<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>BicerDöverSerisi Header 618C</en>
        </name>
        <specs>
            <workingWidth>9.0</workingWidth>
            <combination>BicerDoverSerisi Activa</combination>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_header618C.png</image>
        <price>35000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MASCHINENRING</brand>
        <category>cornHeaders</category>
        <shopTranslationOffset>0 -0.2 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3617332</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1062180</indexBufferMemoryUsage>
        <textureMemoryUsage>12277496</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>header618C.i3d</filename>
        <size width="10" length="4"/>
        <speedLimit value="35"/>
        <components>
            <component solverIterationCount="10" mass="2100"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
    <lights>
        <defaultLights>
            <defaultLight shaderNode="selfIllumBack" lightTypes="2"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="turnLightLeft"/>
            <turnLightRight shaderNode="turnLightRight"/>
        </turnLights>
    </lights>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode"/>
                <distanceToGround lower="0.5" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" length="1.2" diameter="0.015" straighteningFactor="1.5">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.015" straighteningFactor="1.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
    <powerTakeOffs>
        <input inputNode="ptoLeft" detachNode="ptoDetachNodeLeft" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="LEFT_PTO" color="SHARED_BLACK1"/>
        <input inputNode="ptoRight" detachNode="ptoDetachNodeRight" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="RIGHT_PTO" color="SHARED_BLACK1"/>
    </powerTakeOffs>
    <powerConsumer ptoRpm="540" neededMaxPtoPower="120"/>
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.4"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <chopperArea index="2"/>
        </workArea>
        <workArea type="auxiliary">
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight"/>
        </workArea>
    </workAreas>
    <cutter fruitTypeCategories="maizeHeader">
        <testAreas>
            <testArea startNode="testAreaStart1" widthNode="testAreaWidth2" heightNode="testAreaHeight2"/>
            <testArea startNode="testAreaStart2" widthNode="testAreaWidth2" heightNode="testAreaHeight2"/>
            <testArea startNode="testAreaStart3" widthNode="testAreaWidth3" heightNode="testAreaHeight3"/>
            <testArea startNode="testAreaStart4" widthNode="testAreaWidth4" heightNode="testAreaHeight4"/>
            <testArea startNode="testAreaStart5" widthNode="testAreaWidth5" heightNode="testAreaHeight5"/>
            <testArea startNode="testAreaStart6" widthNode="testAreaWidth6" heightNode="testAreaHeight6"/>
            <testArea startNode="testAreaStart7" widthNode="testAreaWidth7" heightNode="testAreaHeight7"/>
            <testArea startNode="testAreaStart8" widthNode="testAreaWidth8" heightNode="testAreaHeight8"/>
        </testAreas>
        <effect>
            <effectNode linkNode="effectCenter" inverted="true" speedScale="0.0015" lengthAndRadius="1 2.8 1 3" effectType="CENTER" changeSpeedScale="0.01"/>
            <effectNode linkNode="effectLeft" inverted="true" speedScale="0.0015" lengthAndRadius="3.2 1 1 1" effectType="LEFT" useInterpolation="true" minOffset="3"/>
            <effectNode linkNode="effectRight" inverted="true" speedScale="0.0015" lengthAndRadius="3.2 1 1 1" effectType="RIGHT" useInterpolation="true" minOffset="3" useMaxValue="true"/>
        </effect>
        <fillEffect>
            <effectNode effectNode="emitEffectParticles" effectClass="ParticleEffect" particleType="CUTTER_CHOPPER"/>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </fillEffect>
        <animationNodes>
