<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineDrivable">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>1660 Axial-Flow</name>
        <specs>
            <combination>1030, Corn Champion</combination>
            <power>190</power>
            <maxSpeed>20</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <image>store/store_caseIH1660.png</image>
        <price>145000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CASEIH</brand>
        <category>harvesters</category>
        <vertexBufferMemoryUsage>2472608</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>420726</indexBufferMemoryUsage>
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    </storeData>

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        <typeDesc>$l10n_typeDesc_combine</typeDesc>
        <filename>caseIH1660.i3d</filename>
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		</components>
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            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
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					</wheel>
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					</wheel>
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                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.7" repr="wheelBackRightAxis" driveNode="wheelBackRight" forcePointRatio="0.5" frictionScale="2" initialCompression="60" suspTravel="0.25" spring="33" damper="30"/>
                    </wheel>
				    <wheel filename="wheels/710_75R42.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.4" repr="wheelFrontLeft"  forcePointRatio="0.5" frictionScale="2" initialCompression="20" suspTravel="0.3" spring="18" damper="20"/>
                    </wheel>
                    <wheel filename="wheels/710_75R42.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.4" repr="wheelFrontRight" forcePointRatio="0.5" frictionScale="2" initialCompression="20" suspTravel="0.3" spring="18" damper="20"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|0|0" scaleActive="1.04 0.865 0.865" scaleInactive="1 1 1" translationActive="1.272 0.891 1.634" translationInactive="1.272 0.891 1.634"/>      <!-- Vorne Links -->
                <objectChange node="0>0|0|1" scaleActive="1.04 0.865 0.865" scaleInactive="1 1 1" translationActive="-1.272 0.891 1.634" translationInactive="-1.272 0.891 1.634"/>    <!-- Vorne Rechts -->
                <objectChange node="1>0|0|0|0|0" scaleActive="0.96 0.81 0.81" scaleInactive="1 1 1" translationActive="0 0 0" translationInactive="0 0 0"/>                            <!-- Hinten Links -->
                <objectChange node="1>0|1|0|0|0" scaleActive="0.96 0.81 0.81" scaleInactive="1 1 1" translationActive="0 0 0" translationInactive="0 0 0"/>                            <!-- Hinten Rechts -->
			</wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueCrawler" price="20000" brand="MITAS">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1"  restLoad="2.4" repr="crawlerLeftBackWheel" driveNode="crawlerLeftBackWheelDriveNode"   radius="0.349" width="0.7" mass="0.2" frictionScale="2" tireType="crawler" initialCompression="22" suspTravel="0.2" spring="34" damper="30"/>
                        <tire tireTrackAtlasIndex="7" isCareWheel="false"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1"  restLoad="2.0" repr="crawlerLeftFrontWheel"                                            radius="0.349" width="0.7" mass="0.2" frictionScale="2" tireType="crawler" initialCompression="30" suspTravel="0.2" spring="34" damper="30"/>
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1"  restLoad="2.4" repr="crawlerRightBackWheel" driveNode="crawlerRightBackWheelDriveNode" radius="0.349" width="0.7" mass="0.2" frictionScale="2" tireType="crawler" initialCompression="22" suspTravel="0.2" spring="34" damper="30"/>
                        <tire tireTrackAtlasIndex="7" isCareWheel="false"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1"  restLoad="2.0" repr="crawlerRightFrontWheel"                                           radius="0.349" width="0.7" mass="0.2" frictionScale="2" tireType="crawler" initialCompression="30" suspTravel="0.2" spring="34" damper="30"/>
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel filename="wheels/620_75R30.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.7" repr="wheelBackLeftAxis"  driveNode="wheelBackLeft"  forcePointRatio="0.5" frictionScale="2" initialCompression="60" suspTravel="0.25" spring="33" damper="30"/>
					</wheel>
                    <wheel filename="wheels/620_75R30.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.7" repr="wheelBackRightAxis" driveNode="wheelBackRight" forcePointRatio="0.5" frictionScale="2" initialCompression="60" suspTravel="0.25" spring="33" damper="30"/>
                    </wheel>
			    </wheels>
                <crawlers>
                    <crawler filename="wheels/crawlers/crawlersT590.xml" linkNode="crawlerLeftLinkNode"  wheelIndex="1" isLeft="true"/>
                    <crawler filename="wheels/crawlers/crawlersT590.xml" linkNode="crawlerRightLinkNode" wheelIndex="3" isLeft="false"/>
                </crawlers>
                <objectChange node="wheelFrontLeft" visibilityActive="false" />
                <objectChange node="wheelFrontRight" visibilityActive="false" />
                <objectChange node="1>0|0|0|0|0" scaleActive="0.96 0.81 0.81" scaleInactive="1 1 1" translationActive="0 0 0" translationInactive="0 0 0"/>                          <!-- Hinten Links -->
                <objectChange node="1>0|1|0|0|0" scaleActive="0.96 0.81 0.81" scaleInactive="1 1 1" translationActive="0 0 0" translationInactive="0 0 0"/>                          <!-- Hinten Rechts -->
				</wheelConfiguration>
			</wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="35" rotCenterWheel1="3" rotCenterWheel2="4"/>
       	</ackermannSteeringConfigurations>

