<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="caseIH1030Cutter" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="18" filename="$data/shared/assets/assetLibraryDecals_specular.png"/>
    <File fileId="12" filename="$data/shared/default_normal.png"/>
    <File fileId="16" filename="IH1030/TX32Header_normal.dds"/>
    <File fileId="17" filename="IH1030/TX32Header_specular.dds"/>
    <File fileId="21" filename="IH1030/canolaModulesBladesDecals_diffuse.png"/>
    <File fileId="22" filename="IH1030/canolaModulesBladesDecals_specular.png"/>
    <File fileId="23" filename="IH1030/canolaModulesBlades_diffuse.png"/>
    <File fileId="24" filename="IH1030/canolaModulesBlades_normal.png"/>
    <File fileId="25" filename="IH1030/canolaModulesBlades_specular.png"/>
    <File fileId="19" filename="IH1030/canolaModules_normal.png"/>
    <File fileId="20" filename="IH1030/canolaModules_specular.png"/>
    <File fileId="11" filename="IH1030/caseIH1030Decals_diffuse.png"/>
    <File fileId="10" filename="IH1030/caseIH1030Decals_specular.png"/>
    <File fileId="13" filename="IH1030/caseIH1030_blades_diffuse.png"/>
    <File fileId="14" filename="IH1030/caseIH1030_blades_normal.png"/>
    <File fileId="15" filename="IH1030/caseIH1030_blades_specular.png"/>
    <File fileId="2" filename="IH1030/caseIH1030_normal.png"/>
    <File fileId="3" filename="IH1030/caseIH1030_specular.png"/>
  </Files>


  <Materials>
    <Material name="canolaModulesBladesDecals_mat" materialId="10" alphaBlending="true" customShaderId="4">
      <Texture fileId="21"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="22"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="caseIH1030_mat" materialId="5" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.5732 0.005 0.005 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="caseIH1030Decals_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="caseIH1030_blades_mat" materialId="7" customShaderId="4" customShaderVariation="uvScroll">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
    <Material name="canolaModulesBlades_mat" materialId="8" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="25"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="colorMat0" value="0.6 0.6 0.6 8"/>
      <CustomParameter name="colorMat1" value="0.6 0.6 0.6 8"/>
      <CustomParameter name="colorMat2" value="0.6 0.6 0.6 8"/>
      <CustomParameter name="colorMat3" value="0.6 0.6 0.6 8"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="canolaModules_mat" materialId="9" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.7742 0 0.0072 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="4" diffuseColor="0.498039 0.498039 0.498039 1">
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="11" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="TX32Header_mat" materialId="12" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.5732 0.005 0.005 0"/>
      <CustomParameter name="colorMat1" value="0.5054 0.0097 0 1"/>
      <CustomParameter name="colorMat2" value="0.5054 0.0097 0 0"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="assetLibraryDecals_mat1" materialId="13" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="18"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="caseIH1030Cutter.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <TransformGroup name="attacherJoint" translation="0.00011219 0.919447 -0.772374" rotation="90 -74.9523 -90" nodeId="39"/>
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      <Shape shapeId="2" name="caseIH_vis" nodeId="41" materialIds="5" castsShadows="true" receiveShadows="true" skinBindNodeIds="41 42 43 44 45 46 48 50 52 54 55 58 71 72">
        <TransformGroup name="mainDrum" translation="-0.000105896 0.420942 -0.429982" nodeId="42"/>
        <TransformGroup name="reelArm" translation="-8.20795e-16 1.06328 -0.715821" rotation="21.347 0 0" nodeId="43">
          <TransformGroup name="reelMover" translation="3.70771e-09 0.278592 0.913305" nodeId="44">
            <TransformGroup name="reel" translation="-0.0259128 -0.0506728 0.247588" rotation="-3.18055e-15 0 0" nodeId="45">
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                <Shape shapeId="3" name="spikeDetails4" translation="-0.000675272 -0.0547923 0.4827" rotation="89.21 0 -180" clipDistance="300" nodeId="47" materialIds="5" castsShadows="true" receiveShadows="true"/>
              </TransformGroup>
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              </TransformGroup>
              <TransformGroup name="spike3" translation="0.0259128 0.405072 0.266952" rotation="108.966 -8.23947e-08 -180" nodeId="50">
                <Shape shapeId="5" name="spikeDetails2" translation="-0.000675269 -0.387718 -0.296136" rotation="87.619 0 -180" clipDistance="300" nodeId="51" materialIds="5" castsShadows="true" receiveShadows="true"/>
              </TransformGroup>
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                <Shape shapeId="6" name="spikeDetails1" translation="-0.000675272 0.0548786 -0.481358" rotation="88.3431 5.92424e-24 -180" clipDistance="300" nodeId="53" materialIds="5" castsShadows="true" receiveShadows="true"/>
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          <TransformGroup name="hydraulicReelArmRef" translation="0.000112154 0.412114 0.395349" rotation="131.623 -3.45141e-05 180" nodeId="69"/>
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        <TransformGroup name="hydraulicReelArm" translation="0.000112305 0.752469 -0.0501207" rotation="104.181 -3.39048e-05 -180" nodeId="71">
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      <TransformGroup name="workArea" rotation="0 180 0" nodeId="77">
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      <TransformGroup name="ai" nodeId="82">
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      <TransformGroup name="testAreas" translation="2.13906 0.0422083 1.40749" rotation="0 180 0" nodeId="92">
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      <Shape shapeId="22" name="pipes" clipDistance="75" nodeId="121" materialIds="5" castsShadows="true" receiveShadows="true" skinBindNodeIds="67 70 122"/>
      <TransformGroup name="mainBodyJoint" translation="-1.85034 0.952619 -0.811023" nodeId="122"/>
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  </Scene>

  <UserAttributes>
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</i3D>
