<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="NHTM150_Ingaming" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
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    <File fileId="3" filename="../shared/Spec4.dds" relativePath="true"/>
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    <File fileId="1" filename="cerchio anteriore.dds" relativePath="true"/>
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    <File fileId="6" filename="cerchio posteriore.dds" relativePath="true"/>
    <File fileId="7" filename="cerchio posteriore_normal.dds" relativePath="true"/>
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    <Material name="rimB140_mat" materialId="8" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" customShaderId="4" customShaderVariation="colorMask">
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      <CustomParameter name="RDT" value="1 0 20 20"/>
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  <Shapes externalShapesFile="rims.i3d.shapes">
  </Shapes>


  <Dynamics>
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  <Scene>
    <TransformGroup name="rims_140" nodeId="16">
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      <Shape shapeId="2" name="rimB_right" translation="-0.036 0 0" rotation="0 180 0" clipDistance="1000" nodeId="20" materialIds="8" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="rims_115_130" nodeId="21">
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</i3D>
