<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="SXTipper">
    

    <storeData>
        <name>SX Tipper</name>
        <specs>
            <power>620</power>
            <maxSpeed>80</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_truck</function>
        </functions>
        <image>tipper_store.dds</image>
        <price>75000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>trucks</category>
        <vertexBufferMemoryUsage>5436132</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>908364</indexBufferMemoryUsage>
        <textureMemoryUsage>61604840</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
		<shopTranslationOffset>0 0 0</shopTranslationOffset>
		<shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_truck</typeDesc>
        <filename>Sx_tipper.i3d</filename>
        <size width="3.5" length="16" lengthOffset="-1"/>
        <components>
            <component centerOfMass="0 0.28 -0.3" solverIterationCount="10" mass="8535"/>
        </components>
        <schemaOverlay attacherJointPosition="0 5">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>

    <wheels>
		<wheelConfigurations>
			<wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG">
				<wheels autoRotateBackSpeed="2.2">
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="2.4" repr="Wheel_F_L" driveNode="FrontLeftAxle" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="50" damper="40" frictionScale="2"/>
					</wheel>
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="2.4" repr="wheel_F_R" driveNode="FrontRightAxle" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="50" damper="40" frictionScale="2"/>
					</wheel>
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="L1" driveNode="L1_Drive" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>

					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="R1" driveNode="R1_Drive.001" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>


					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="L2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="R2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="L3" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>
					<wheel filename="$data/shared/wheels/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="1.6" repr="R3" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="50" damper="40" frictionScale="1.9"/>
					</wheel>
				</wheels>
			</wheelConfiguration>

			<wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD">
				<wheels>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="man" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="2.4" repr="Wheel_F_L" driveNode="FrontLeftAxle" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="man" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="1" restLoad="2.4" repr="wheel_F_R" driveNode="FrontRightAxle" forcePointRatio="0.5" initialCompression="35" suspTravel="0.23" spring="28" damper="40" frictionScale="2"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="true" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="L1" driveNode="L1_Drive" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="42" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="false" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="R1" driveNode="R1_Drive.001" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="28" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="true" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="L2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="28" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="false" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="R2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="28" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="true" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="L3" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="28" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
					<wheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" isLeft="false" configId="dual" hasTireTracks="true" hasParticles="true">
						<physics rotSpeed="0" restLoad="1.6" repr="R3" forcePointRatio="0.5" initialCompression="15" suspTravel="0.23" spring="28" damper="40" frictionScale="1.9"/>
						<additionalWheel filename="$data/shared/wheels/lizard/implement/315_80R22_5.xml" configId="dualConnector" isLeft="false" offset="0.08"/>
					</wheel>
				</wheels>
				<objectChange node="L3" translationActive="1.15 0.45 -3.983"/>
				<objectChange node="R3" translationActive="-0.85 0.45 -3.983"/>
				<objectChange node="L2" translationActive="1.15 0.45 -2.586"/>
				<objectChange node="R2" translationActive="-0.85 0.45 -2.586"/>
				<objectChange node="L1" translationActive="1.15 0.45 -1.234"/>
				<objectChange node="R1" translationActive="-0.85 0.45 -1.234"/>
			</wheelConfiguration>
		</wheelConfigurations>

		<ackermannSteeringConfigurations>
			<ackermannSteering rotSpeed="40" rotMax="60" rotCenter="0 -3" />
		</ackermannSteeringConfigurations>

		<hubs>
			<color0>SHARED_BLACK2</color0>
			<color1>SHARED_GREY1</color1>			

			<hub linkNode="FrontLeftAxle" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/>
			<hub linkNode="FrontRightAxle" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/>
			<hub linkNode="L1_Drive" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/>
			<hub linkNode="R1_Drive.001" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/>
			<hub linkNode="L2" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/>
			<hub linkNode="R2" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/>
			<hub linkNode="L3" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="true" scale="0.33 0.33 0.33"/>
			<hub linkNode="R3" filename="$data/shared/wheels/hubs/hub_n10_13.xml" isLeft="false" scale="0.33 0.33 0.33"/>

		</hubs>
	</wheels>

    <lights>
	
	<sharedLight linkNode="worklightsRear1" node="0" lightTypes="1" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_02_back.xml" >
			<rotationNode name="rotationNode1" rotation="10 0 0" />
		</sharedLight>
		
		<sharedLight linkNode="worklightsRear2" node="0" lightTypes="1" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_02_back.xml" >
			<rotationNode name="rotationNode1" rotation="10 0 0" />
		</sharedLight>
       

