" scale="1"/>
        <effects>
            <effectNode effectNode="effectLeftOuterArm" delay="0.2" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectLeftArm" delay="0.1" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectCenter" delay="0" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectRightArm" delay="0.1" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectRightOuterArm" delay="0.2" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectLeftBackWheel" delay="0" materialType="sprayer" materialTypeId="1"/>
            <effectNode effectNode="effectRightBackWheel" delay="0" materialType="sprayer" materialTypeId="1"/>
        </effects>
    </sprayer>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
        </workArea>
    </workAreas>
    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <work template="DEFAULT_SPRAYER" pitchOffset="0.75" linkNode="rubicon9000_main_component1"/>
        </sounds>
        <turnedAnimation name="startStopAnim"/>
    </turnOnVehicle>
    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="rubicon9000_main_component1"/>
        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="6" transMax="40" translation="0 0 9.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
        </characterNode>
        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1">
            <state node="playerRightFootTargetGas" referenceNode="gasPedal"/>
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal"/>
        </characterTargetNodeModifier>
        <mirrors>
            <mirror node="realMirrors01" prio="1"/>
            <mirror node="realMirrors02" prio="1"/>
            <mirror node="realMirrors03" prio="2"/>
            <mirror node="realMirrors04" prio="3"/>
            <mirror node="realMirrors05" prio="3"/>
        </mirrors>
        <enterAnimation name="enterAnimation"/>
        <dashboards>
            <dashboard displayType="NUMBER" valueType="operatingTime" numbers="numbersOperatingTime" numberColor="0.1 0.1 0.1 1" precision="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="time" numbers="numbersTime" precision="2" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </enterable>
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="111" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <motorConfigurations>
            <motorConfiguration name="Falcon 8500">
                <motor torqueScale="2.11" minRpm="850" maxRpm="2200" maxForwardSpeed="63" maxBackwardSpeed="33" brakeForce="14" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.005">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="5.9" maxForwardGearRatio="350" minBackwardGearRatio="10" maxBackwardGearRatio="350"/>
            </motorConfiguration>
        </motorConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="0 0" xzRotationsForward="-20 0" xzRotationsBackward="150 0" xzRotationsLeft="0 -150" xzRotationsRight="0 150"/>
        </exhaustEffects>
        <motorStartDuration>1800</motorStartDuration>
        <sounds externalSoundFile="$data/sounds/vehicles/engine/hardi_rubicon/hardi_rubicon.xml"/>
        <dashboards>
            <dashboard displayType="ANIMATION" valueType="speedDir" animName="joystickMovement" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="rpm" numbers="numbersRpm" precision="0" numberColor="0.4508 0.6307 0.7157 1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed" precision="1" numberColor="0.4508 0.6307 0.7157 1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed1" precision="1" numberColor="0.1 0.1 0.1 1" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </motorized>
    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01"/>
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60"/>
