<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="z586" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.0"/>
  </Asset>

  <Files>
    <File fileId="17" filename="$data/shaders/backLightShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="11" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="12" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="13" filename="$data/shared/assets/assetLibraryStickers_diffuse.png"/>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="2" filename="$data/shared/default_normal.png"/>
    <File fileId="15" filename="$data/shared/silageWrap_diffuse.png"/>
    <File fileId="16" filename="$data/shared/silageWrap_specular.png"/>
    <File fileId="21" filename="$data/shared/window_specular.dds"/>
    <File fileId="19" filename="textures/WarfamaDecals_diffuse.dds"/>
    <File fileId="20" filename="textures/WarfamaDecals_normal.png"/>
    <File fileId="18" filename="textures/ursusDecals_diffuse.png"/>
    <File fileId="14" filename="textures/z586Belt_specular.png"/>
    <File fileId="9" filename="textures/z586Lights_normal.png"/>
    <File fileId="10" filename="textures/z586Lights_specular.png"/>
    <File fileId="3" filename="textures/z586_specular.png"/>
  </Files>


  <Materials>
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      <Texture fileId="19"/>
      <Normalmap fileId="20" bumpDepth="0"/>
      <Glossmap fileId="21"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="ursusDecals_mat" materialId="11" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="z586Lights_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="z586_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.548 0.0278 0.0143 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="silageWrap_mat" materialId="12" customShaderId="17" customShaderVariation="colorMask">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="backLightScale" value="0.1 0 0 0"/>
      <CustomParameter name="colorScale" value="0.6662 0.3839 0.5481 1"/>
    </Material>
    <Material name="z586Belt_mat" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="colorMat0" value="0.0001 0.0001 0.0002 5"/>
      <CustomParameter name="colorMat1" value="0.0001 0.0001 0.0002 5"/>
      <CustomParameter name="colorMat2" value="0.0001 0.0001 0.0002 5"/>
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      <CustomParameter name="colorMat6" value="0.0001 0.0001 0.0002 5"/>
      <CustomParameter name="colorMat7" value="0.0001 0.0001 0.0002 5"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="9" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="assetLibraryStickers_mat" materialId="10" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="13"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="z586.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <TransformGroup name="lights" clipDistance="300" nodeId="44">
          <TransformGroup name="sharedLights" nodeId="45">
            <TransformGroup name="rear2ChamberLight_03_rear2ChamberLight_0302" translation="-0.887587 0.729951 -1.53575" rotation="90 180 0" scale="1.4228 1.4228 1.4228" clipDistance="300" nodeId="46"/>
            <TransformGroup name="rear2ChamberLight_03_rear2ChamberLight_0301" translation="0.875339 0.729951 -1.53575" rotation="90 180 0" scale="1.4228 1.4228 1.4228" clipDistance="300" nodeId="47"/>
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          <TransformGroup name="backLights" clipDistance="300" nodeId="50">
            <Light name="backLightsHigh" translation="0.880843 0.721705 -1.72166" rotation="-15 0 0" clipDistance="75" nodeId="51" type="spot" color="0.5 0 0" emitDiffuse="true" emitSpecular="true" decayRate="1" range="2.5" coneAngle="110" dropOff="2">
              <Light name="backLightsHigh1" translation="-1.76184 0 0" clipDistance="75" nodeId="52" type="spot" color="0.5 0 0" emitDiffuse="true" emitSpecular="true" decayRate="1" range="2.5" coneAngle="110" dropOff="2"/>
            </Light>
          </TransformGroup>
          <TransformGroup name="turnLights" clipDistance="300" nodeId="53">
            <Light name="turnLightLeftBack1" translation="0.876214 0.756665 -1.62262" rotation="-8 -5 0" clipDistance="75" nodeId="54" type="spot" color="0.31 0.14 0" emitDiffuse="true" emitSpecular="true" decayRate="1" range="4" coneAngle="140" dropOff="3"/>
            <Light name="turnLightRightBack1" translation="-0.883732 0.756665 -1.62196" rotation="-8 5 0" clipDistance="75" nodeId="55" type="spot" color="0.31 0.14 0" emitDiffuse="true" emitSpecular="true" decayRate="1" range="4" coneAngle="140" dropOff="3"/>
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          <Shape shapeId="3" name="frontlightStatic" translation="0.051951 0.909284 -0.519308" clipDistance="35" nodeId="56" materialIds="7" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          <Shape shapeId="4" name="lightsStatic" translation="0.0496972 0.736983 0.0599124" clipDistance="35" nodeId="57" materialIds="6" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        </TransformGroup>
        <TransformGroup name="wheels" nodeId="58">
          <TransformGroup name="wheelLeft" translation="0.982139 0.445709 -1.1031" nodeId="59"/>
          <TransformGroup name="wheelRight" translation="-0.99291 0.445709 -1.1031" nodeId="60"/>
        </TransformGroup>
        <TransformGroup name="hydraulics" nodeId="61">
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          <TransformGroup name="backArmHydraulics" translation="-0.639974 0.438843 -1.79918" rotation="-19.74 182.7 0" clipDistance="300" nodeId="65">
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        <TransformGroup name="movingParts" nodeId="71">
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</i3D>