        <hubs>
            <color0>SHARED_BLACK2</color0>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n10_16.xml" isLeft="true"  scale="0.285 0.285 0.285" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n10_16.xml" isLeft="false" scale="0.285 0.285 0.285" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n6_1.xml"   isLeft="true"  scale="0.185 0.215 0.215" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n6_1.xml"   isLeft="false" scale="0.185 0.215 0.215" />
		</hubs>
    </wheels>

    <rimColorConfigurations useDefaultColors="true" defaultColorIndex="3" price="300"/> 

    <attacherJoints>
        <attacherJoint node="attacherJoint" jointType="cutter" jointPositionOffset="0 0 -1.185" lowerRotLimit="5 0 15" lowerTransLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
            <distanceToGround lower="1.11" upper="1.80"/>
            <rotationNode node="attacherJointRot" upperRotation="-24 0 0" lowerRotation="10 0 0" startRotation="10 0 0"/>
            <bottomArm rotationNode="attacher"/>
            <schema position="1 0" rotation="0" invertX="true"/>
            <objectChange node="transportSafety" visibilityActive="false" visibilityInactive="true" />
		</attacherJoint>
        <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>

        <sounds>
            <attach template="ATTACH_01" />
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
        </sounds>
    </attacherJoints>

    <powerTakeOffs>
        <output outputNode="pto" attacherJointIndices="1"/>
        <output outputNode="pto2" attacherJointIndices="1"/>
    </powerTakeOffs>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
            <state lightTypes="0 1 2 4" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"      lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackLow"   lightTypes="1"/>
                <light node="workLightFrontLow"  lightTypes="2"/>
                <light node="highBeamLow"        lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"     lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackHigh"  lightTypes="1"/>
                <light node="workLightFrontHigh" lightTypes="2"/>
                <light node="highBeamHigh"       lightTypes="3"/>
                <light node="workLightPipe"      lightTypes="4" />
                <light node="backLightsHigh"     lightTypes="0"/>
                <brakeLight node="backLightsHigh" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightLeft node="turnLightLeftFront1" />
                <turnLightRight node="turnLightRightFront" />
                <turnLightRight node="turnLightRightFront1" />
                <interiorLight node="interiorScreenLight"/>
                <interiorLight node="interiorScreenLight1"/>
			</high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic"     lightTypes="0 3" />
            <defaultLight shaderNode="frontlightStatic1"    lightTypes="0 3" />
            <defaultLight shaderNode="backlightStatic"      lightTypes="0" />
            <defaultLight shaderNode="worklightFrontStatic" lightTypes="2" />
            <defaultLight shaderNode="worklightBackStatic"  lightTypes="1" />
            <defaultLight shaderNode="pipelightStatic"      lightTypes="4" />
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightLeftStatic" />
            <turnLightLeft shaderNode="turnlightLeftStatic1" />
            <turnLightRight shaderNode="turnlightRightStatic" />
            <turnLightRight shaderNode="turnlightRightStatic1" />
		</turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" intensity="20"/>
        </brakeLights>

        <beaconLights>
            <beaconLight node="beaconLight1" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight2" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>

        <sounds>
            <switchLight template="SWITCH_01" />
            <turnLight template="SWITCH_TURNLIGHT" />
        </sounds>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="decalsInteriorLight_decal" intensity="0.5" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="speedHudLight_decal" intensity="0.5" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
	</lights>

