<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight05" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="beaconLightCorona_diffuse.png" relativePath="true"/>
    <File fileId="4" filename="beaconLightAlpha_normal.png" relativePath="true"/>
    <File fileId="8" filename="beaconLight_normal.png" relativePath="true"/>
    <File fileId="7" filename="beaconLight_diffuse.png" relativePath="true"/>
    <File fileId="3" filename="beaconLightAlpha_diffuse.png" relativePath="true"/>
    <File fileId="5" filename="../yellow_cube.dds" relativePath="true"/>
    <File fileId="6" filename="../../shaders/beaconGlassShader.xml" relativePath="true"/>
    <File fileId="2" filename="../../shaders/emissiveLightsShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="beaconLightCorona_mat" materialId="2" cosPower="2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD_BEACON">
      <Emissivemap fileId="1"/>
    </Material>
    <Material name="beaconLightAlpha_mat" materialId="3" cosPower="40" specularColor="1 1 1" ambientColor="1 1 1" alphaBlending="true" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Reflectionmap fileId="5" type="cube" wrap="false" refractiveIndex="0.25" bumpScale="0.1"/>
    </Material>
    <Material name="beaconLight_mat" materialId="1" cosPower="200" specularColor="0.811963 0.811963 0.811963" ambientColor="1 1 1">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight05.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="beaconLight05" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="80" nodeId="1">
      <Shape name="rotator" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="80" nodeId="2">
        <Shape name="coronas" translation="2.86102e-08 0.0955903 0.0275369" visibility="false" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="80" nodeId="3">
          <Light name="realLight" translation="9.53674e-09 0.0952485 0.0354764" rotation="151.663 0 0" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapResolution="256" decayRate="0" range="12" coneAngle="100" dropOff="12" clipDistance="75" nodeId="4"/>
        </Shape>
      </Shape>
      <Shape name="glass" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="80" nodeId="5"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="decoration" type="string" value="0|0"/>
      <Attribute name="rotation" type="string" value="0"/>
      <Attribute name="realLight" type="string" value="0|0|0"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
