<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_object_farmhouse</name>
        <functions>
            <function>$l10n_function_farmHouse</function>
        </functions>
        <image>store.dds</image>
        <price>2500</price>
        <dailyUpkeep>6</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>farmhouses</category>
        <vertexBufferMemoryUsage>853224</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>153912</indexBufferMemoryUsage>
        <textureMemoryUsage>40027296</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>farmhouse</placeableType>
    <filename>container_house.i3d</filename>
    <placement testSizeX="7" testSizeZ="4" sizeX="7" sizeZ="4" useRandomYRotation="false" useManualYRotation="true" />

    <farmhouse spawnNode="1">
        <sleeping triggerNode="2" cameraNode="3"/>
    </farmhouse>

    <clearAreas>
        <clearArea startNode="4|0" widthNode="4|0|0" heightNode="4|0|1"/>
    </clearAreas>

    <hotspots>
        <hotspot name="Farm house" fullName="$l10n_object_farmhouse" imageName="FARM_HOUSE" hidable="false" linkNode="3" category="CATEGORY_DEFAULT" />
    </hotspots>

    <dayNightObjects>
        <dayNightObject node="0|0|3|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|0|3|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|0|3|0|2" visibleDay="false" visibleNight="true" />
    </dayNightObjects>

    <leveling requireLeveling="true" maxSmoothDistance="4" maxSlope="30" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="5|0" widthNode="5|0|0" heightNode="5|0|1" groundType="gravel"/>
        </levelAreas>
    </leveling>

</placeable>