    <workAreas>
        <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
        </workArea>
        <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="chopperAreaStart" widthNode="chopperAreaWidth" heightNode="chopperAreaHeight" />
        </workArea>
    </workAreas>

    <enterable>
        <enterReferenceNode node="caseIH1660_main_component1" />
        <exitPoint node="exitPoint"/>

        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
        </characterNode>

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="6" transMax="25" translation="0 0 6.8" rotation="-20 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <mirrors>
            <mirror node="mirrorLeftBigDecal1" prio="1"/>
            <mirror node="mirrorLeftBigDecal" prio="2"/>
            <mirror node="mirrorRightBottomDecal" prio="2"/>
            <mirror node="mirrorRightTopDecal" prio="1"/>
        </mirrors>
    </enterable>

    <suspensions>
        <suspension node="seat"              weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="57" fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <motorConfigurations>
            <motorConfiguration name="1660" price="0">
                <motor torqueScale="0.803" minRpm="850" maxRpm="2200" maxForwardSpeed="23" maxBackwardSpeed="15" brakeForce="4" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="36.5" maxForwardGearRatio="150" minBackwardGearRatio="55" maxBackwardGearRatio="150" />
                <objectChange node="decals_decal"        visibilityActive="true"/>
                <objectChange node="decals_decal2"       visibilityActive="false"/>
                <objectChange node="Kennzeichen1660"       visibilityActive="true"/>
                <objectChange node="Kennzeichen1680"       visibilityActive="false"/>
			</motorConfiguration>
            <motorConfiguration name="1680" hp="240" price="15600">
                <motor torqueScale="0.983" />
                <objectChange node="decals_decal"        visibilityActive="false"/>
                <objectChange node="decals_decal2"       visibilityActive="true"/>
                <objectChange node="Kennzeichen1660"       visibilityActive="false"/>
                <objectChange node="Kennzeichen1680"       visibilityActive="true"/>
			</motorConfiguration>
		</motorConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="1" differentialIndex2="2" /> <!-- back-front -->
				</differentials>
            </differentialConfiguration>
		</differentialConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaust" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0 0 0 6" minRpmScale="0.1" maxRpmScale="0.6" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
        </exhaustEffects>

        <exhaustFlap node="exhaustFlap" maxRot="90"/>

        <motorStartDuration>2500</motorStartDuration>

        <sounds externalSoundFile="sounds/case_ih_axialflow_1660.xml" />

        <dashboards>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed" numberColor="0.05 0.05 0.05 0.6" precision="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"    valueType="speedDir" node="joystick" minRot="-5 0 0" maxRot="10 0 0" groups="MOTOR_ACTIVE"/>
        </dashboards>

        <animationNodes>
            <animationNode node="rotor1" rotSpeed="400" rotAxis="3" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>
    </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="360" outdoorRotation="30"/>
    </drivable>

    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.02">
            <foldingPart animationName="foldGrainTank" speedScale="1"/>
        </foldingParts>
    </foldable>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>