            <animationNode node="cutters" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="drum" rotSpeed="800" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear01" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear02" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear03" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear04" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear05" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear06" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear07" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear08" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear09" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear10" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear11" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear12" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear13" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear14" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear15" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear16" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear17" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear18" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear19" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear20" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear21" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear22" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear23" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear24" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear25" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear26" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear27" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear28" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear29" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear30" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear31" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear32" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear33" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear34" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear35" rotSpeed="-800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear36" rotSpeed="800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter01" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter02" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter03" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter04" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter05" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter06" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter07" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter08" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter09" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter10" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter11" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter12" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter13" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter14" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter15" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter16" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter17" rotSpeed="-2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="cutter18" rotSpeed="2500" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart01" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart02" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart03" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart04" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart05" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart06" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart07" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart08" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart09" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart10" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart11" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart12" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart13" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart14" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart15" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart16" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart17" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart18" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart19" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart20" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart21" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart22" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart23" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart24" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart25" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart26" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart27" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart28" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart29" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart30" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart31" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart32" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart33" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart34" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart35" rotSpeed="-1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rollPart36" rotSpeed="1500" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
        </animationNodes>
    </cutter>
    <turnOnVehicle turnedOnByAttacherVehicle="true"/>
    <dynamicMount forceLimitScale="1"/>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-4.8" maxX="4.8" minZ="-1.2" maxZ="0.2" yOffset="0.1"/>
    </foliageBending>
    <baseMaterial>
        <material name="C_mat" baseNode="c618_vis">
            <shaderParameter name="colorMat0" value="MASSEYFERGUSON_RED"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations price="500" useDefaultColors="true">
		<baseMaterialConfiguration name="KIRMIZI"                   color="MASSEYFERGUSON_RED"/>
		<baseMaterialConfiguration name="BEYAZ MAT"  	            color="SHARED_WHITE2" 		material="1" price="1"/>
		<baseMaterialConfiguration name="KREM RENGİ" 				color="KRONE_YELLOW1"		material="1" price="1"/>
		<baseMaterialConfiguration name="SİYAH MAT" 				color="SHARED_BLACK2" 		material="1" price="1"/>
		<baseMaterialConfiguration name="KIRMIZI MAT" 				color="CASEIH_RED1" 		material="1" price="1"/>
		<baseMaterialConfiguration name="MAVİ MAT" 					color="NEWHOLLAND_BLUE1" 	material="1" price="10"/>
		<baseMaterialConfiguration name="YEŞİL MAT" 				color="KRONE_GREEN1" 		material="1" price="00"/>
		<baseMaterialConfiguration name="SARI MAT" 					color="JOHNDEERE_YELLOW1"	material="1" price="00"/>
		<baseMaterialConfiguration name="TURUNCU MAT" 				color="STARA_ORANGE" 		material="1" price="10"/>
		
		<baseMaterialConfiguration name="BEYAZ METALİK"  	color="SHARED_WHITE2" 		material="3" price="30"/>
		<baseMaterialConfiguration name="ALTIN METALİK" 	color="KRONE_YELLOW1"		material="3" price="30"/>
		<baseMaterialConfiguration name="SİYAH METALİK"     color="SHARED_BLACK2" 		material="3" price="30"/>
		<baseMaterialConfiguration name="KIRMIZI METALİK"   color="CASEIH_RED1" 		material="3" price="00"/>
		<baseMaterialConfiguration name="MAVİ METALİK" 	    color="NEWHOLLAND_BLUE1" 	material="3" price="30"/>
		<baseMaterialConfiguration name="YEŞİL METALİK"     color="KRONE_GREEN1" 		material="3" price="30"/>
		<baseMaterialConfiguration name="SARI METALİK"      color="JOHNDEERE_YELLOW1"	material="3" price="30"/>
		<baseMaterialConfiguration name="TURUNCU METALİK"   color="STARA_ORANGE" 		material="3" price="00"/>
	
		<baseMaterialConfiguration name="KROM KAPLAMA" 	   color="SHARED_WHITE2"		material="2" price="00"/>
		<baseMaterialConfiguration name="ALTIN KAPLAMA"    color="KRONE_YELLOW1" 		material="2" price="00"/>
		<baseMaterialConfiguration name="SİYAH KROM"       color="SHARED_BLACK2" 		material="2" price="00"/>
		<baseMaterialConfiguration name="KIRMIZI KROM"     color="CASEIH_RED1" 		material="2" price="00"/>
		<baseMaterialConfiguration name="MAVİ KROM" 	   color="NEWHOLLAND_BLUE1" 	material="2" price="00"/>
		<baseMaterialConfiguration name="YEŞİL KROM"   	   color="KRONE_GREEN1" 		material="2" price="50"/>
		<baseMaterialConfiguration name="SARI KROM"        color="JOHNDEERE_YELLOW1"	material="2" price="00"/>
		<baseMaterialConfiguration name="TURUNCU KROM"     color="STARA_ORANGE" 		material="2" price="00"/>
		
		<baseMaterialConfiguration name="KRONE" 		color="KRONE_GREEN1" 		material="0" price="10"/>
		<baseMaterialConfiguration name="KRONE" 		color="KRONE_YELLOW1" 		material="0" price="00"/>
		<baseMaterialConfiguration name="KAHVERENGİ" 	color="SHARED_BROWN1" 		material="0" price="00"/>
		<baseMaterialConfiguration name="DEUTZ" 		color="DEUTZ_GREEN1" 		material="0" price="00"/>
