<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Glide-Fix 15</name>
        <specs>
            <workingWidth>15</workingWidth>
            <combination>Terra-V. 435, SKE 18.5 PUD</combination>
        </specs>
        <functions>
            <function>$l10n_function_slurrySpreaderTool</function>
        </functions>
        <image>zunhammer/glideFix15/store_glideFix15.png</image>
        <price>32800</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ZUNHAMMER</brand>
        <category>Holmer_Guellepack</category>
        <shopTranslationOffset>0 -1 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>Glide-Fix 15</typeDesc>
        <filename>zunhammer/glideFix15/glideFix15.i3d</filename>
        <speedLimit value="17" />
        <size width="9" length="9" lengthOffset="3"/>
        <components>
            <component centerOfMass="0 -0.3 0" solverIterationCount="10" mass="800" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
          <default name="DEFAULT_IMPLEMENT"/>
          <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
          <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
          <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <attachable allowFoldingWhileLowered="false">
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" topReferenceNode="topRefNode" jointType="implement" lowerRotationOffset="0" upperRotationOffset="0" lowerRotLimitScale="0 0 0" lowerTransLimitScale="0 0.5 0" forceAllowDetachWhileLifted="true">
                <distanceToGround lower="1.1" upper="1.22" />
                <objectChange node="supportArmLeft" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="supportArmRight" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="leftSupportArmCol" translationActive="-5.025 -0.716 -0.039" translationInactive="-4.662 -0.895 -1.059" rotationActive="48.635 85.506 54.919" rotationInactive="-3.211 -4.916 6.081"/>
                <objectChange node="rightSupportArmCol" translationActive="5.025 -0.716 -0.039" translationInactive="4.662 -0.895 -1.059" rotationActive="154.495 82.596 145.879" rotationInactive="-4.685 4.03 -8.577"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveArmForDetach" foldMinLimit="0.99" foldMaxLimit="1" delayedOnLoad="true" delayedOnAttach="false"/>
    </attachable>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01Adapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01Adapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02Adapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02Adapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <connectionHoses>
      <hose inputAttacherJointIndices="1" type="TOOL_CONNECTOR_TOP_RIGHT" node="manureHoseConnector" length="1.8" diameter="0.14" isTwoPointHose="true" straighteningFactor="0.2"/>

      <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="3.2" diameter="0.02" straighteningFactor="3.2">
          <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
      </hose>
      <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="3.2" diameter="0.02" straighteningFactor="3.2">
          <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
      </hose>
      <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="3.2" diameter="0.02" straighteningFactor="3.2">
          <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
      </hose>
      <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="3.2" diameter="0.02" straighteningFactor="3.2">
          <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
      </hose>
    </connectionHoses>

    <powerConsumer forceNode="glideFix15_main_component1" maxForce="25" />

    <lights>
        <sharedLight linkNode="yellowRound_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_07" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_08" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_09" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_10" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
    </lights>


    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.35"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1"/>
        </workArea>
    </workAreas>

    <foldable>
        <foldingParts startMoveDirection="1" unfoldWarning="warning_firstFoldUpTheTool" foldMiddleAnimTime="0.25" detachingMinLimit="1" detachingMaxLimit="1">
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>

    <animations>
        <animation name="moveArmForDetach" resetOnStart="false">
            <part node="leftArm"  startTime="0"   endTime="0.5" requiredAnimation="folding" requiredAnimationRange="1 1" startRot="0 0 -90" endRot="0 0 -70" />
            <part node="rightArm" startTime="0"   endTime="0.5" requiredAnimation="folding" requiredAnimationRange="1 1" startRot="0 0 90"  endRot="0 0 70" />
        </animation>
        <animation name="folding">
            <part node="backArm"  startTime="0"   endTime="2.5" startRot="0 0 0"   endRot="70 0 0" />
            <part node="backArm"  startTime="2.5" endTime="5"   startRot="70 0 0"  endRot="145 0 0" />
            <part node="slider"   startTime="9.5" endTime="10"  startTrans="0 0 0" endTrans="0 -0.161 0" />
            <part node="leftArm"  startTime="5"   endTime="10"  startRot="0 0 0"   endRot="0 0 -90" />
            <part node="rightArm" startTime="5"   endTime="10"  startRot="0 0 0"   endRot="0 0 90" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="backArm" playSound="true">
                <dependentPart node="backArmHydraulic" />
            </movingTool>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic" />
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic" />
            </movingTool>
            <movingTool node="slider">
                <dependentPart node="sliderArm01" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRefFrame">
                <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rotArmHydraulic" referencePoint="rotArmHydraulicRef" referenceFrame="rotArmHydraulicRef" isActiveDirty="true">
                <translatingPart node="rotArmHydraulicPunch" />
            </movingPart>
            <movingPart node="sliderArm01" localReferencePoint="sliderArm02" referencePoint="sliderArm02Ref" referenceFrame="sliderArm01RefFrame">
                <dependentPart node="sliderArm02" />
            </movingPart>
            <movingPart node="sliderArm02" referencePoint="sliderArm02Ref" referenceFrame="sliderArm02Ref" />