    <animations>
        <animation name="wiperFrontAnimation">
            <part node="wiperFront" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -90" />
            <part node="wiperFront" startTime="1" endTime="2" startRot="0 0 -90" endRot="0 0 0" />
        </animation>
        <animation name="foldGrainTank">
            <part node="grainTankDoor" startTime="0" endTime="1" startRot="-54 0 0" endRot="0 0 0"/>
            <part node="grainTankDoorBar" startTime="0" endTime="1" startRot="-60.5 0 0" endRot="0 0 0"/>
        </animation>
        <animation name="toggleChopper">
            <part node="chopperPart" startTime="0" endTime="1.5" startRot="0 0 0" endRot="75 0 0"/>
            <part node="chopperPartRotor" startTime="0" endTime="1.5" startRot="0 0 0" endRot="1440 0 0"/>
        </animation>
        <animation name="ladderAnimation">
            <part node="ladder" startTime="0" duration="1" startRot="0 0 0" endRot="0 0 166"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="fuel" startTime="0" endTime="1" startRot="0 0 0" endRot="-90 0 0"/>
        </animation>
        <animation name="fillLevelDisplay">
            <part node="fillLevel" startTime="0" endTime="1" startRot="0 0 0" endRot="-140 0 0"/>
        </animation>
        <animation name="foldPipe">
            <part node="pipe" startTime="0" endTime="3" startRot="2 0 0" endRot="8 -90 0" startTrans="1.033 3.108 0.87" endTrans="1.033 3.187 0.87"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="pipe" playSound="true">
                <dependentPart node="pipeBar"/>
            </movingTool>
            <movingTool node="attacher">
                <dependentPart node="hydraulicAttacher"/>
                <dependentPart node="attacherBelt"/>
            </movingTool>
            <movingTool node="chopperPart">
                <dependentPart node="chopperPipe"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="pipeBar" referencePoint="pipeBarRef" referenceFrame="caseIH1660_main_component1" scaleZ="true"/>
            <movingPart node="attacherBelt" referencePoint="attacherBeltRef" referenceFrame="caseIH1660_main_component1" scaleZ="true"/>
            <movingPart node="hydraulicAttacher" referencePoint="hydraulicAttacherRef" referenceFrame="caseIH1660_main_component1">
                <translatingPart node="hydraulicAttacherPunch"/>
            </movingPart>
            <movingPart node="chopperPipe" referencePoint="chopperPipeRef" referenceFrame="chopperPipeRef">
                <dependentPart node="chopperPipeScale"/>
                <dependentPart node="ladderBack"/>
            </movingPart>
            <movingPart node="chopperPipeScale" referencePoint="chopperPipeRef" referenceFrame="chopperPipeRef" scaleZ="true"/>
            <movingPart node="ladderBack" referencePoint="ladderBackRef" referenceFrame="ladderBackRef"/>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="caseIH1660_main_component1" isActiveDirty="true"/>
            <movingPart node="hydraulicWheelLeft" referencePoint="steeringBar" referenceFrame="caseIH1660_main_component1" isActiveDirty="true">
                <translatingPart node="hydraulicWheelLeftPunch"/>
            </movingPart>
            <movingPart node="hydraulicSteeringRight" referencePoint="steeringBarRef" referenceFrame="caseIH1660_main_component1" isActiveDirty="true">
                <translatingPart node="hydraulicSteeringRightPunch"/>
            </movingPart>
            <movingPart node="hydraulicAxisDamperLeft" referencePoint="hydraulicAxisDamperLeftRef" referenceFrame="caseIH1660_main_component1" isActiveDirty="true">
                <translatingPart node="hydraulicAxisDamperLeftPunch"/>
            </movingPart>
            <movingPart node="hydraulicAxisDamperRight" referencePoint="hydraulicAxisDamperRightRef" referenceFrame="caseIH1660_main_component1" isActiveDirty="true">
                <translatingPart node="hydraulicAxisDamperRightPunch"/>
            </movingPart>
            <movingPart node="dependendShaker02" referencePoint="refPoint" localReferencePoint="dependendShaker01" referenceFrame="refPoint" isActiveDirty="true" limitedAxis="1">
                <dependentPart node="dependendShaker01"/>
            </movingPart>
            <movingPart node="dependendShaker01" referencePoint="refPoint" referenceFrame="caseIH1660_main_component1"/>
            <movingPart node="mainShaker" referencePoint="refpoint" referenceFrame="refpoint" isActiveDirty="true"/>
            <movingPart node="shakerArm1" referencePoint="shakerRefPoint" localReferencePoint="shakerArm2" referenceFrame="shakerRefPoint" isActiveDirty="true">
                <dependentPart node="shakerArm2"/>
            </movingPart>
            <movingPart node="shakerArm2" referencePoint="shakerRefPoint" referenceFrame="shakerRefPoint"/>
            <movingPart node="crawlerLeftLinkNode" referencePoint="crawlerLeftFrontWheel" referenceFrame="caseIH1660_main_component1" isActiveDirty="true"/>
            <movingPart node="crawlerRightLinkNode" referencePoint="crawlerRightFrontWheel" referenceFrame="caseIH1660_main_component1" isActiveDirty="true"/>
		</movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="6340" >
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit capacity="350" unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <honk>
        <sound template="HONK_CASEIH_MAXXUM" />
    </honk>
    
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0" maxAllowedHeapAngle="0" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="loadInfoNode" width="0.4" length="0.4"/>
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="unloadInfoNode" width="0.4" length="0.4"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="raycastNode" emptySpeed="185" fillUnitIndex="1" maxDistance="6">
            <info width="0.4" length="0.4"/>