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="25 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="cruiseControl" numbers="numbersSpeedCC" numberColor="0.4508 0.6307 0.7157 1" precision="1" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0.0" posDirectionText="action_foldOBJECT" negDirectionText="action_unfoldOBJECT">
            <foldingPart animationName="folding" speedScale="0.18"/>
        </foldingParts>
    </foldable>
    <animations>
        <animation name="enterAnimation">
            <part node="ladderLeft" startTime="2" endTime="4" startRot="0 0 0" endRot="55.5 0 0"/>
            <part node="ladderRight" startTime="2.2" endTime="4.2" startRot="0 0 0" endRot="55.5 0 0"/>
        </animation>
        <animation name="folding">
            <!-- axis extension -->
            <part node="axisFrontLeftExtension" startTime="3.5" endTime="4.0" endTrans="0 2.142 -2.09" startTrans="0.5 2.142 -2.09"/>
            <part node="axisFrontRightExtension" startTime="3.5" endTime="4.0" endTrans="0 2.142 -2.09" startTrans="-0.5 2.142 -2.09"/>
            <part node="axisBackLeftExtension" startTime="3.5" endTime="4.0" endTrans="0 2.142 -2.09" startTrans="0.5 2.142 -2.09"/>
            <part node="axisBackRightExtension" startTime="3.5" endTime="4.0" endTrans="0 2.142 -2.09" startTrans="-0.5 2.142 -2.09"/>
            <!-- main parts -->
            <part node="sprayerTopArm" startTime="0.0" endTime="0.5" startRot="27 0 0" endRot="-15 0 0"/>
            <part node="sprayerTopArm" startTime="3.5" endTime="3.8" startRot="-15 0 0" endRot="-5 0 0"/>
            <part node="lockArmLeftRot" startTime="3.8" endTime="4.0" startRot="-30 0 0" endRot="0 0 0"/>
            <part node="lockArmRight" startTime="3.8" endTime="4.0" startRot="-30 0 0" endRot="0 0 0"/>
            <part node="sprayerArmHolder" startTime="3.7" endTime="3.8" startRot="-14 0 0" endRot="0 0 0"/>
            <!-- right arm -->
            <part node="rightOuterArm" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 0 -179.99"/>
            <part node="rightOuterArmPart" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 -106 0"/>
            <part node="rightArmFolding" startTime="2.5" endTime="3.5" startRot="0 0 0" endRot="0 -90 0"/>
            <!-- left arm -->
            <part node="leftOuterArm" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 0 179.99"/>
            <part node="leftOuterArmPart" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 106 0"/>
            <part node="leftArmFolding" startTime="2.5" endTime="3.5" startRot="0 0 0" endRot="0 90 0"/>
        </animation>
        <animation name="wiperFrontAnimation">
            <part node="wiperArm" startTime="0.0" endTime="0.35" startRot="0 0 0" endRot="-5 0 -40"/>
            <part node="wiperArm" startTime="0.35" endTime="0.7" startRot="-5 0 -40" endRot="0 0 -80"/>
        </animation>
        <animation name="joystickMovement">
            <part node="joystick" startTime="0" endTime="1" startRot="-20 0 0" endRot="25 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="sprayerTopArm" playSound="true" foldMinLimit="0" foldMaxLimit="0.01">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="true" mouseSpeedFactor="0.4" iconName="SPRAYER_ARM_TRANSLATE_Y"/>
                <rotation rotSpeed="25" rotAcceleration="120" rotMax="70" rotMin="-10" startRot="27" rotationAxis="1"/>
                <dependentPart node="sprayerTopArmLeftHydraulic"/>
                <dependentPart node="sprayerTopArmRightHydraulic"/>
                <dependentPart node="lowerArm"/>
                <dependentPart node="frontPart"/>
            </movingTool>
            <!-- axis extension -->
            <movingTool node="axisFrontLeftExtension" wheelIndices="1 2 3 4" playSound="true" isActiveDirty="true"/>
            <!-- enter animation -->
            <movingTool node="ladderLeft">