        <realLights>
            <low>
                <light node="frontLightLow"         lightTypes="1" excludedLightTypes="2 3" />
                <light node="highBeamLow"           lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="1 2" excludedLightTypes="3" />
                <light node="highBeamHigh"          lightTypes="2"/>
                <light node="backLightsHigh1"       lightTypes="2"/>
				
				
				<light node="worklightsRear1L"     lightTypes="1" />
				<light node="worklightsRear2L"     lightTypes="1" />
				
                <brakeLight node="backLightsHigh1" />
                
				<turnLightLeft node="turnLightLeftFront" />
                <turnLightLeft node="turnLightLeftBack" />
                
				<turnLightRight node="turnLightRightFront" />
                <turnLightRight node="turnLightRightBack" />
                
				<reverseLight node="reverseLight" />
				
            </high>
        </realLights>
		
		 <states>
            <state lightTypes="0" />			
			<state lightTypes="0 2" />
			
        </states>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic" lightTypes="0 1 3"/>
            <defaultLight shaderNode="backlightStatic" lightTypes="0"/>
            <defaultLight shaderNode="dekolightStatic" lightTypes="0"/>
			<defaultLight shaderNode="dekolightStatic2" lightTypes="0"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightStaticLeft" />
			<turnLightLeft shaderNode="turnlightStaticLeft.001" />
            <turnLightRight shaderNode="turnlightStaticRight.001" />
			<turnLightRight shaderNode="turnlightStaticRight" />
			
			
        </turnLights>
		
		
		<beaconLights>
            <beaconLight node="beacon1" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
			<beaconLight node="beacon2" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml"/>
		</beaconLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" lightTypes="3" />
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic" />
			<reverseLight shaderNode="reverseLightStatic.001" />
        </reverseLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="0>" />
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>" />
        </sounds>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="interiorLightDecal" intensity="0.3" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <enterable isTabbable="true" >
        <enterReferenceNode node="SxHeavy_kipper" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="6" transMax="40" translation="0 0 11" rotation="-19 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="rightHand" />
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" />
        </characterNode>

       
        <mirrors>
            <mirror node="mirrorsDecal01" prio="1" />
            <mirror node="mirrorsDecal02" prio="2" />
            <mirror node="mirrorsDecal03" prio="1" />
            <mirror node="mirrorsDecal04" prio="2" />
        </mirrors>
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="195"  fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="300" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5" /> <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="3" wheelIndex2="4" /> <!-- back 1-2 -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="5" wheelIndex2="6" /> <!-- back 3-4 -->
					<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="7" wheelIndex2="8" /> <!-- back 3-4 -->                    
					<differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2" /> <!-- back -->
					<differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="3" differentialIndex2="4" /> <!-- back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
          <motorConfiguration name="Diesel" hp="500" price="0">
				<motor torqueScale="2.394" minRpm="850" maxRpm="2200" maxForwardSpeed="83" maxBackwardSpeed="22" brakeForce="9" lowBrakeForceScale="0.22" rotInertia="0.004788" lowBrakeForceSpeedLimit="1">
					<torque rpm="850" torque="0.9"/>
					<torque rpm="1000" torque="1"/>
					<torque rpm="1450" torque="1"/>
					<torque rpm="1900" torque="0.75"/>
					<torque rpm="2200" torque="0.63"/>
					<torque rpm="2500" torque="0.2"/>
				</motor>
				<transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
			</motorConfiguration>
			<motorConfiguration name="Extra Power" hp="875" price="7500">
				<motor torqueScale="2.594" minRpm="1000" maxRpm="2900" maxForwardSpeed="93" maxBackwardSpeed="22" brakeForce="10" lowBrakeForceScale="0.22" rotInertia="0.004788">
					<torque rpm="850" torque="0.95"/>
					<torque rpm="1000" torque="1.05"/>
					<torque rpm="1450" torque="1.05"/>
					<torque rpm="1900" torque="0.80"/>
					<torque rpm="2200" torque="0.98"/>
					<torque rpm="2500" torque="0.95"/>
					<torque rpm="2700" torque="1.05"/>
				</motor>
				<transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
			</motorConfiguration>

        </motorConfigurations>

        <animationNodes>
            <animationNode node="fan" rotSpeed="600" rotAxis="3" turnOnFadeTime="5" turnOffFadeTime="10" />
        </animationNodes>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle01" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0 0 0 1" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="40 0" xzRotationsForward="0 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100" />
            <exhaustEffect node="exhaustParticle02" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0 0 0 1" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="40 0" xzRotationsForward="0 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100" />
        </exhaustEffects>