            <effects>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" materialTypeId="1" maxBending="1" positionUpdateNodes="smoke2" delay="0"/>
                <effectNode effectNode="smoke2" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <pipe unloadInfoIndex="1"  foldMinState="1" foldMaxState="1" foldMinLimit="0" foldMaxLimit="0.1">
        <dischargeNode index="1" />
        <states num="2" unloading="2" />
        <animation name="foldPipe" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger1" />
        </unloadingTriggers>
    </pipe>

    <combine fillUnitIndex="1">
        <swath available="true" workAreaIndex="1" />
        <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
        <processing toggleTime="3.5"/>
        <folding allowWhileThreshing="false" />
        <ladder animName="ladderAnimation" animSpeedScale="-1" foldMinLimit="0.01" foldMaxLimit="1"/>

        <fillEffect>
            <effectNode effectNode="effect_unloading" materialType="unloading" materialTypeId="3" delay="0"/>
            <effectNode effectNode="effect_smoke" materialType="smoke" materialTypeId="1" delay="0.1"/>
        </fillEffect>
        <chopperEffect>
            <effectNode effectNode="chopper" materialType="chopper" materialTypeId="1" delay="0"/>
            <effectNode effectNode="emitterChop" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
            <effectNode effectNode="emitterSmoke" effectClass="ParticleEffect" particleType="smoke" emitCountScale="1"/>
		</chopperEffect>
        <strawEffect>
            <effectNode effectNode="center" materialType="straw" materialTypeId="1" delay="0"/>
            <effectNode effectNode="emitter1" effectClass="ParticleEffect" particleType="smoke"/>
            <!--effectNode effectNode="emitterChop" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
            <effectNode effectNode="emitterSmoke" effectClass="ParticleEffect" particleType="smoke" emitCountScale="1"-->
        </strawEffect>
        <animationNodes>
            <animationNode node="beltDecal" class="ScrollingAnimation" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="chainDecal" class="ScrollingAnimation" scrollSpeed="6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor2" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor3" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor4" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor5" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor6" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor7" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor8" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotor9" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="backRotorLeft" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="5" turnOffFadeTime="4"/>
            <animationNode node="backRotorRight" rotSpeed="1200" rotAxis="2" turnOnFadeTime="5" turnOffFadeTime="4"/>
            <animationNode node="rotorGrainTank" rotSpeed="-800" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotorAttacher" rotSpeed="-800" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotationRight" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="reverseRotation" rotSpeed="1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="rotationLeft" rotSpeed="1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="reverseRotationLeft" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>

        <sounds>
            <start template="HARVESTER_TOOL_START" />
            <work template="HARVESTER_TOOL_WORK" />
            <stop template="HARVESTER_TOOL_STOP" />
        </sounds>
    </combine>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai>
        <collisionTrigger node="aiTrafficCollisionTrigger"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.7" maxX="1.7" minZ="0.7" maxZ="3.5" yOffset="0.6" />
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.6" maxZ="0.7" yOffset="0.6" />
        <bendingNode minX="-0.9" maxX="0.9" minZ="-0.9" maxZ="0.1" yOffset="-0.5" node="chopperPart" />
    </foliageBending>

    <baseMaterial>
        <material name="caseIH1660Exterior_mat" baseNode="case_vis">
            <shaderParameter name="colorMat6" value="CASEIH_RED1"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="1500" useDefaultColors="true" defaultColorIndex="14">
        <material name="caseIH1660Exterior_mat" shaderParameter="colorMat6"/>
    </baseMaterialConfigurations>        