                <dependentPart node="ladderLeftHydraulic"/>
            </movingTool>
            <movingTool node="ladderRight">
                <dependentPart node="ladderRightHydraulic"/>
            </movingTool>
            <!-- wiper -->
            <movingTool node="wiperArm">
                <dependentPart node="wiper"/>
                <dependentPart node="wiperArmPart"/>
            </movingTool>
            <!-- steering hydraulics -->
            <movingTool node="axisBackLeft">
                <dependentPart node="axisFrontLeftHydraulic"/>
                <dependentPart node="axisFrontRightHydraulic"/>
                <dependentPart node="axisBackLeftHydraulic"/>
                <dependentPart node="axisBackRightHydraulic"/>
            </movingTool>
            <!-- main parts -->
            <movingTool node="lockArmRight">
                <dependentPart node="lockArmLeftHydraulic"/>
                <dependentPart node="lockArmRightHydraulic"/>
            </movingTool>
            <!-- left arm -->
            <movingTool node="leftArmFolding" playSound="true">
                <dependentPart node="leftArmFoldingHydraulic"/>
            </movingTool>
            <movingTool node="leftOuterArm" playSound="true">
                <dependentPart node="leftOuterArmHydraulic"/>
                <dependentPart node="leftOuterArmPart02"/>
            </movingTool>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic"/>
            </movingTool>
            <!-- right arm -->
            <movingTool node="rightArmFolding" playSound="true">
                <dependentPart node="rightArmFoldingHydraulic"/>
            </movingTool>
            <movingTool node="rightOuterArm" playSound="true">
                <dependentPart node="rightOuterArmHydraulic"/>
                <dependentPart node="rightOuterArmPart02"/>
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <!-- enter animation -->
            <movingPart node="ladderLeftHydraulic" referencePoint="ladderLeftHydraulicRef" referenceFrame="ladderLeftHydraulicRef">
                <translatingPart node="ladderLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="ladderRightHydraulic" referencePoint="ladderRightHydraulicRef" referenceFrame="ladderRightHydraulicRef">
                <translatingPart node="ladderRightHydraulicPunch"/>
            </movingPart>
            <!-- wiper -->
            <movingPart node="wiper" referenceFrame="rubicon9000_main_component1"/>
            <movingPart node="wiperArmPart" referencePoint="wiperArmPartRef" referenceFrame="wiperArmPartRef"/>
            <movingPart node="lowerArm" referencePoint="lowerArmRef" referenceFrame="lowerArmRef"/>
            <!-- steering hydraulics -->
            <movingPart node="axisFrontLeftHydraulic" referencePoint="axisFrontLeftHydraulicRef" referenceFrame="axisFrontLeftHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisFrontLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisFrontRightHydraulic" referencePoint="axisFrontRightHydraulicRef" referenceFrame="axisFrontRightHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisFrontRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisBackLeftHydraulic" referencePoint="axisBackLeftHydraulicRef" referenceFrame="axisBackLeftHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisBackLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisBackRightHydraulicPunch"/>
            </movingPart>
            <!-- main parts -->
            <movingPart node="gasPedalPart" referencePoint="gasPedalPartRef" referenceFrame="gasPedalPartRef" isActiveDirty="true"/>
            <movingPart node="frontPart" referenceFrame="rubicon9000_main_component1"/>
            <movingPart node="sprayerTopArmLeftHydraulic" referencePoint="sprayerTopArmLeftHydraulicRef" referenceFrame="sprayerTopArmLeftHydraulicRef">