        <sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_truck/lizard_truck.xml" />

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay"  minValueAnim="0" maxValueAnim="250" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay"  minValueAnim="0" maxValueAnim="4000" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay"  minValueAnim="0" maxValueAnim="160" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="axleTempDisplay"  minValueAnim="0" maxValueAnim="300" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="exhausTempDisplay"  minValueAnim="0" maxValueAnim="200" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="turboDisplay"  minValueAnim="1800" maxValueAnim="2000" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="0>" />
        </sounds>

        <steeringWheel node="stuur" indoorRotation="360" outdoorRotation="30" />
		
		<dashboards>
			<dashboard displayType="ROT" valueType="decelerationAxis" node="break" minRot="0 0 0" maxRot="45 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ROT" valueType="accelerationAxis" node="gas" minRot="0 0 0" maxRot="45 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
		</dashboards>

      
    </drivable>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1200">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="7500"/>
					<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="60000" >
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="2.2" endZ="-4" invert="false" fillUnitIndex="3" startPercentage="0"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	
	
	

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="3" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadInfo" width="1.5" length="1.0" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode>
                <refNode node="heightNode1" />
                <refNode node="heightNode2" />
                <node node="effectNodes" baseScale="1 1 1" transAxis="0 0 0" />
                <node node="effectParticle" baseScale="1 0.2 1" transAxis="0 0 0" scaleAxis="0 0.2 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>
	
	
	 <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="1"/>
                    </tipSide>
              
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
	
	
	 <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="3000" fillUnitIndex="3" unloadInfoIndex="3" >
            <info width="2.5" length="0.5" zOffset="0.2" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticle" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrain" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="-0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmoke" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>        
    </dischargeable>
	
	

	<attacherJoints comboDuration="2">
		<attacherJointConfigurations>
			<attacherJointConfiguration>
				<attacherJoint node="attachPoint1" jointType="trailer" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.57" upper="1.03" />
					<schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				<attacherJoint node="attachPoint1" jointType="trailerLow" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.57" upper="1.03" />
					<schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				<attacherJoint node="attachPoint2" jointType="trailerLow" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.57" upper="1.03" />
					<schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				<attacherJoint node="attachPoint2" jointType="trailer" lowerRotLimit="10 50 50" upperRotRotationOffset="0" allowsJointLimitMovement="false" comboTime="1">
					<distanceToGround lower="0.57" upper="1.03" />
					<schema position="1 0" rotation="0" invertX="false" />
				</attacherJoint>
				
			</attacherJointConfiguration>
		</attacherJointConfigurations>

        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>" />
        </sounds>
</attacherJoints>

    <honk>
        <sound template="HONK_TRAIN" linkNode="0>" />
    </honk>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <animations>
	
	
	
	
		
		<animation name="tipAnimationBack">
            <part node="sluitKlep"        startTime="0.0" endTime="0.8" startRot="0 0 0"   endRot="17 0 0" />
			<part node="coverRear"        startTime="0.8" endTime="2.5" startRot="0 0 0"   endRot="60 0 0" />
			<part node="kipbak"        startTime="0.8" endTime="2.5" startRot="20.195 0 0"   endRot="0 0 0" />
			<part node="effectNodes" startTime="0.8"   endTime="2.5"   startRot="0 0 0" endRot="20.195 0 0" />
        </animation>
	
        <animation name="wiperFrontAnimation">
			
			
			
			<part node="WiperLeftRot"  startTime="0.0" endTime="0.5" startRot="-90 0 -13.3560009" endRot="-90 -47.26877975 -13.35599995" />
			<part node="WiperLeft"  startTime="0.0" endTime="0.5" startRot="90 -13.3560009 0" endRot="90 -23.245924 0.00004483" />			
			
			
			<part node="WiperRightRot"  startTime="0.0" endTime="0.5" startRot="-90 0 -13.3560009" endRot="-90 -47.26877975 -13.35599995" />
			<part node="WiperRight"  startTime="0.0" endTime="0.5" startRot="90 -13.3560009 0" endRot="90 -23.245924 0.00004483" />
			</animation>
			
