<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map width="2048" height="2048" imageFilename="maps/pda_map_H.png" >
    <filename>maps/mapUS.i3d</filename>
    <shop filename="$data/store/ui/shop.xml" />
    <colorGrading filename="$data/maps/mapUS_colorGrading.xml" />
    <storeItems filename="$data/maps/mapUS_storeItems.xml" />
    <sounds filename="$data/maps/mapUS_sound.xml" />
    <environment filename="$data/maps/mapUS_environment.xml" />
    <wildlife filename="$dataS/character/wildlifeSpawner.xml" />
    <helpline filename="$dataS/helpLine.xml" />
    <gameplayHints filename="$dataS/gameplayHints.xml" />
    <husbandryAnimals filename="$dataS/character/husbandryAnimals.xml" />
    <husbandryFood filename="$dataS/character/husbandryFoodDefinition.xml" />
    <animalNames filename="$dataS/character/animalNames.xml" />
    <transportMissions filename="maps/mapUS_transportMissions.xml" />
    <missionVehicles filename="$dataS/missionVehicles.xml" />
    <vertexBufferMemoryUsage>15467176</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>1699102</indexBufferMemoryUsage>
    <textureMemoryUsage>475565766</textureMemoryUsage>
    <culling xzOffset="600" />
    <densityMap revision="1" />
    <terrainLodTexture revision="1" />
    <splitShapes revision="1" />
    <tipCollision revision="1" />

    <hotspots>
        <hotspot name="Shop" fullName="$l10n_map_shop" imageUVs="264 8 240 240" xMapPos="-359" zMapPos="558" blinking="false" persistent="false" showName="false" hidable="true" renderLast="false" category="CATEGORY_TRIGGERS"/>
    </hotspots>

    <additionalFiles>
        <additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/glowEffectMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/mapTargetMarker.i3d" />
        <additionalFile filename="$data/particleSystems/particle_materialHolder.i3d" />
        <additionalFile filename="$data/particleSystems/effect_materialHolder.i3d" />
        <additionalFile filename="$data/particleSystems/cutterEffect_materialHolder.i3d" />
        <additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
    </additionalFiles>

    <groundTypeMappings>
    <!-- Base -->
        <groundTypeMapping type="dirt"           layer="DIRT_ROUGH" />
    <!-- Standard -->
        <groundTypeMapping type="asphalt"        layer="ASPHALT" />
        <groundTypeMapping type="gravel"         layer="GRAVEL" />
        <groundTypeMapping type="grass"          layer="GRASS_ROUGH" paintableFoliageId="1" />
        <groundTypeMapping type="sand"           layer="SAND" />
        <groundTypeMapping type="animalMud"       layer="MUD_DARK" />
        <groundTypeMapping type="concrete"       layer="CONCRETE" />
    <!-- Special -->
        <groundTypeMapping type="dirt_light"     layer="DIRT_LIGHT" />
        <groundTypeMapping type="dusty_rock"     layer="DUSTY_ROCK" />
        <groundTypeMapping type="forestGround"   layer="FOREST_GROUND" />
        <groundTypeMapping type="grass_moss"     layer="GRASS"  paintableFoliageId="1" />
        <groundTypeMapping type="grass_dry"      layer="GRASS_DRY"  paintableFoliageId="1" />
        <groundTypeMapping type="rock"           layer="CLIFF_RED_ROCK" />
        <groundTypeMapping type="rock_granite"   layer="GRANITE_ROCK" />
        <groundTypeMapping type="sand_rough"     layer="SAND_ROUGH" />
        <groundTypeMapping type="sand_wet"       layer="SAND_WET" />
    </groundTypeMappings>

    <paintableFoliages>
        <paintableFoliage id="1" layerName="grass" firstDensityMapChannel="0" numDensityMapChannels="4" value="2"  />
    </paintableFoliages>

    <seasons>
        <mask filename="maps/seasonsMask.grle" /> <!-- point to the mask file -->
    </seasons>

    <npcs filename="$data/maps/mapUS_npcs.xml" />

    <farmlands filename="maps/mapUS_farmlands.xml" />
</map>