                <translatingPart node="sprayerTopArmLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="sprayerTopArmRightHydraulic" referencePoint="sprayerTopArmRightHydraulicRef" referenceFrame="sprayerTopArmRightHydraulicRef">
                <translatingPart node="sprayerTopArmRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="lockArmLeftHydraulic" referencePoint="lockArmLeftHydraulicRef" referenceFrame="lockArmLeftHydraulicRef">
                <translatingPart node="lockArmLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="lockArmRightHydraulic" referencePoint="lockArmRightHydraulicRef" referenceFrame="lockArmRightHydraulicRef">
                <translatingPart node="lockArmRightHydraulicPunch"/>
            </movingPart>
            <!-- left arm -->
            <movingPart node="leftArmFoldingHydraulic" referencePoint="leftArmFoldingHydraulicRef" referenceFrame="leftArmFoldingHydraulicRef">
                <translatingPart node="leftArmFoldingHydraulicPunch"/>
            </movingPart>
            <movingPart node="leftOuterArmPart02" referencePoint="leftOuterArmPart02Ref" referenceFrame="leftOuterArmPart02Ref" scaleZ="true"/>
            <movingPart node="leftOuterArmHydraulic" referencePoint="leftOuterArmHydraulicRef" referenceFrame="leftOuterArmHydraulicRef">
                <translatingPart node="leftOuterArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
                <translatingPart node="leftArmHydraulicPunch"/>
            </movingPart>
            <!-- right arm -->
            <movingPart node="rightOuterArmHydraulic" referencePoint="rightOuterArmHydraulicRef" referenceFrame="rightOuterArmHydraulicRef">
                <translatingPart node="rightOuterArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightOuterArmPart02" referencePoint="rightOuterArmPart02Ref" referenceFrame="rightOuterArmPart02Ref" scaleZ="true"/>
            <movingPart node="rightArmFoldingHydraulic" referencePoint="rightArmFoldingHydraulicRef" referenceFrame="rightArmFoldingHydraulicRef">
                <translatingPart node="rightArmFoldingHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
                <translatingPart node="rightArmHydraulicPunch"/>
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>
    <suspensions>
        <suspension node="cabinRoot" weight="600" minRotation="-2 0 0" maxRotation="2 0 0" suspensionParametersX="200 17" suspensionParametersZ="200 17"/>
        <suspension node="seat" weight="150" minTranslation="-0.02 -0.15 0.0" maxTranslation="0.02 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
    </suspensions>
    <wipers>
        <wiper animName="wiperFrontAnimation">
            <state animSpeed="0.75" animPause="2.0"/>
            <state animSpeed="0.75" animPause="0.0"/>
            <state animSpeed="1.10" animPause="0.0"/>
        </wiper>
    </wipers>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="10000"/>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1000" canBeUnloaded="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <washable dirtDuration="300" washDuration="1" workMultiplier="2"/>
    <honk>
        <sound template="HONK_MF_BIG_TRACTOR"/>
    </honk>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
        <needsLowering value="false"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
    </ai>
    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="VISIBILITY" node="display01Decal" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="VISIBILITY" node="display02Decal" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="VISIBILITY" node="numbersDashbord" groups="MOTOR_ACTIVE"/>
        </default>
    </dashboard>
    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.5" maxZ="3.5" yOffset="1.9"/>