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="caseIH1660_main_component1" node="0>" />
        <i3dMapping id="case_vis" node="0>0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="backAxisJoint" node="0>0|0|2" />
        <i3dMapping id="crawlerLeftBackWheel" node="0>0|0|3" />
        <i3dMapping id="crawlerLeftBackWheelDriveNode" node="0>0|0|3|0" />
        <i3dMapping id="crawlerLeftLinkNode" node="0>0|0|3|1" />
        <i3dMapping id="crawlerRightBackWheel" node="0>0|0|4" />
        <i3dMapping id="crawlerRightBackWheelDriveNode" node="0>0|0|4|0" />
        <i3dMapping id="crawlerRightLinkNode" node="0>0|0|4|1" />
        <i3dMapping id="crawlerLeftFrontWheel" node="0>0|0|5" />
        <i3dMapping id="crawlerRightFrontWheel" node="0>0|0|6" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>0|7|0|3" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|4" />
        <i3dMapping id="frontlightStatic" node="0>0|2|0|0" />
        <i3dMapping id="worklightBackStatic" node="0>0|2|0|1" />
        <i3dMapping id="backlightStatic" node="0>0|2|0|2" />
        <i3dMapping id="turnlightRightStatic" node="0>0|2|0|3" />
        <i3dMapping id="turnlightLeftStatic" node="0>0|2|0|4" />
        <i3dMapping id="worklightFrontStatic" node="0>0|2|0|5" />
        <i3dMapping id="frontLightLow" node="0>0|2|1|0" />
        <i3dMapping id="highBeamLow" node="0>0|2|1|1" />
        <i3dMapping id="frontLightHigh" node="0>0|2|1|2" />
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />
        <i3dMapping id="workLightFrontLow" node="0>0|2|2|0" />
        <i3dMapping id="workLightFrontHigh" node="0>0|2|2|1" />
        <i3dMapping id="workLightBackLow" node="0>0|2|2|2" />
        <i3dMapping id="workLightBackHigh" node="0>0|2|2|3" />
        <i3dMapping id="backLightsHigh" node="0>0|2|3|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|2|4|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|4|0|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|2|4|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|4|1|0" />
        <i3dMapping id="beaconLight1" node="0>0|2|6|0" />
        <i3dMapping id="beaconLight2" node="0>0|2|6|1" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="attacherJointRot" node="0>0|4|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|4|0|0|0" />
        <i3dMapping id="attacher" node="0>0|4|0|1" />
        <i3dMapping id="hydraulicAttacherRef" node="0>0|4|0|1|1" />
        <i3dMapping id="pto" node="0>0|4|0|1|2" />
        <i3dMapping id="rotorAttacher" node="0>0|4|0|1|3" />
        <i3dMapping id="beltDecal" node="0>0|4|0|1|4" />
        <i3dMapping id="chainDecal" node="0>0|4|0|1|5" />
        <i3dMapping id="attacherBelt" node="0>0|4|0|1|6" />
        <i3dMapping id="pto2" node="0>0|4|0|1|7" />
		<i3dMapping id="transportSafety" node="0>0|4|0|1|12" />
        <i3dMapping id="turnLightLeftFront1" node="0>0|4|0|1|12|0|0" />
        <i3dMapping id="turnLightRightFront1" node="0>0|4|0|1|12|0|1" />
        <i3dMapping id="frontlightStatic1" node="0>0|4|0|1|12|0|2" />
        <i3dMapping id="turnlightLeftStatic1" node="0>0|4|0|1|12|0|3" />
        <i3dMapping id="turnlightRightStatic1" node="0>0|4|0|1|12|0|4" />
        <i3dMapping id="trailerAttacherJointBack" node="0>0|4|1|0" />
        <i3dMapping id="aiTrafficCollisionTrigger" node="0>0|5|0" />
        <i3dMapping id="trailerTrigger1" node="0>0|5|1" />
        <i3dMapping id="exhaust" node="0>0|6|0" />
        <i3dMapping id="chopper" node="0>0|6|1|0" />
        <i3dMapping id="emitterChop" node="0>0|6|1|1" />
        <i3dMapping id="emitterSmoke" node="0>0|6|1|2" />