        <animation name="speedDisplay">
            <part node="speedNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 211" />
        </animation>
        <animation name="rpmDisplay">
            <part node="rpmNeedleRot" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 240" />
        </animation>
        <animation name="fuelDisplay">
            <part node="fuelNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180" />
        </animation>
        <animation name="tempDisplay">
            <part node="tempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180" />
        </animation>
        <animation name="axleTempDisplay">
            <part node="axleTempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180" />
        </animation>
        <animation name="exhausTempDisplay">
            <part node="axleTempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180" />
        </animation>
        <animation name="turboDisplay">
            <part node="turboNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180" />
        </animation>
		
		
		<animation name="toggleCover">            
			<part node="Left" startTime="0"    endTime="2" startRot="0 0 -1.56" endRot="0 0 -180" />
			<part node="coverLinks01"   startTime="0.6"    endTime="2" startRot="0 0 0" endRot="0 0 85" />
			<part node="Right" startTime="0"    endTime="2" startRot="0 0 -1.56" endRot="0 0 180" />
			<part node="coverRechts01"   startTime="0.6" endTime="2" startRot="0 0 0" endRot="0 0 -90" />
			<part node="containerPart_05_Rot" startTime="0"    endTime="1.5" startRot="0 0 0" endRot="-180 0 0" />
		</animation>
		
		
    </animations>
	
	  <cover>
        <coverConfigurations>
            <coverConfiguration openCoverWhileTipping="true" >
                <cover openAnimation="toggleCover" fillUnitIndices="3" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <cylindered>       
	
	<movingTools>
	  
	  <movingTool node="kipbak" playSound="true" >
                <dependentPart node="dualCylinders" />
                
                
            </movingTool>
	 
	 
		</movingTools>
		
		<movingParts>
	
	    <movingPart node="dualCylinders" referencePoint="volgpunt_cylinders" referenceFrame="volgpunt_cylinders" >
                <translatingPart node="Cylinder_1" />
                <translatingPart node="Cylinder_2" />
                <translatingPart node="Cylinder_3" />
                <translatingPart node="Cylinder_4" />
				<translatingPart node="Cylinder_5" />
				<translatingPart node="Cylinder_6" />
            </movingPart>
		</movingParts>
	
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>

    <suspensions>
        <suspension node="seat"              weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <ai>
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-5.4" maxZ="3.6" yOffset="0.6" />
    </foliageBending>

   <baseMaterial>
		<material name="truckL_mat" baseNode="truckL_vis">
			<shaderParameter name="colorMat0" material="2" value="GOLDHOFER_BLUE"/>
			<shaderParameter name="colorMat5" material="2" value="HEIZOMAT_WHITE"/>
		</material>

		<material name="tipbed" baseNode="Cube.023">
			<shaderParameter name="colorMat0" material="2" value="GOLDHOFER_BLUE"/>			
			<shaderParameter name="colorMat1" material="2" value="GOLDHOFER_BLUE"/>			
		</material>

	</baseMaterial>

	<baseMaterialConfigurations useDefaultColors="true" defaultColorIndex="0">
		<baseMaterialConfiguration color="GOLDHOFER_BLUE"/>	


		<material name="truckL_mat" shaderParameter="colorMat0" />
		<material name="tipbed" shaderParameter="colorMat0" />
		<material name="tipbed" shaderParameter="colorMat1" />


	</baseMaterialConfigurations>

	<designMaterialConfigurations price="1500" useDefaultColors="true" defaultColorIndex="0">

		<material name="truckL_mat" shaderParameter="colorMat5" />
	</designMaterialConfigurations>		
	
		 
	<connectionHoses>
		<target attacherJointIndices="1 2" type="airDoubleRed" node="airDoubleStorage" socket="air_red"/>
		<target attacherJointIndices="1 2" type="airDoubleYellow" node="airDoubleControl" socket="air_yellow"/>
		<target attacherJointIndices="1 2" type="electric" node="backElectric" socket="electric"/>
		<target attacherJointIndices="1 2" type="hydraulicIn" node="hydraulic01_in" socket="hydraulic01"/>
		<target attacherJointIndices="1 2" type="hydraulicOut" node="hydraulic01_out" socket="hydraulic01"/>
	</connectionHoses>
	 