        <bendingNode minX="-0.75" maxX="0.75" minZ="-4.5" maxZ="-3" yOffset="1.9"/>
        <bendingNode minX="-0.75" maxX="0.75" minZ="0" maxZ="2" yOffset="0" node="lowerArm"/>
        <bendingNode minX="0" maxX="10.93" minZ="-0.2" maxZ="0.2" yOffset="0" node="effectLeftArm"/>
        <bendingNode minX="0" maxX="10.93" minZ="-0.2" maxZ="0.2 " yOffset="0" node="effectLeftOuterArm"/>
        <bendingNode minX="-10.93" maxX="0" minZ="-0.2" maxZ="0.2 " yOffset="0" node="effectRightArm"/>
        <bendingNode minX="-10.93" maxX="0" minZ="-0.2" maxZ="0.2 " yOffset="0" node="effectRightOuterArm"/>
        <bendingNode minX="-2.2" maxX="2.2" minZ="-0.4" maxZ="0" yOffset="0" node="effectCenter"/>
    </foliageBending>
    <baseMaterial>
        <material name="hardiRubicon9000Exterior1_mat" baseNode="rubicon9000">
            <shaderParameter name="colorMat0" value="HARDI_RED"/>
        </material>
        <material name="hardiRubicon9000Exterior2_mat" baseNode="exterior10">
            <shaderParameter name="colorMat7" value="HARDI_RED"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="0" useDefaultColors="true" defaultColorIndex="0">
        <baseMaterialConfiguration color="LEMKEN_BLUE1" />
        <baseMaterialConfiguration color="FIAT_BLACKPAINT" />
		<baseMaterialConfiguration name="METALLIC" color="FIAT_ORANGEPAINT" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FIAT_BLACKPAINT"  material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FIAT_WHITEPAINT" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FIAT_GREENPAINT" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FLIEGL_BLUE1" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FLIEGL_RED1" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="BEDNAR_YELLOW1" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="FLIEGL_BROWN1" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="LIZARD_PURPLE1" material="2" />
        <baseMaterialConfiguration name="METALLIC" color="LIZARD_PINK1" material="2" />
		<baseMaterialConfiguration color="HARDI_RED"/>
        <baseMaterialConfiguration color="HARDI_GREY"/>
        <material name="hardiRubicon9000Exterior1_mat" shaderParameter="colorMat0" />
        <material name="hardiRubicon9000Exterior2_mat" shaderParameter="colorMat7" />
    </baseMaterialConfigurations>
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="rubicon9000_main_component1" node="0>"/>
        <i3dMapping id="rubicon9000" node="0>0"/>
        <i3dMapping id="axisFrontLeftExtension" node="0>0|0|0"/>
        <i3dMapping id="axisFrontLeft" node="0>0|0|0|0|0"/>
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0|0|0|0|0"/>
        <i3dMapping id="axisFrontLeftHydraulicRef" node="0>0|0|0|0|0|1"/>
        <i3dMapping id="axisFrontLeftHydraulic" node="0>0|0|0|1"/>
        <i3dMapping id="axisFrontLeftHydraulicPunch" node="0>0|0|0|1|0"/>
        <i3dMapping id="axisFrontRightExtension" node="0>0|0|1"/>
        <i3dMapping id="axisFrontRight" node="0>0|0|1|0|0"/>
        <i3dMapping id="wheelFrontRight" node="0>0|0|1|0|0|0|0"/>
        <i3dMapping id="axisFrontRightHydraulicRef" node="0>0|0|1|0|0|1"/>
        <i3dMapping id="axisFrontRightHydraulic" node="0>0|0|1|1"/>
        <i3dMapping id="axisFrontRightHydraulicPunch" node="0>0|0|1|1|0"/>
        <i3dMapping id="axisBackLeftExtension" node="0>0|0|2"/>
        <i3dMapping id="axisBackLeft" node="0>0|0|2|0|0"/>
        <i3dMapping id="wheelBackLeft" node="0>0|0|2|0|0|0|0"/>
        <i3dMapping id="axisBackLeftHydraulicRef" node="0>0|0|2|0|0|1"/>
        <i3dMapping id="effectRightBackWheel" node="0>0|0|2|0|0|4"/>
        <i3dMapping id="axisBackLeftHydraulic" node="0>0|0|2|1"/>
        <i3dMapping id="axisBackLeftHydraulicPunch" node="0>0|0|2|1|0"/>
