<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cultivator">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>Grudziadz</name>
        <specs>
            <neededPower>30</neededPower>
            <workingWidth>2.7</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cultivator</function>
			 <function>Zapraszam na kanał Pan Bartosz </function>
        </functions>
        <image>store.png</image>
        <price>900</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>UNIA</brand>
        <category>cultivators</category>
        <vertexBufferMemoryUsage>1158032</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>195828</indexBufferMemoryUsage>
        <textureMemoryUsage>9088184</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        <filename>Grudziadz_Bartek90256.i3d</filename>
        <size width="4" length="3.5"/>
        <speedLimit value="16"/>
        <components>
            <component centerOfMass="0 0.55066 -1.24981" solverIterationCount="4" mass="500" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
    <designConfigurations>
        <designConfiguration name="Bez_Odblaskow" price="0">
            <objectChange node="0>0|3" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="Odblaski" price="0">
            <objectChange node="0>0|3" visibilityActive="true"/>
        </designConfiguration>
    </designConfigurations>
    <speedRotatingParts>
        <speedRotatingPart node="0>0|1" radius="0.2" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="0>0|2" radius="0.2" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>3" jointType="implement" topReferenceNode="0>4">
                <distanceToGround lower="0.59" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <attacherJoints>
        <attacherJoint node="0>2|0" jointType="implement">
            <rotationNode upperRotation="0 0 0"/>
            <topArm baseNode="0>2|1" filename="Grudziadz_Bartek90256/Rura.i3d" zScale="-1"/>
            <schema position="0 0" rotation="0" invertX="false"/>
        </attacherJoint>
    </attacherJoints>
    <powerConsumer forceNode="0>" maxForce="11" neededMaxPtoPower="0"/>
    <groundReferenceNodes>
        <groundReferenceNode node="0>" threshold="0.1" depthNode="0>5|2"/>
    </groundReferenceNodes>
 
	
	  <workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea" >
            <area startNode="workAreaLeftStart" widthNode="workAreaLeftWidth" heightNode="workAreaLeftHeight"/>
            <groundReferenceNode index="1"/>
        </workArea>
      
    </workAreas>
    <workParticles>
        <particleAnimation>
            <node node="0>5|1|0" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|1" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|2" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|3" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|4" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|5" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|6" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|7" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|8" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|9" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|10" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|11" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|12" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|13" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|14" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|15" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|16" refNodeIndex="1" materialType="SOIL"/>
            <node node="0>5|1|17" refNodeIndex="1" materialType="SOIL"/>
        </particleAnimation>
        <particle>
            <node node="0>5|0|0" refNodeIndex="1" particleType="SOIL_SMOKE"/>
        </particle>
    </workParticles>
    <animations>
        <animation name="moveSupport">
            <part node="0>6" startTime="0" endTime="1" startTrans="0 0.462 0" endTrans="0 0 0"/>
        </animation>
    </animations>
    <cultivator>
        <onlyActiveWhenLowered value="true"/>
        <sounds>
            <work file="$data/sounds/tools/cultivator/cultivator_loop.wav">
                <volume indoor="0.55" outdoor="1.00"/>
                <pitch outdoor="1.00"/>
            </work>
        </sounds>
    </cultivator>
    <washable dirtDuration="30" washDuration="1" workMultiplier="20"/>
    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="0>1|3" rightNode="0>1|4" backNode="0>1|5"/>
    </ai>
	
	 <i3dMappings>
        <i3dMapping id="unia_main_component1" node="0>" />
        <i3dMapping id="unia_vis" node="0>0" />

		<i3dMapping id="workAreaLeftStart" node="0>1|0" />
		<i3dMapping id="workAreaLeftWidth" node="0>1|1" />
		<i3dMapping id="workAreaLeftHeight" node="0>1|2" />
	
    </i3dMappings>
</vehicle>