            <movingPart node="effectSlurry01" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry02" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry03" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry04" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry05" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry06" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry07" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry08" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
            <movingPart node="effectSlurry09" referenceFrame="glideFix15_main_component1" isActiveDirty="true"/>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="glideFix15_main_component1"/>
        </sounds>
    </cylindered>

    <groundAdjustedNodes>
        <groundAdjustedNode node="leftArmHoseArm01Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="leftArmHoseArm01Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="leftArmHoseArm02Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="leftArmHoseArm02Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="leftArmHoseArm03Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="leftArmHoseArm03Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="leftArmHoseArm04Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="leftArmHoseArm04Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="leftArmHoseArm05Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="leftArmHoseArm05Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="rightArmHoseArm01Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.2" />
            <raycastNode node="rightArmHoseArm01Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="rightArmHoseArm02Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="-0.05" maxLimit="0.25" />
            <raycastNode node="rightArmHoseArm02Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="rightArmHoseArm03Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="-0.05" maxLimit="0.25" />
            <raycastNode node="rightArmHoseArm03Raycast" />
        </groundAdjustedNode>
        <groundAdjustedNode node="rightArmHoseArm04Adjust" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="-0.05" maxLimit="0.25" />
            <raycastNode node="rightArmHoseArm04Raycast" />
        </groundAdjustedNode>
    </groundAdjustedNodes>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="slurryTank" capacity="0" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <sprayer activateOnLowering="true">
        <usageScales workingWidth="15" scale="1" />
        <sounds>
            <work template="DEFAULT_SOWING_AIR_BLOWER" linkNode="0>" />
        </sounds>
    </sprayer>

    <workParticles>
        <effect workAreaIndex="1" needsSetIsTurnedOn="true">
            <effectNode effectNode="effectSlurry01" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.6" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry02" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.4" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry03" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.4" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry04" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.6" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry05" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.4" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry06" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.6" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry07" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.4" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry08" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.4" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
            <effectNode effectNode="effectSlurry09" fadeOutTime="1" fadeInTime="0" startDelay="0.2" stopDelay="0.6" materialType="sprayer" materialTypeId="1" defaultFillType="liquidManure" dynamicFillType="false" workAreaIndex="1"/>
        </effect>
    </workParticles>

    <turnOnVehicle turnedOnByAttacherVehicle="true"/>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <foliageBending>
        <bendingNode minX="-0.5" maxX="0.5" minZ="-0.5" maxZ="1" yOffset="1.5" />
        <bendingNode minX="-0.2" maxX="7.0" minZ="0.2" maxZ="1.3" yOffset="0" node="bendingNodeLeftArm" />
        <bendingNode minX="-7" maxX="0.2" minZ="0.2" maxZ="1.3" yOffset="0" node="bendingNodeRightArm" />
        <bendingNode minX="-1" maxX="1" minZ="0.2" maxZ="1.3" yOffset="0" node="bendingNodeBackArm" />
    </foliageBending>