		<baseMaterialConfiguration name="KOBALT" 		color="DFM_DARKBLUE1" 		material="0" price="10"/>
		<baseMaterialConfiguration name="TURKUAZ" 		color="KOMATSU_CYAN" 		material="0" price="00"/>
		<baseMaterialConfiguration name="NEWHOLLAND" 	color="NEWHOLLAND_YELLOW1" 	material="0" price="00"/>
		<baseMaterialConfiguration name="ROOTBEER" 		color="LELY_COPPER" 		material="3" price="35"/>
        <material name="C_mat" shaderParameter="colorMat0"/>
	</baseMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="c618_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="ptoLeft" node="0>0|0|1"/>
        <i3dMapping id="ptoRight" node="0>0|0|2"/>
        <i3dMapping id="heightNode" node="0>0|0|3"/>
        <i3dMapping id="ptoDetachNodeRight" node="0>0|0|4"/>
        <i3dMapping id="ptoDetachNodeLeft" node="0>0|0|5"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|6|0"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|6|0|0"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|6|1"/>
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|6|1|0"/>
        <i3dMapping id="turnLightRight" node="0>0|1|0|2"/>
        <i3dMapping id="turnLightLeft" node="0>0|1|0|3"/>
        <i3dMapping id="selfIllumBack" node="0>0|1|1|2"/>
        <i3dMapping id="drum" node="0>0|2|2"/>
        <i3dMapping id="cutters" node="0>0|2|3"/>
        <i3dMapping id="cutter01" node="0>0|2|4|0"/>
        <i3dMapping id="cutter02" node="0>0|2|4|1"/>
        <i3dMapping id="cutter03" node="0>0|2|4|2"/>
        <i3dMapping id="cutter04" node="0>0|2|4|3"/>
        <i3dMapping id="cutter05" node="0>0|2|4|4"/>
        <i3dMapping id="cutter06" node="0>0|2|4|5"/>
        <i3dMapping id="cutter07" node="0>0|2|4|6"/>
        <i3dMapping id="cutter08" node="0>0|2|4|7"/>
        <i3dMapping id="cutter09" node="0>0|2|4|8"/>
        <i3dMapping id="cutter10" node="0>0|2|4|9"/>
        <i3dMapping id="cutter11" node="0>0|2|4|10"/>
        <i3dMapping id="cutter12" node="0>0|2|4|11"/>
        <i3dMapping id="cutter13" node="0>0|2|4|12"/>
        <i3dMapping id="cutter14" node="0>0|2|4|13"/>
        <i3dMapping id="cutter15" node="0>0|2|4|14"/>
        <i3dMapping id="cutter16" node="0>0|2|4|15"/>
        <i3dMapping id="cutter17" node="0>0|2|4|16"/>
        <i3dMapping id="cutter18" node="0>0|2|4|17"/>
        <i3dMapping id="rollPart01" node="0>0|2|5|0"/>
        <i3dMapping id="rollPart02" node="0>0|2|5|1"/>
        <i3dMapping id="rollPart03" node="0>0|2|5|2"/>
        <i3dMapping id="rollPart04" node="0>0|2|5|3"/>
        <i3dMapping id="rollPart05" node="0>0|2|5|4"/>
        <i3dMapping id="rollPart06" node="0>0|2|5|5"/>
        <i3dMapping id="rollPart07" node="0>0|2|5|6"/>
        <i3dMapping id="rollPart08" node="0>0|2|5|7"/>
        <i3dMapping id="rollPart09" node="0>0|2|5|8"/>
        <i3dMapping id="rollPart10" node="0>0|2|5|9"/>
        <i3dMapping id="rollPart11" node="0>0|2|5|10"/>
        <i3dMapping id="rollPart12" node="0>0|2|5|11"/>
        <i3dMapping id="rollPart13" node="0>0|2|5|12"/>
        <i3dMapping id="rollPart14" node="0>0|2|5|13"/>
        <i3dMapping id="rollPart15" node="0>0|2|5|14"/>
        <i3dMapping id="rollPart16" node="0>0|2|5|15"/>
        <i3dMapping id="rollPart17" node="0>0|2|5|16"/>
        <i3dMapping id="rollPart18" node="0>0|2|5|17"/>
        <i3dMapping id="rollPart19" node="0>0|2|5|18"/>
        <i3dMapping id="rollPart20" node="0>0|2|5|19"/>
        <i3dMapping id="rollPart21" node="0>0|2|5|20"/>
        <i3dMapping id="rollPart22" node="0>0|2|5|21"/>
        <i3dMapping id="rollPart23" node="0>0|2|5|22"/>
        <i3dMapping id="rollPart24" node="0>0|2|5|23"/>
        <i3dMapping id="rollPart25" node="0>0|2|5|24"/>
        <i3dMapping id="rollPart26" node="0>0|2|5|25"/>
        <i3dMapping id="rollPart27" node="0>0|2|5|26"/>
        <i3dMapping id="rollPart28" node="0>0|2|5|27"/>
        <i3dMapping id="rollPart29" node="0>0|2|5|28"/>
        <i3dMapping id="rollPart30" node="0>0|2|5|29"/>
        <i3dMapping id="rollPart31" node="0>0|2|5|30"/>
        <i3dMapping id="rollPart32" node="0>0|2|5|31"/>
        <i3dMapping id="rollPart33" node="0>0|2|5|32"/>
        <i3dMapping id="rollPart34" node="0>0|2|5|33"/>
        <i3dMapping id="rollPart35" node="0>0|2|5|34"/>
        <i3dMapping id="rollPart36" node="0>0|2|5|35"/>
        <i3dMapping id="gear01" node="0>0|2|6|0"/>
