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<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.0"/>
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  <Files>
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    <File fileId="17" filename="$data/shared/wheels/michelin/cargoXBib/radial_normal.png"/>
    <File fileId="18" filename="$data/shared/wheels/michelin/cargoXBib/radial_specular.png"/>
    <File fileId="15" filename="$data/shared/wheels/mitas/FL02/FL02_normal.png"/>
    <File fileId="16" filename="$data/shared/wheels/mitas/FL02/FL02_specular.png"/>
    <File fileId="9" filename="$data/shared/wheels/nokian/TRI2/TRI2_normal.png"/>
    <File fileId="10" filename="$data/shared/wheels/nokian/TRI2/TRI2_specular.png"/>
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    <File fileId="3" filename="../Textures/spec2.dds"/>
    <File fileId="4" filename="../Textures/vehicleShader.xml"/>
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  <Materials>
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      <Normalmap fileId="17"/>
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      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.318 -0.591 0.5 0.05"/>
    </Material>
    <Material name="TRI2_mat2" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="11" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
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      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.256 -0.407 0.5 0.05"/>
    </Material>
    <Material name="Material" materialId="4" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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    </Material>
    <Material name="FL02_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="11" customShaderVariation="tirePressureDeformation">
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    </Material>
  </Materials>


  <Shapes externalShapesFile="wheels.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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    </TransformGroup>
    <TransformGroup name="FP900_PickUp_Wheels" nodeId="18">
      <Shape shapeId="3" name="NH900_roue1_pickup" nodeId="19" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <Camera name="persp" translation="0.55807 0.183789 0.917964" rotation="-5.04184 34.8375 -7.31394e-08" visibility="false" nodeId="20" fov="60" nearClip="0.1" farClip="1000" orthographicHeight="1"/>
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        <Shape shapeId="4" name="shape" scale="1.4 1.08 1.08" clipDistance="1000" nodeId="23" materialIds="7" castsShadows="true" receiveShadows="true"/>
      </Shape>
      <Shape shapeId="2" name="NH900_roue" nodeId="24" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="4" name="shape" scale="1.4 1.08 1.08" clipDistance="1000" nodeId="25" materialIds="7" castsShadows="true" receiveShadows="true"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="FP900_Wheels_3" scale="1 0.9 0.9" nodeId="26">
      <Shape shapeId="1" name="NH900_roue" nodeId="27" materialIds="4" castsShadows="true" receiveShadows="true">
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      </Shape>
      <Shape shapeId="2" name="NH900_roue" nodeId="29" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="5" name="shape" scale="1.8 1.4 1.4" clipDistance="300" nodeId="30" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="FP900_Wheels_4" scale="1 0.9 0.9" nodeId="31">
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      <Shape shapeId="2" name="NH900_roue" nodeId="34" materialIds="4" castsShadows="true" receiveShadows="true">
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      </Shape>
    </TransformGroup>
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</i3D>