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>


<i3dMappings>
  <i3dMapping id="SxHeavy_kipper" node="0>" />
  <i3dMapping id="movingParts" node="0>0" />
  <i3dMapping id="dualCylinders" node="0>0|0" />
  <i3dMapping id="Cylinder_1" node="0>0|0|0" />
  <i3dMapping id="Cylinder_2" node="0>0|0|0|0" />
  <i3dMapping id="Cylinder_3" node="0>0|0|0|0|0" />
  <i3dMapping id="Cylinder_4" node="0>0|0|0|0|0|0" />
  <i3dMapping id="Cylinder_5" node="0>0|0|0|0|0|0|0" />
  <i3dMapping id="Cylinder_6" node="0>0|0|0|0|0|0|0|0" />
  <i3dMapping id="kipbak" node="0>0|1" />
  <i3dMapping id="Cube.023" node="0>0|1|0" />
  <i3dMapping id="Cube.016" node="0>0|1|0|0" />
  <i3dMapping id="Cube.019" node="0>0|1|0|1" />
  <i3dMapping id="coverRear" node="0>0|1|0|1|0" />
  <i3dMapping id="containerPart_04" node="0>0|1|0|1|0|0" />
  <i3dMapping id="containerPart_05_Rot" node="0>0|1|0|1|0|0|0" />
  <i3dMapping id="containerPart_05" node="0>0|1|0|1|0|0|0|0" />
  <i3dMapping id="colli_deur" node="0>0|1|0|1|0|1" />
  <i3dMapping id="Cube.020" node="0>0|1|0|2" />
  <i3dMapping id="Left" node="0>0|1|0|3" />
  <i3dMapping id="coverLinksPart" node="0>0|1|0|3|0" />
  <i3dMapping id="coverLinks" node="0>0|1|0|3|0|0" />
  <i3dMapping id="coverLinks01" node="0>0|1|0|3|0|0|0" />
  <i3dMapping id="Right" node="0>0|1|0|4" />
  <i3dMapping id="coverRechtsPart" node="0>0|1|0|4|0" />
  <i3dMapping id="coverRechts" node="0>0|1|0|4|0|0" />
  <i3dMapping id="coverRechts01" node="0>0|1|0|4|0|0|0" />
  <i3dMapping id="Cylinder.001" node="0>0|1|1" />
  <i3dMapping id="sluitKlep" node="0>0|1|2" />
  <i3dMapping id="klep_sluiting.001" node="0>0|1|2|0" />
  <i3dMapping id="volgpunt_cylinders" node="0>0|1|3" />
  <i3dMapping id="ZijLichten" node="0>0|1|4" />
  <i3dMapping id="dekolightStatic2" node="0>0|1|4|0" />
  <i3dMapping id="dekolightStaticshaper" node="0>0|1|4|1" />
  <i3dMapping id="effect" node="0>0|1|5" />
  <i3dMapping id="effectNodes" node="0>0|1|5|0" />
  <i3dMapping id="effectGrain" node="0>0|1|5|0|0" />
  <i3dMapping id="effectSmoke" node="0>0|1|5|0|1" />
  <i3dMapping id="particleNode" node="0>0|1|5|1" />
  <i3dMapping id="effectParticle" node="0>0|1|5|1|0" />
  <i3dMapping id="fillUnit" node="0>0|1|6" />
  <i3dMapping id="fillVolume" node="0>0|1|6|0" />
  <i3dMapping id="unloadInfo" node="0>0|1|6|1" />
  <i3dMapping id="heightNodes" node="0>0|1|6|2" />
  <i3dMapping id="heightNode1" node="0>0|1|6|2|0" />
  <i3dMapping id="heightNode2" node="0>0|1|6|2|1" />
  <i3dMapping id="dischargeNode" node="0>0|1|6|3" />
  <i3dMapping id="exactFillRootNode" node="0>0|1|6|4" />
  <i3dMapping id="fillAutoAimTarget" node="0>0|1|6|5" />
  <i3dMapping id="fillVolumeUnloadInfo" node="0>0|1|6|6" />
  <i3dMapping id="hydraulicBodyRef" node="0>0|1|7" />
  <i3dMapping id="hydraulicBackDoorRefFrame" node="0>0|1|8" />
  <i3dMapping id="collisions" node="0>0|1|9" />
  <i3dMapping id="colli_L_R" node="0>0|1|9|0" />
  <i3dMapping id="camera" node="0>0|2" />
  <i3dMapping id="visuals_0" node="0>1" />
  <i3dMapping id="bull_bar_LP" node="0>1|0" />
  <i3dMapping id="fan" node="0>1|1" />