        <i3dMapping id="axisBackRightExtension" node="0>0|0|3"/>
        <i3dMapping id="axisBackRight" node="0>0|0|3|0|0"/>
        <i3dMapping id="wheelBackRight" node="0>0|0|3|0|0|0|0"/>
        <i3dMapping id="axisBackRightHydraulicRef" node="0>0|0|3|0|0|1"/>
        <i3dMapping id="effectLeftBackWheel" node="0>0|0|3|0|0|2"/>
        <i3dMapping id="axisBackRightHydraulic" node="0>0|0|3|1"/>
        <i3dMapping id="axisBackRightHydraulicPunch" node="0>0|0|3|1|0"/>
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0"/>
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0"/>
        <i3dMapping id="indoorCamera1" node="0>0|1|1"/>
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2"/>
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3"/>
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4"/>
        <i3dMapping id="shadowFocusBox" node="0>0|1|5"/>
        <i3dMapping id="reflector01" node="0>0|2|0|0"/>
        <i3dMapping id="reflector02" node="0>0|2|0|1"/>
        <i3dMapping id="leftTurnLight_static" node="0>0|2|0|2|0"/>
        <i3dMapping id="backLight_static" node="0>0|2|0|2|1"/>
        <i3dMapping id="brakeLight_static" node="0>0|2|0|2|2"/>
        <i3dMapping id="rightTurnLight_static" node="0>0|2|0|2|3"/>
        <i3dMapping id="beaconLight1" node="0>0|2|0|3"/>
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0"/>
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|1"/>
        <i3dMapping id="exitPoint" node="0>0|3"/>
        <i3dMapping id="cabinRoot" node="0>0|4"/>
        <i3dMapping id="brakePedal" node="0>0|4|0|0|0"/>
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|4|0|0|0|0"/>
        <i3dMapping id="gasPedal" node="0>0|4|0|1|0"/>
        <i3dMapping id="gasPedalPart" node="0>0|4|0|1|0|0"/>
        <i3dMapping id="playerRightFootTargetGas" node="0>0|4|0|1|0|1"/>
        <i3dMapping id="wiperArm" node="0>0|4|0|2|0"/>
        <i3dMapping id="wiper" node="0>0|4|0|2|0|0"/>
        <i3dMapping id="wiperArmPart" node="0>0|4|0|2|0|0|0"/>
        <i3dMapping id="wiperArmPartRef" node="0>0|4|0|2|0|1"/>
        <i3dMapping id="steeringBase" node="0>0|4|1"/>
        <i3dMapping id="steeringWheel" node="0>0|4|1|0|0"/>
        <i3dMapping id="playerLeftHandTarget" node="0>0|4|1|0|0|0"/>
        <i3dMapping id="playerLeftFootTarget" node="0>0|4|2|0"/>
        <i3dMapping id="playerRightFootTarget" node="0>0|4|2|1"/>
        <i3dMapping id="fakeMirrors" node="0>0|4|3|0"/>
        <i3dMapping id="realMirrors01" node="0>0|4|3|1"/>
        <i3dMapping id="realMirrors02" node="0>0|4|3|2"/>
        <i3dMapping id="realMirrors03" node="0>0|4|3|3"/>
        <i3dMapping id="gasPedalPartRef" node="0>0|4|5"/>
        <i3dMapping id="display02Decal" node="0>0|4|6|0"/>
        <i3dMapping id="interior_decal" node="0>0|4|6|2"/>
        <i3dMapping id="stickerHazardLightDecal" node="0>0|4|6|3"/>
        <i3dMapping id="turnlightLeftDecal" node="0>0|4|6|4"/>
        <i3dMapping id="turnlightRightDecal" node="0>0|4|6|5"/>
        <i3dMapping id="numbersSpeed1" node="0>0|4|6|6"/>
        <i3dMapping id="numbersOperatingTime" node="0>0|4|6|7"/>
        <i3dMapping id="cabinWorklight10" node="0>0|4|7|0|0"/>
        <i3dMapping id="cabinWorklight09" node="0>0|4|7|0|1"/>
        <i3dMapping id="cabinWorklight08" node="0>0|4|7|0|2"/>
        <i3dMapping id="cabinWorklight07" node="0>0|4|7|0|3"/>
        <i3dMapping id="cabinWorklight06" node="0>0|4|7|0|4"/>
        <i3dMapping id="cabinWorklight05" node="0>0|4|7|0|5"/>
        <i3dMapping id="cabinWorklight04" node="0>0|4|7|0|6"/>
        <i3dMapping id="cabinWorklight03" node="0>0|4|7|0|7"/>
        <i3dMapping id="cabinWorklight02" node="0>0|4|7|0|8"/>
        <i3dMapping id="cabinWorklight01" node="0>0|4|7|0|9"/>
        <i3dMapping id="workLightFrontLow" node="0>0|4|7|1"/>