        <i3dMapping id="center" node="0>0|6|2|0" />
        <i3dMapping id="emitter1" node="0>0|6|2|1" />
        <i3dMapping id="seat" node="0>0|7|0" />
        <i3dMapping id="playerSkin" node="0>0|7|0|0" />
        <i3dMapping id="fuel" node="0>0|7|1|0|0" />
        <i3dMapping id="fillLevel" node="0>0|7|1|1|0" />
        <i3dMapping id="mirrorLeftBigDecal1" node="0>0|7|1|2|0" />
        <i3dMapping id="mirrorLeftBigDecal" node="0>0|7|1|2|1" />
        <i3dMapping id="mirrorRightBottomDecal" node="0>0|7|1|2|2" />
        <i3dMapping id="mirrorRightTopDecal" node="0>0|7|1|2|3" />
        <i3dMapping id="numbersSpeed" node="0>0|7|1|3" />
        <i3dMapping id="steeringWheel" node="0>0|7|2|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|7|2|0|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|7|3|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|7|3|1" />
        <i3dMapping id="joystick" node="0>0|7|4|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|7|4|0|1" />
        <i3dMapping id="wiperFront" node="0>0|7|5|0" />
        <i3dMapping id="pipe" node="0>0|8|0" />
        <i3dMapping id="raycastNode" node="0>0|8|0|0" />
        <i3dMapping id="pipeEffect" node="0>0|8|0|0|0" />
        <i3dMapping id="smoke2" node="0>0|8|0|0|1" />
        <i3dMapping id="workLightPipe" node="0>0|8|0|2|0" />
        <i3dMapping id="pipeBarRef" node="0>0|8|0|3" />
        <i3dMapping id="pipelightStatic" node="0>0|8|0|5" />
        <i3dMapping id="grainTankDoor" node="0>0|8|1" />
        <i3dMapping id="grainTankDoorBar" node="0>0|8|1|0" />
        <i3dMapping id="exhaustFlap" node="0>0|8|2" />
        <i3dMapping id="rotor1" node="0>0|8|3|0" />
        <i3dMapping id="rotor2" node="0>0|8|3|1" />
        <i3dMapping id="rotor3" node="0>0|8|3|2" />
        <i3dMapping id="rotor4" node="0>0|8|3|3" />
        <i3dMapping id="rotor5" node="0>0|8|3|4" />
        <i3dMapping id="rotor6" node="0>0|8|3|5" />
        <i3dMapping id="rotor7" node="0>0|8|3|6" />
        <i3dMapping id="rotor8" node="0>0|8|3|7" />
        <i3dMapping id="rotor9" node="0>0|8|3|8" />
        <i3dMapping id="backRotorLeft" node="0>0|8|4" />
        <i3dMapping id="backRotorRight" node="0>0|8|5" />
        <i3dMapping id="rotorGrainTank" node="0>0|8|6|0" />
        <i3dMapping id="effect_unloading" node="0>0|8|6|1" />
        <i3dMapping id="effect_smoke" node="0>0|8|6|2" />
        <i3dMapping id="chopperPart" node="0>0|8|7|0" />
        <i3dMapping id="ladderBack" node="0>0|8|7|0|0" />
        <i3dMapping id="chopperPipe" node="0>0|8|7|0|1" />
        <i3dMapping id="chopperPipeScale" node="0>0|8|7|0|1|0" />
        <i3dMapping id="chopperPartRotor" node="0>0|8|7|1" />
        <i3dMapping id="chopperPipeRef" node="0>0|8|7|2" />
        <i3dMapping id="ladderBackRef" node="0>0|8|7|3" />
        <i3dMapping id="ladder" node="0>0|8|8" />
        <i3dMapping id="rotationRight" node="0>0|8|9|0" />
        <i3dMapping id="reverseRotation" node="0>0|8|9|0|0" />
        <i3dMapping id="refpoint" node="0>0|8|9|0|0|0" />
        <i3dMapping id="mainShaker" node="0>0|8|9|1" />
        <i3dMapping id="refPoint" node="0>0|8|9|1|0" />
        <i3dMapping id="dependendShaker02" node="0>0|8|9|2" />
        <i3dMapping id="dependendShaker01" node="0>0|8|9|2|0" />
        <i3dMapping id="rotationLeft" node="0>0|8|9|3" />
        <i3dMapping id="reverseRotationLeft" node="0>0|8|9|3|0" />
        <i3dMapping id="shakerArm1" node="0>0|8|9|3|0|0" />
        <i3dMapping id="shakerArm2" node="0>0|8|9|3|0|0|0" />
        <i3dMapping id="shakerRefPoint" node="0>0|8|9|4" />
        <i3dMapping id="hydraulicAxisDamperLeftRef" node="0>0|9|0" />
