<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="mat_01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
    </Asset>
    <Files>
        <File fileId="1" filename="material/windowDecal_diffuse.dds"/>
        <File fileId="4" filename="scripts/1523VehicleShader.xml"/>
        <File fileId="2" filename="$data/shared/default_normal.dds"/>
        <File fileId="3" filename="$data/shared/default_specular.dds"/>
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    <Materials>
        <Material name="windDecalTun" materialId="86" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
            <Texture fileId="1"/>
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="234.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="decalWindow10" nodeId="868" materialIds="86" castsShadows="true" receiveShadows="true"/>
    </Scene>
</i3D>