        <i3dMapping id="workLightFrontHigh3" node="0>0|4|7|2"/>
        <i3dMapping id="workLightFrontHigh1" node="0>0|4|7|3"/>
        <i3dMapping id="beaconLight01" node="0>0|4|7|4"/>
        <i3dMapping id="beaconLight02" node="0>0|4|7|5"/>
        <i3dMapping id="seat" node="0>0|4|8"/>
        <i3dMapping id="playerRoot" node="0>0|4|8|0"/>
        <i3dMapping id="player_skin" node="0>0|4|8|0|0"/>
        <i3dMapping id="joystick" node="0>0|4|8|1"/>
        <i3dMapping id="playerRightHandTarget" node="0>0|4|8|1|1"/>
        <i3dMapping id="display01Decal" node="0>0|4|8|2|0"/>
        <i3dMapping id="seatDecalLightUp" node="0>0|4|8|2|2"/>
        <i3dMapping id="numbersDashbord" node="0>0|4|8|2|3"/>
        <i3dMapping id="numbersRpm" node="0>0|4|8|2|3|0"/>
        <i3dMapping id="numbersSpeed" node="0>0|4|8|2|3|1"/>
        <i3dMapping id="numbersTime" node="0>0|4|8|2|3|2"/>
        <i3dMapping id="numbersSpeedCC" node="0>0|4|8|2|3|3"/>
        <i3dMapping id="interiorScreenLight" node="0>0|4|8|2|4"/>
        <i3dMapping id="rubicon9000light_interior_main1" node="0>0|4|9|3|0"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|5|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|5|0|2"/>
        <i3dMapping id="sizeMarkerLeft" node="0>0|5|1|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>0|5|1|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>0|5|1|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|5|2"/>
        <i3dMapping id="exhaustParticle" node="0>0|6|0"/>
        <i3dMapping id="sprayerTopArm" node="0>0|7|0"/>
        <i3dMapping id="frontPart" node="0>0|7|0|0"/>
        <i3dMapping id="leftArmFolding" node="0>0|7|0|0|0"/>
        <i3dMapping id="leftArm" node="0>0|7|0|0|0|0"/>
        <i3dMapping id="leftOuterArm" node="0>0|7|0|0|0|0|0|0"/>
        <i3dMapping id="armTransparentParts_decal" node="0>0|7|0|0|0|0|0|0|0"/>
        <i3dMapping id="leftOuterArmPart02Ref" node="0>0|7|0|0|0|0|0|0|1"/>
        <i3dMapping id="effectLeftOuterArm" node="0>0|7|0|0|0|0|0|0|3"/>
        <i3dMapping id="leftOuterArmHydraulic" node="0>0|7|0|0|0|0|1"/>
        <i3dMapping id="leftOuterArmHydraulicPunch" node="0>0|7|0|0|0|0|1|0"/>
        <i3dMapping id="leftOuterArmPart" node="0>0|7|0|0|0|0|2"/>
        <i3dMapping id="leftOuterArmPart02" node="0>0|7|0|0|0|0|2|0"/>
        <i3dMapping id="leftOuterArmHydraulicRef" node="0>0|7|0|0|0|0|2|1"/>
        <i3dMapping id="glass_staticLeftArm" node="0>0|7|0|0|0|0|3|1"/>
        <i3dMapping id="leftArmHydraulicRef" node="0>0|7|0|0|0|0|4"/>
        <i3dMapping id="effectLeftArm" node="0>0|7|0|0|0|0|6"/>
        <i3dMapping id="worklight05" node="0>0|7|0|0|0|0|8"/>
        <i3dMapping id="worklight03" node="0>0|7|0|0|0|0|9"/>
        <i3dMapping id="workLightFrontHigh2" node="0>0|7|0|0|0|0|10"/>
        <i3dMapping id="realMirrors04" node="0>0|7|0|0|0|0|11"/>
        <i3dMapping id="leftArmHydraulic" node="0>0|7|0|0|0|1"/>
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|7|0|0|0|1|0"/>
        <i3dMapping id="leftArmFoldingHydraulicRef" node="0>0|7|0|0|0|2"/>
        <i3dMapping id="rightArmFolding" node="0>0|7|0|0|1"/>
        <i3dMapping id="rightArm" node="0>0|7|0|0|1|0"/>
        <i3dMapping id="rightOuterArm" node="0>0|7|0|0|1|0|0|0"/>
        <i3dMapping id="rightOuterArmPart02Ref" node="0>0|7|0|0|1|0|0|0|0"/>
        <i3dMapping id="effectRightOuterArm" node="0>0|7|0|0|1|0|0|0|3"/>
        <i3dMapping id="rightOuterArmHydraulic" node="0>0|7|0|0|1|0|1"/>
        <i3dMapping id="rightOuterArmHydraulicPunch" node="0>0|7|0|0|1|0|1|0"/>
        <i3dMapping id="rightOuterArmPart" node="0>0|7|0|0|1|0|2"/>
        <i3dMapping id="rightOuterArmPart02" node="0>0|7|0|0|1|0|2|0"/>
        <i3dMapping id="rightOuterArmHydraulicRef" node="0>0|7|0|0|1|0|2|1"/>
        <i3dMapping id="rightArmHydraulicRef" node="0>0|7|0|0|1|0|3"/>
