<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>Polish Barn</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store.dds</image>
        <price>50000</price>
        <dailyUpkeep>15</dailyUpkeep>
        <lifetime>1</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>1587564</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>273306</indexBufferMemoryUsage>
        <textureMemoryUsage>63309232</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>stodola.i3d</filename>
     <placement testSizeX="8.442" testSizeZ="4.63" sizeX="-8.485" sizeZ="-4.453" useRandomYRotation="false" useManualYRotation="true"/>
    <clearAreas>
        <clearArea startNode="1" widthNode="2" heightNode="3"/>
    </clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="1" widthNode="2" heightNode="3" groundType="gravel"/>
        </levelAreas>
    </leveling>

<animatedObjects>
        <animatedObject saveId="Movingpart1" >
            <animation duration="1.5">
                <part node="4|0">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
                <part node="4|1">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>				
            </animation>
            <controls triggerNode="4|2" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
           <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0" volume="0.8" radius="2 " innerRadius="3" />
            </sounds>
        </animatedObject>
	<animatedObject saveId="Movingpart1" >
            <animation duration="1.5">
                <part node="5|0">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
                <part node="5|1">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>				
            </animation>
            <controls triggerNode="5|2" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
           <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="Movingpart1" >
            <animation duration="1.5">
                <part node="6|0">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
                <part node="6|1">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>				
            </animation>
            <controls triggerNode="6|2" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
           <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="Movingpart1" >
            <animation duration="1.5">
                <part node="7|0">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
                <part node="7|1">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>				
            </animation>
            <controls triggerNode="7|2" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
           <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="Movingpart1" >
            <animation duration="1.5">
                <part node="8|0">
                    <keyFrame time="0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>				
            </animation>
            <controls triggerNode="8|1" posAction="ACTIVATE_HANDTOOL" posText="action_opengate" negText="action_closegate" />
           <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>
	 </placeable>