    <baseMaterial>
        <material name="glideFix15_mat" baseNode="glideFix15_vis">
            <shaderParameter name="colorMat2" value="ZUNHAMMER_RED2"/>
            <shaderParameter name="colorMat1" value="ZUNHAMMER_YELLOW1"/>
            <shaderParameter name="colorMat0" value="ZUNHAMMER_GREEN3"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="glideFix15_main_component1" node="0>" />
        <i3dMapping id="glideFix15_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topRefNode" node="0>0|0|1" />
        <i3dMapping id="manureHoseConnector" node="0>0|0|2|0" />
        <i3dMapping id="backArmJoint" node="0>0|1" />
        <i3dMapping id="rotArm" node="0>0|2|0" />
        <i3dMapping id="backArmHydraulicRefFrame" node="0>0|2|0|0" />
        <i3dMapping id="backArm" node="0>0|2|0|1" />
        <i3dMapping id="leftArmHydraulic" node="0>0|2|0|1|0" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|2|0|1|0|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|2|0|1|1" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|2|0|1|1|0" />
        <i3dMapping id="leftArm" node="0>0|2|0|1|2|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|2|0|1|2|0|0|0" />
        <i3dMapping id="yellowRound_06" node="0>0|2|0|1|2|0|0|1|0" />
        <i3dMapping id="yellowRound_07" node="0>0|2|0|1|2|0|0|1|1" />
        <i3dMapping id="yellowRound_08" node="0>0|2|0|1|2|0|0|1|2" />
        <i3dMapping id="yellowRound_09" node="0>0|2|0|1|2|0|0|1|3" />
        <i3dMapping id="yellowRound_10" node="0>0|2|0|1|2|0|0|1|4" />
        <i3dMapping id="leftArmHoseArm01Raycast" node="0>0|2|0|1|2|0|0|14|0|0" />
        <i3dMapping id="leftArmHoseArm01Adjust" node="0>0|2|0|1|2|0|0|14|0|1" />
        <i3dMapping id="effectSlurry01" node="0>0|2|0|1|2|0|0|14|0|1|0" />
        <i3dMapping id="leftArmHoseArm02Raycast" node="0>0|2|0|1|2|0|0|14|1|0" />
        <i3dMapping id="leftArmHoseArm02Adjust" node="0>0|2|0|1|2|0|0|14|1|1" />
        <i3dMapping id="effectSlurry02" node="0>0|2|0|1|2|0|0|14|1|1|0" />
        <i3dMapping id="leftArmHoseArm03Raycast" node="0>0|2|0|1|2|0|0|14|2|0" />
        <i3dMapping id="leftArmHoseArm03Adjust" node="0>0|2|0|1|2|0|0|14|2|1" />
        <i3dMapping id="effectSlurry03" node="0>0|2|0|1|2|0|0|14|2|1|0" />
        <i3dMapping id="skinnedLeftArmHose03Joint" node="0>0|2|0|1|2|0|0|14|2|1|1" />
        <i3dMapping id="leftArmHoseArm04Raycast" node="0>0|2|0|1|2|0|0|14|3|0" />
        <i3dMapping id="leftArmHoseArm04Adjust" node="0>0|2|0|1|2|0|0|14|3|1" />
        <i3dMapping id="effectSlurry04" node="0>0|2|0|1|2|0|0|14|3|1|0" />
        <i3dMapping id="bendingNodeLeftArm" node="0>0|2|0|1|2|0|0|15" />
        <i3dMapping id="supportArmLeft" node="0>0|2|0|1|2|0|0|16" />
        <i3dMapping id="leftSupportArmCol" node="0>0|2|0|1|2|0|0|17" />
        <i3dMapping id="rightArm" node="0>0|2|0|1|3|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|2|0|1|3|0|0|0" />
        <i3dMapping id="yellowRound_01" node="0>0|2|0|1|3|0|0|1|0" />
        <i3dMapping id="yellowRound_02" node="0>0|2|0|1|3|0|0|1|1" />
        <i3dMapping id="yellowRound_03" node="0>0|2|0|1|3|0|0|1|2" />
        <i3dMapping id="yellowRound_04" node="0>0|2|0|1|3|0|0|1|3" />
        <i3dMapping id="yellowRound_05" node="0>0|2|0|1|3|0|0|1|4" />
        <i3dMapping id="rightArmHoseArm01Raycast" node="0>0|2|0|1|3|0|0|14|0|0" />
        <i3dMapping id="rightArmHoseArm01Adjust" node="0>0|2|0|1|3|0|0|14|0|1" />