        <i3dMapping id="hydraulicAxisDamperRightRef" node="0>0|9|1" />
        <i3dMapping id="hydraulicAttacher" node="0>0|9|2" />
        <i3dMapping id="hydraulicAttacherPunch" node="0>0|9|2|0" />
        <i3dMapping id="pipeBar" node="0>0|9|3" />
        <i3dMapping id="attacherBeltRef" node="0>0|9|4" />
        <i3dMapping id="fillVolume" node="0>0|11|0" />
        <i3dMapping id="loadInfoNode" node="0>0|11|1" />
        <i3dMapping id="unloadInfoNode" node="0>0|11|2" />
        <i3dMapping id="areaStart" node="0>0|12|0" />
        <i3dMapping id="areaWidth" node="0>0|12|1" />
        <i3dMapping id="areaHeight" node="0>0|12|2" />
        <i3dMapping id="decals_decal" node="0>0|13|1" />
        <i3dMapping id="decalsInteriorLight_decal" node="0>0|13|3" />
        <i3dMapping id="speedHudLight_decal" node="0>0|13|8" />
        <i3dMapping id="numbers" node="0>0|13|11" />
        <i3dMapping id="left1" node="0>0|13|11|0|0|0" />
        <i3dMapping id="left2" node="0>0|13|11|0|0|1" />
        <i3dMapping id="left3" node="0>0|13|11|0|0|2" />
        <i3dMapping id="left4" node="0>0|13|11|0|0|3" />
        <i3dMapping id="left5" node="0>0|13|11|0|0|4" />
        <i3dMapping id="left6" node="0>0|13|11|0|0|5" />
        <i3dMapping id="right1" node="0>0|13|11|0|1|0" />
        <i3dMapping id="right2" node="0>0|13|11|0|1|1" />
        <i3dMapping id="right3" node="0>0|13|11|0|1|2" />
        <i3dMapping id="right4" node="0>0|13|11|0|1|3" />
        <i3dMapping id="right5" node="0>0|13|11|0|1|4" />
        <i3dMapping id="right6" node="0>0|13|11|0|1|5" />
        <i3dMapping id="back1" node="0>0|13|11|0|2|0" />
        <i3dMapping id="back2" node="0>0|13|11|0|2|1" />
        <i3dMapping id="back3" node="0>0|13|11|0|2|2" />
        <i3dMapping id="back4" node="0>0|13|11|0|2|3" />
        <i3dMapping id="back5" node="0>0|13|11|0|2|4" />
        <i3dMapping id="back6" node="0>0|13|11|0|2|5" />
        <i3dMapping id="LOGO_left" node="0>0|13|12" />
        <i3dMapping id="LOGO_right" node="0>0|13|13" />
        <i3dMapping id="decals_decal2" node="0>0|13|14" />
        <i3dMapping id="interiorScreenLight" node="0>0|13|15" />
        <i3dMapping id="Kennzeichen1660" node="0>0|13|16|0" />
        <i3dMapping id="Kennzeichen1680" node="0>0|13|16|1" />
        <i3dMapping id="interiorScreenLight1" node="0>0|13|17" />
        <i3dMapping id="chopperAreaStart" node="0>0|15|0" />
        <i3dMapping id="chopperAreaWidth" node="0>0|15|1" />
        <i3dMapping id="chopperAreaHeight" node="0>0|15|2" />
        <i3dMapping id="collisions" node="0>1" />
        <i3dMapping id="pipesAttacher" node="0>2|1" />
        <i3dMapping id="bastelCam" node="0>3" />
        <i3dMapping id="wheelBackLeftAxis" node="1>0|0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|0|0|0" />
        <i3dMapping id="steeringBar" node="1>0|0|0|2" />
        <i3dMapping id="wheelBackRightAxis" node="1>0|1|0" />
        <i3dMapping id="wheelBackRight" node="1>0|1|0|0|0" />
        <i3dMapping id="steeringBarRef" node="1>0|1|0|2" />
        <i3dMapping id="hydraulicWheelLeft" node="1>1|0" />
        <i3dMapping id="hydraulicWheelLeftPunch" node="1>1|0|0" />
        <i3dMapping id="hydraulicSteeringRight" node="1>1|1" />
        <i3dMapping id="hydraulicSteeringRightPunch" node="1>1|1|0" />
        <i3dMapping id="hydraulicAxisDamperLeft" node="1>1|2" />
        <i3dMapping id="hydraulicAxisDamperLeftPunch" node="1>1|2|0" />
        <i3dMapping id="hydraulicAxisDamperRight" node="1>1|3" />
        <i3dMapping id="hydraulicAxisDamperRightPunch" node="1>1|3|0" />
	</i3dMappings>
</vehicle>