  <i3dMapping id="i-balk.1" node="0>1|2" />
  <i3dMapping id="i-balk.2" node="0>1|3" />
  <i3dMapping id="i-balk.3" node="0>1|4" />
  <i3dMapping id="i-balk.4" node="0>1|5" />
  <i3dMapping id="kip_as" node="0>1|6" />
  <i3dMapping id="rear_bull" node="0>1|7" />
  <i3dMapping id="screwsDecal_0" node="0>1|8" />
  <i3dMapping id="truckL_vis" node="0>1|9" />
  <i3dMapping id="wheels" node="0>1|9|0" />
  <i3dMapping id="Wheel_F_L" node="0>1|9|0|0" />
  <i3dMapping id="FrontLeftAxle" node="0>1|9|0|0|0" />
  <i3dMapping id="Wheel_F_L.001" node="0>1|9|0|0|1" />
  <i3dMapping id="wheel_F_R" node="0>1|9|0|1" />
  <i3dMapping id="FrontRightAxle" node="0>1|9|0|1|0" />
  <i3dMapping id="truckL_vis_001" node="0>1|9|0|1|1" />  
  <i3dMapping id="WiperLeft" node="0>1|9|1|0" />
  <i3dMapping id="WiperLeftRot" node="0>1|9|1" />
  <i3dMapping id="WiperRightRot" node="0>1|9|2" />
  <i3dMapping id="WiperRight" node="0>1|9|2|0" />
  <i3dMapping id="rightHand" node="0>1|9|3" />
  <i3dMapping id="truckM_vis.001" node="0>1|10" />
  <i3dMapping id="as" node="0>1|10|0" />
  <i3dMapping id="wielen" node="0>1|10|1" />
  <i3dMapping id="L1" node="0>1|10|1|0" />
  <i3dMapping id="L1_Drive" node="0>1|10|1|0|0" />
  <i3dMapping id="LF_Hub" node="0>1|10|1|0|0|0" />
  <i3dMapping id="L2" node="0>1|10|1|1" />
  <i3dMapping id="L3" node="0>1|10|1|2" />
  <i3dMapping id="R1" node="0>1|10|1|3" />
  <i3dMapping id="R1_Drive.001" node="0>1|10|1|3|0" />
  <i3dMapping id="R1_Hub" node="0>1|10|1|3|0|0" />
  <i3dMapping id="R2" node="0>1|10|1|4" />
  <i3dMapping id="R3" node="0>1|10|1|5" />
  <i3dMapping id="zijbescherming" node="0>1|11" />
  <i3dMapping id="Cube" node="0>1|11|0" />
  <i3dMapping id="Cube.002" node="0>1|11|1" />
  <i3dMapping id="reflectors" node="0>1|12" />
  <i3dMapping id="bigTriangle_0" node="0>1|12|0" />
  <i3dMapping id="screwDecal_0" node="0>1|12|0|0" />
  <i3dMapping id="bigTriangle_1" node="0>1|12|0|1" />
  <i3dMapping id="bigTriangle_2" node="0>1|12|1" />
  <i3dMapping id="screwDecal_1" node="0>1|12|1|0" />
  <i3dMapping id="bigTriangle_3" node="0>1|12|1|1" />
  <i3dMapping id="visuals_cab" node="0>2" />
  <i3dMapping id="interiorGlass" node="0>2|0" />
  <i3dMapping id="screwsDecal_1" node="0>2|1" />
  <i3dMapping id="tile" node="0>2|2" />
  <i3dMapping id="windows" node="0>2|3" />
  <i3dMapping id="interior_decalScrew" node="0>2|4" />
  <i3dMapping id="windows7" node="0>2|5" />
  <i3dMapping id="windows1" node="0>2|5|0" />
  <i3dMapping id="windows2" node="0>2|5|1" />
  <i3dMapping id="windows3" node="0>2|5|2" />
  <i3dMapping id="windows4" node="0>2|5|3" />
  <i3dMapping id="windows5" node="0>2|5|4" />
  <i3dMapping id="windows6" node="0>2|5|5" />
  <i3dMapping id="interior_decals3" node="0>2|6" />
  <i3dMapping id="interior" node="0>2|7" />
  <i3dMapping id="break" node="0>2|7|0" />
  <i3dMapping id="gas" node="0>2|7|1" />
  <i3dMapping id="alpha" node="0>2|8" />
  <i3dMapping id="steering_wheel_mcokup" node="0>2|9" />
  <i3dMapping id="transform" node="0>2|9|0" />
  <i3dMapping id="stuur" node="0>2|9|0|0" />
  <i3dMapping id="playerLeftHandTarget" node="0>2|9|0|0|0" />
