<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fx_smoke6x6_01_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="fx_smoke6x6_01_normal.png" relativePath="true"/>
    <File fileId="3" filename="$data/shaders/psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="fx_smoke01_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="SUBUV_MOVIE">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psPlayScale" value="30 60 1 0"/>
      <CustomParameter name="psColor" value="0 0 0 1"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="threshingStartPS.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="smokeEmitter" dynamicId="1" type="sprite" rate="0.05" lifespan="1500" maxCount="800" speed="0.004" speedRandom="0.001" tangentSpeed="0.15" normalSpeed="1" emitterShapeVelocityScale="0.85" damping="0.2" spriteScaleX="1" spriteScaleY="1" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="0.2" blendInFactor="0.5" blendOutFactor="0.5" randomInitRotation="true" deltaRotateMin="-0.000698135" deltaRotateMax="0.000698135" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="15" name="smokeEmitter" clipDistance="200" nodeId="14" materialIds="8" distanceBlending="false">
      <Shape shapeId="2" name="emitShape" scale="0.1 1 0.1" nodeId="15" materialIds="6" nonRenderable="true"/>
    </Dynamic>
    <Light name="light" rotation="-40 0 -30" nodeId="18" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistancesParameter="0.4" decayRate="4" range="500"/>
  </Scene>

</i3D>