        <i3dMapping id="effectSlurry06" node="0>0|2|0|1|3|0|0|14|0|1|1" />
        <i3dMapping id="groundAdjustedNodes07" node="0>0|2|0|1|3|0|0|14|1" />
        <i3dMapping id="rightArmHoseArm02Raycast" node="0>0|2|0|1|3|0|0|14|1|0" />
        <i3dMapping id="rightArmHoseArm02Adjust" node="0>0|2|0|1|3|0|0|14|1|1" />
        <i3dMapping id="effectSlurry07" node="0>0|2|0|1|3|0|0|14|1|1|1" />
        <i3dMapping id="rightArmHoseArm03Raycast" node="0>0|2|0|1|3|0|0|14|2|0" />
        <i3dMapping id="rightArmHoseArm03Adjust" node="0>0|2|0|1|3|0|0|14|2|1" />
        <i3dMapping id="effectSlurry08" node="0>0|2|0|1|3|0|0|14|2|1|1" />
        <i3dMapping id="rightArmHoseArm04Raycast" node="0>0|2|0|1|3|0|0|14|3|0" />
        <i3dMapping id="rightArmHoseArm04Adjust" node="0>0|2|0|1|3|0|0|14|3|1" />
        <i3dMapping id="effectSlurry09" node="0>0|2|0|1|3|0|0|14|3|1|1" />
        <i3dMapping id="bendingNodeRightArm" node="0>0|2|0|1|3|0|0|15" />
        <i3dMapping id="supportArmRight" node="0>0|2|0|1|3|0|0|16" />
        <i3dMapping id="rightSupportArmCol" node="0>0|2|0|1|3|0|0|17" />
        <i3dMapping id="backArmHydraulicRef" node="0>0|2|0|1|4" />
        <i3dMapping id="groundReferenceNode" node="0>0|2|0|1|5|0" />
        <i3dMapping id="workAreaStart" node="0>0|2|0|1|5|1" />
        <i3dMapping id="workAreaWidth" node="0>0|2|0|1|5|2" />
        <i3dMapping id="workAreaHeight" node="0>0|2|0|1|5|3" />
        <i3dMapping id="leftArmHoseArm05Raycast" node="0>0|2|0|1|6|0|0" />
        <i3dMapping id="leftArmHoseArm05Adjust" node="0>0|2|0|1|6|0|1" />
        <i3dMapping id="effectSlurry05" node="0>0|2|0|1|6|0|1|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|2|0|1|9|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|2|0|1|9|0|0" />
        <i3dMapping id="hydraulicIn01Adapter" node="0>0|2|0|1|9|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|2|0|1|9|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|2|0|1|9|1|0" />
        <i3dMapping id="hydraulicOut01Adapter" node="0>0|2|0|1|9|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|2|0|1|9|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|2|0|1|9|2|0" />
        <i3dMapping id="hydraulicIn02Adapter" node="0>0|2|0|1|9|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|2|0|1|9|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|2|0|1|9|3|0" />
        <i3dMapping id="hydraulicOut02Adapter" node="0>0|2|0|1|9|3|0|0" />
        <i3dMapping id="bendingNodeBackArm" node="0>0|2|0|1|10" />
        <i3dMapping id="backArmHydraulic" node="0>0|2|0|2" />
        <i3dMapping id="backArmHydraulicPunch" node="0>0|2|0|2|0" />
        <i3dMapping id="rotArmHydraulicRef" node="0>0|2|0|3" />
        <i3dMapping id="rotArmHydraulic" node="0>0|2|1" />
        <i3dMapping id="rotArmHydraulicPunch" node="0>0|2|1|0" />
        <i3dMapping id="slider" node="0>0|2|2" />
        <i3dMapping id="sliderArm02Ref" node="0>0|2|2|0" />
        <i3dMapping id="sliderArm01RefFrame" node="0>0|2|3" />
        <i3dMapping id="sliderArm01" node="0>0|2|4" />
        <i3dMapping id="sliderArm02" node="0>0|2|4|0" />
        <i3dMapping id="aiMarkerLeft" node="0>0|3|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|3|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|3|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|3|3" />
    </i3dMappings>
</vehicle>