  <i3dMapping id="interior_decals2" node="0>2|9|0|0|1" />
  <i3dMapping id="lights_0" node="0>3" />
  <i3dMapping id="defaultLights" node="0>3|0" />
  <i3dMapping id="frontLightLow" node="0>3|0|0" />
  <i3dMapping id="highBeamLow" node="0>3|0|1" />
  <i3dMapping id="frontLightHigh" node="0>3|0|2" />
  <i3dMapping id="frontLightHigh1" node="0>3|0|2|0" />
  <i3dMapping id="highBeamHigh" node="0>3|0|3" />
  <i3dMapping id="highBeamHigh1" node="0>3|0|3|0" />
  <i3dMapping id="turnLights" node="0>3|1" />
  <i3dMapping id="turnLightLeftBack" node="0>3|1|0" />
  <i3dMapping id="turnLightRightBack" node="0>3|1|1" />
  <i3dMapping id="turnLightLeftFront" node="0>3|1|2" />
  <i3dMapping id="turnLightLeftFront1" node="0>3|1|2|0" />
  <i3dMapping id="turnLightRightFront" node="0>3|1|3" />
  <i3dMapping id="turnLightRightFront1" node="0>3|1|3|0" />
  <i3dMapping id="backLights" node="0>3|2" />
  <i3dMapping id="backLightsHigh1" node="0>3|2|0" />
  <i3dMapping id="backLightsHigh2" node="0>3|2|0|0" />
  <i3dMapping id="reverseLights" node="0>3|3" />
  <i3dMapping id="reverseLight" node="0>3|3|0" />
  <i3dMapping id="reverseLight1" node="0>3|3|0|0" />
  <i3dMapping id="visuals_1" node="0>3|4" />
  <i3dMapping id="dekolightStatic" node="0>3|4|0" />
  <i3dMapping id="lights_1" node="0>3|4|1" />
  <i3dMapping id="lights.001" node="0>3|4|2" />
  <i3dMapping id="lightsGlassStatic" node="0>3|4|3" />
  <i3dMapping id="lightsGlassStatic.002" node="0>3|4|4" />
  <i3dMapping id="lightsGlassStatic.rear" node="0>3|4|5" />
  <i3dMapping id="staticLights" node="0>3|5" />
  <i3dMapping id="backlightStatic" node="0>3|5|0" />
  <i3dMapping id="frontlightStatic" node="0>3|5|1" />
  <i3dMapping id="reverseLightStatic.001" node="0>3|5|2" />
  <i3dMapping id="reverseLightStatic" node="0>3|5|3" />
  <i3dMapping id="turnlightStaticLeft" node="0>3|5|4" />
  <i3dMapping id="turnlightStaticRight.001" node="0>3|5|5" />
  <i3dMapping id="turnlightStaticLeft.001" node="0>3|5|6" />
  <i3dMapping id="turnlightStaticRight" node="0>3|5|7" />
  <i3dMapping id="worklights" node="0>3|6" />
  <i3dMapping id="worklightsRear1" node="0>3|6|0" />
  <i3dMapping id="worklightsRear1L" node="0>3|6|0|0" />
  <i3dMapping id="worklightsRear2" node="0>3|6|1" />
  <i3dMapping id="worklightsRear2L" node="0>3|6|1|0" />
  <i3dMapping id="beaconlights" node="0>3|7" />
  <i3dMapping id="beacon1" node="0>3|7|0" />
  <i3dMapping id="beacon2" node="0>3|7|1" />
  <i3dMapping id="cabinParts" node="0>4" />
  <i3dMapping id="seat" node="0>4|0" />
  <i3dMapping id="interior_decalScrew1" node="0>4|0|0" />
  <i3dMapping id="playerRoot" node="0>4|0|1" />
  <i3dMapping id="playerSkin" node="0>4|0|1|0" />
  <i3dMapping id="seatBone" node="0>4|0|2" />
  <i3dMapping id="interior_decalScrew2" node="0>4|0|3" />
  <i3dMapping id="dashbords" node="0>4|1" />
  <i3dMapping id="turboNeedleRot" node="0>4|1|0" />
  <i3dMapping id="turboNeedle" node="0>4|1|0|0" />
  <i3dMapping id="exhausTempNeedleRot" node="0>4|1|1" />
  <i3dMapping id="exhausTempNeedle" node="0>4|1|1|0" />