        <i3dMapping id="gear02" node="0>0|2|6|1"/>
        <i3dMapping id="gear03" node="0>0|2|6|2"/>
        <i3dMapping id="gear04" node="0>0|2|6|3"/>
        <i3dMapping id="gear05" node="0>0|2|6|4"/>
        <i3dMapping id="gear06" node="0>0|2|6|5"/>
        <i3dMapping id="gear07" node="0>0|2|6|6"/>
        <i3dMapping id="gear08" node="0>0|2|6|7"/>
        <i3dMapping id="gear09" node="0>0|2|6|8"/>
        <i3dMapping id="gear10" node="0>0|2|6|9"/>
        <i3dMapping id="gear11" node="0>0|2|6|10"/>
        <i3dMapping id="gear12" node="0>0|2|6|11"/>
        <i3dMapping id="gear13" node="0>0|2|6|12"/>
        <i3dMapping id="gear14" node="0>0|2|6|13"/>
        <i3dMapping id="gear15" node="0>0|2|6|14"/>
        <i3dMapping id="gear16" node="0>0|2|6|15"/>
        <i3dMapping id="gear17" node="0>0|2|6|16"/>
        <i3dMapping id="gear18" node="0>0|2|6|17"/>
        <i3dMapping id="gear19" node="0>0|2|6|18"/>
        <i3dMapping id="gear20" node="0>0|2|6|19"/>
        <i3dMapping id="gear21" node="0>0|2|6|20"/>
        <i3dMapping id="gear22" node="0>0|2|6|21"/>
        <i3dMapping id="gear23" node="0>0|2|6|22"/>
        <i3dMapping id="gear24" node="0>0|2|6|23"/>
        <i3dMapping id="gear25" node="0>0|2|6|24"/>
        <i3dMapping id="gear26" node="0>0|2|6|25"/>
        <i3dMapping id="gear27" node="0>0|2|6|26"/>
        <i3dMapping id="gear28" node="0>0|2|6|27"/>
        <i3dMapping id="gear29" node="0>0|2|6|28"/>
        <i3dMapping id="gear30" node="0>0|2|6|29"/>
        <i3dMapping id="gear31" node="0>0|2|6|30"/>
        <i3dMapping id="gear32" node="0>0|2|6|31"/>
        <i3dMapping id="gear33" node="0>0|2|6|32"/>
        <i3dMapping id="gear34" node="0>0|2|6|33"/>
        <i3dMapping id="gear35" node="0>0|2|6|34"/>
        <i3dMapping id="gear36" node="0>0|2|6|35"/>
        <i3dMapping id="workAreaStart" node="0>0|3|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|3|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|3|2"/>
        <i3dMapping id="groundReferenceNode" node="0>0|3|3"/>
        <i3dMapping id="workAreaStrawStart" node="0>0|4|0"/>
        <i3dMapping id="workAreaStrawWidth" node="0>0|4|1"/>
        <i3dMapping id="workAreaStrawHeight" node="0>0|4|2"/>
        <i3dMapping id="smokeEmitter" node="0>0|5|0|0"/>
        <i3dMapping id="emitEffectParticles" node="0>0|5|0|1"/>
        <i3dMapping id="effectRight" node="0>0|5|0|2"/>
        <i3dMapping id="effectLeft" node="0>0|5|0|3"/>
        <i3dMapping id="effectCenter" node="0>0|5|0|4"/>
        <i3dMapping id="testAreaStart1" node="0>0|5|1|0"/>
        <i3dMapping id="testAreaWidth1" node="0>0|5|1|0|0"/>
        <i3dMapping id="testAreaHeight1" node="0>0|5|1|0|1"/>
        <i3dMapping id="testAreaStart2" node="0>0|5|1|1"/>
        <i3dMapping id="testAreaWidth2" node="0>0|5|1|1|0"/>
        <i3dMapping id="testAreaHeight2" node="0>0|5|1|1|1"/>
        <i3dMapping id="testAreaStart3" node="0>0|5|1|2"/>
        <i3dMapping id="testAreaWidth3" node="0>0|5|1|2|0"/>
        <i3dMapping id="testAreaHeight3" node="0>0|5|1|2|1"/>
        <i3dMapping id="testAreaStart4" node="0>0|5|1|3"/>
        <i3dMapping id="testAreaWidth4" node="0>0|5|1|3|0"/>
        <i3dMapping id="testAreaHeight4" node="0>0|5|1|3|1"/>
        <i3dMapping id="testAreaStart5" node="0>0|5|1|4"/>
        <i3dMapping id="testAreaWidth5" node="0>0|5|1|4|0"/>
        <i3dMapping id="testAreaHeight5" node="0>0|5|1|4|1"/>
        <i3dMapping id="testAreaStart6" node="0>0|5|1|5"/>
        <i3dMapping id="testAreaWidth6" node="0>0|5|1|5|0"/>
        <i3dMapping id="testAreaHeight6" node="0>0|5|1|5|1"/>
        <i3dMapping id="testAreaStart7" node="0>0|5|1|6"/>
        <i3dMapping id="testAreaWidth7" node="0>0|5|1|6|0"/>
        <i3dMapping id="testAreaHeight7" node="0>0|5|1|6|1"/>
        <i3dMapping id="testAreaStart8" node="0>0|5|1|7"/>
        <i3dMapping id="testAreaWidth8" node="0>0|5|1|7|0"/>
        <i3dMapping id="testAreaHeight8" node="0>0|5|1|7|1"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|6|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|6|0|2"/>
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|1|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>0|6|1|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>0|6|1|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|2"/>
    </i3dMappings>
</vehicle>
