<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.0.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="13" filename="$data/shaders/flagShader.xml"/>
    <File fileId="10" filename="textur/americanFlag_diffuse.dds"/>
    <File fileId="11" filename="textur/americanFlag_normal.dds"/>
    <File fileId="12" filename="textur/americanFlag_specular.dds"/>
    <File fileId="1" filename="textur/lightHouseSetProps_diffuse.dds"/>
    <File fileId="5" filename="textur/lightHouseSetProps_mask.dds"/>
    <File fileId="2" filename="textur/lightHouseSetProps_normal.dds"/>
    <File fileId="3" filename="textur/lightHouseSetProps_specular.dds"/>
    <File fileId="6" filename="textur/mapDirt_diffuse.dds"/>
    <File fileId="7" filename="textur/mapDirt_normal.dds"/>
    <File fileId="8" filename="textur/mapMoss_diffuse.dds"/>
    <File fileId="9" filename="textur/mapMoss_normal.dds"/>
  </Files>


  <Materials>
    <Material name="lightHouseSetProps_mat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mDirtDiffuse" fileId="6"/>
      <Custommap name="mDirtNormal" fileId="7"/>
      <Custommap name="mMossDiffuse" fileId="8"/>
      <Custommap name="mMossNormal" fileId="9"/>
    </Material>
    <Material name="americanFlag_mat" materialId="4" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="displacementSpeedFrequencyAndTexOff" value="-0.2 6 2.5 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="flagPole01.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="flagPole01" scale="2 2 2" static="true" clipDistance="500" nodeId="9" materialIds="5" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="flag" translation="0.108934 8.96701 -0.019" clipDistance="300" nodeId="10" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <TransformGroup name="clearArea" nodeId="11">
        <TransformGroup name="start" nodeId="12">
          <TransformGroup name="width" nodeId="13"/>
          <TransformGroup name="height" nodeId="14"/>
        </TransformGroup>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