  <i3dMapping id="axleTempNeedleRot" node="0>4|1|2" />
  <i3dMapping id="axleTempNeedle" node="0>4|1|2|0" />
  <i3dMapping id="tempNeedleRot" node="0>4|1|3" />
  <i3dMapping id="tempNeedle" node="0>4|1|3|0" />
  <i3dMapping id="fuelNeedleRot" node="0>4|1|4" />
  <i3dMapping id="fuelNeedle" node="0>4|1|4|0" />
  <i3dMapping id="speedNeedleRot" node="0>4|1|5" />
  <i3dMapping id="speedNeedle" node="0>4|1|5|0" />
  <i3dMapping id="rpmNeedleRot" node="0>4|1|6" />
  <i3dMapping id="rpmNeedle" node="0>4|1|6|0" />
  <i3dMapping id="interiorLightDecal" node="0>4|1|7" />
  <i3dMapping id="playerRightFootTargetGasRef" node="0>4|2" />
  <i3dMapping id="playerRightFootTargetGas" node="0>4|3" />
  <i3dMapping id="playerLeftFootTarget" node="0>4|4" />
  <i3dMapping id="playerRightFootTarget" node="0>4|5" />
  <i3dMapping id="gasPedal" node="0>4|6" />
  <i3dMapping id="brakePedal" node="0>4|7" />
  <i3dMapping id="playerRightFootTargetBrake" node="0>4|7|0" />
  <!-- <i3dMapping id="wiper01Rot" node="0>4|8" /> -->
  <!-- <i3dMapping id="wiper01" node="0>4|8|0" /> -->
  <!-- <i3dMapping id="wiper02Rot" node="0>4|9" /> -->
  <!-- <i3dMapping id="wiper02" node="0>4|9|0" /> -->
  <i3dMapping id="exitPoint" node="0>5" />
  <i3dMapping id="cameras" node="0>6" />
  <i3dMapping id="outdoorCameraTarget" node="0>6|0" />
  <i3dMapping id="outdoorCamera1" node="0>6|0|0" />
  <i3dMapping id="indoorCamera1" node="0>6|1" />
  <i3dMapping id="cameraRaycastNode1" node="0>6|2" />
  <i3dMapping id="cameraRaycastNode2" node="0>6|3" />
  <i3dMapping id="cameraRaycastNode3" node="0>6|4" />
  <i3dMapping id="shadowFocusBox" node="0>6|5" />
  <i3dMapping id="ai" node="0>7" />
  <i3dMapping id="aiCollisionTrigger" node="0>7|0" />
  <i3dMapping id="exhaustParticles" node="0>8" />
  <i3dMapping id="exhaustParticle01" node="0>8|0" />
  <i3dMapping id="exhaustParticle02" node="0>8|1" />
  <i3dMapping id="mirrors" node="0>9" />
  <i3dMapping id="mirrorsDecal01" node="0>9|0" />
  <i3dMapping id="mirrorsDecal02" node="0>9|1" />
  <i3dMapping id="mirrorsDecal03" node="0>9|2" />
  <i3dMapping id="mirrorsDecal04" node="0>9|3" />
  <i3dMapping id="mirrorBG" node="0>9|4" />
  <i3dMapping id="dischargeNodeBack" node="0>10" />
  <i3dMapping id="atacherJoints" node="0>11" />
  <i3dMapping id="rear" node="0>11|0" />
  <i3dMapping id="framtechTDK1600_vis" node="0>11|0|0" />
  <i3dMapping id="attachPoint1" node="0>11|0|0|0" />
  <i3dMapping id="connectors" node="0>11|0|1" />
  <i3dMapping id="backElectric" node="0>11|0|1|0" />
  <i3dMapping id="cube_0" node="0>11|0|1|0|0" />
  <i3dMapping id="hydraulic01_in" node="0>11|0|1|1" />
  <i3dMapping id="cube_1" node="0>11|0|1|1|0" />
  <i3dMapping id="hydraulic01_out" node="0>11|0|1|2" />
  <i3dMapping id="cube_2" node="0>11|0|1|2|0" />
  <i3dMapping id="airDoubleStorage" node="0>11|0|1|3" />
  <i3dMapping id="cube_3" node="0>11|0|1|3|0" />
  <i3dMapping id="airDoubleControl" node="0>11|0|1|4" />
  <i3dMapping id="cube_4" node="0>11|0|1|4|0" />
  <i3dMapping id="front" node="0>11|1" />
  <i3dMapping id="attachPoint2" node="0>11|1|0" />
</i3dMappings>

</vehicle>