        <i3dMapping id="glass_staticRightArm" node="0>0|7|0|0|1|0|4|0"/>
        <i3dMapping id="effectRightArm" node="0>0|7|0|0|1|0|6"/>
        <i3dMapping id="worklight04" node="0>0|7|0|0|1|0|8"/>
        <i3dMapping id="worklight06" node="0>0|7|0|0|1|0|9"/>
        <i3dMapping id="workLightFrontHigh4" node="0>0|7|0|0|1|0|10"/>
        <i3dMapping id="realMirrors05" node="0>0|7|0|0|1|0|11"/>
        <i3dMapping id="rightArmHydraulic" node="0>0|7|0|0|1|1"/>
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|7|0|0|1|1|0"/>
        <i3dMapping id="rightArmFoldingHydraulicRef" node="0>0|7|0|0|1|2"/>
        <i3dMapping id="leftArmFoldingHydraulic" node="0>0|7|0|0|2"/>
        <i3dMapping id="leftArmFoldingHydraulicPunch" node="0>0|7|0|0|2|0"/>
        <i3dMapping id="rightArmFoldingHydraulic" node="0>0|7|0|0|3"/>
        <i3dMapping id="rightArmFoldingHydraulicPunch" node="0>0|7|0|0|3|0"/>
        <i3dMapping id="lowerArmRef" node="0>0|7|0|0|4"/>
        <i3dMapping id="effectCenter" node="0>0|7|0|0|5"/>
        <i3dMapping id="frontLightHigh" node="0>0|7|0|0|6|0"/>
        <i3dMapping id="frontLightLow" node="0>0|7|0|0|6|1"/>
        <i3dMapping id="turnLightRightFront" node="0>0|7|0|0|6|2"/>
        <i3dMapping id="turnLightLeftFront" node="0>0|7|0|0|6|3"/>
        <i3dMapping id="highBeamHigh" node="0>0|7|0|0|6|4"/>
        <i3dMapping id="highBeamLow" node="0>0|7|0|0|6|5"/>
        <i3dMapping id="glass_static" node="0>0|7|0|0|6|6|0"/>
        <i3dMapping id="turnLight_left_static" node="0>0|7|0|0|6|6|1"/>
        <i3dMapping id="turnLight_right_static" node="0>0|7|0|0|6|6|2"/>
        <i3dMapping id="glass_staticWorkLight" node="0>0|7|0|0|6|7|0"/>
        <i3dMapping id="worklight01" node="0>0|7|0|0|6|8"/>
        <i3dMapping id="worklight02" node="0>0|7|0|0|6|9"/>
        <i3dMapping id="sprayerTopArmRightHydraulicRef" node="0>0|7|0|1"/>
        <i3dMapping id="sprayerTopArmLeftHydraulicRef" node="0>0|7|0|2"/>
        <i3dMapping id="lowerArm" node="0>0|7|1"/>
        <i3dMapping id="lowerArmLights01" node="0>0|7|1|0"/>
        <i3dMapping id="lowerArmLights02" node="0>0|7|1|1"/>
        <i3dMapping id="ladderLeft" node="0>0|7|2"/>
        <i3dMapping id="ladderLeftHydraulicRef" node="0>0|7|2|1"/>
        <i3dMapping id="ladderRight" node="0>0|7|3"/>
        <i3dMapping id="ladderRightHydraulicRef" node="0>0|7|3|1"/>
        <i3dMapping id="lockArmLeftRot" node="0>0|7|4|0"/>
        <i3dMapping id="lockArmLeftHydraulicRef" node="0>0|7|4|0|0"/>
        <i3dMapping id="lockArmRight" node="0>0|7|5|0"/>
        <i3dMapping id="lockArmRightHydraulicRef" node="0>0|7|5|0|0"/>
        <i3dMapping id="sprayerArmHolder" node="0>0|7|6"/>
        <i3dMapping id="ladderLeftHydraulic" node="0>0|8|0"/>
        <i3dMapping id="ladderLeftHydraulicPunch" node="0>0|8|0|0"/>
        <i3dMapping id="ladderRightHydraulic" node="0>0|8|1"/>
        <i3dMapping id="ladderRightHydraulicPunch" node="0>0|8|1|0"/>
        <i3dMapping id="sprayerTopArmLeftHydraulic" node="0>0|8|2"/>
        <i3dMapping id="sprayerTopArmLeftHydraulicPunch" node="0>0|8|2|0"/>
        <i3dMapping id="sprayerTopArmRightHydraulic" node="0>0|8|3"/>
        <i3dMapping id="sprayerTopArmRightHydraulicPunch" node="0>0|8|3|0"/>
        <i3dMapping id="lockArmRightHydraulic" node="0>0|8|4"/>
        <i3dMapping id="lockArmRightHydraulicPunch" node="0>0|8|4|0"/>
        <i3dMapping id="lockArmLeftHydraulic" node="0>0|8|5"/>
        <i3dMapping id="lockArmLeftHydraulicPunch" node="0>0|8|5|0"/>
        <i3dMapping id="workAreaStart" node="0>0|10|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|10|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|10|2"/>
        <i3dMapping id="exterior10" node="0>0|11|0"/>
    </i3dMappings>
</vehicle>
