<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Maschinenunterstand" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="textures/shelter_diffuse.dds" />
    <File fileId="3" filename="textures/shelter_specular.dds" />
    <File fileId="2" filename="textures/shelter_normal.dds" />
    <File fileId="11" filename="textures/lightAddon_normal.dds" />
    <File fileId="12" filename="textures/lightAddon_specular.dds" />
    <File fileId="10" filename="textures/lightAddon_diffuse.dds" />
    <File fileId="13" filename="$data/shared/window_diffuse.dds" />
    <File fileId="15" filename="$data/shared/window_specular.dds" />
    <File fileId="14" filename="$data/shared/default_normal.dds" />
    <File fileId="4" filename="$data/shaders/buildingShader.xml" />
    <File fileId="8" filename="$data/shared/mapDirt_diffuse.png" />
    <File fileId="7" filename="$data/shared/mapDirt_normal.png" />
    <File fileId="5" filename="$data/shared/mapMoss_diffuse.png" />
    <File fileId="6" filename="$data/shared/mapMoss_normal.png" />
    <File fileId="9" filename="textures/shelter_mask.dds" />
  </Files>

  <Materials>
    <Material name="mashineShelter_mat" materialId="1" cosPower="20" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="4">
      <Custommap name="mMossDiffuse" fileId="5"/>
      <Custommap name="mMossNormal" fileId="6"/>
      <Custommap name="mDirtNormal" fileId="7"/>
      <Custommap name="mDirtDiffuse" fileId="8"/>
      <Custommap name="mMaskMap" fileId="9"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="lightSet_mat" materialId="2" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
    </Material>
    <Material name="lightIllum" materialId="5" emissiveColor="0.5 0.5 0.5 1" cosPower="20" specularColor="0.5 0.5 0.5" ambientColor="1 1 1">
    </Material>
    <Material name="coll_mat" materialId="4" diffuseColor="0.5 0.5 0.5 0" specularColor="0 0 0" ambientColor="1 1 1">
    </Material>
    <Material name="window_mat" materialId="3" cosPower="20" specularColor="1 1 1" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="maschineShed.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="machine_Shelter" nodeId="1">
      <Shape name="machineShed_vis" translation="0 3.03188 -0.27674" shapeId="1" static="true" density="0" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="500" nodeId="2"/>
      <Shape name="lightAddon_vis" translation="0 2.67371 2.16144" shapeId="2" static="true" density="0" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="3"/>
      <Shape name="window" translation="0 2.42157 -4.75804" shapeId="3" static="true" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="4"/>
      <TransformGroup name="lights" translation="0 2.07516 2.34604" nodeId="5">
        <Shape name="trigger" translation="0 -1.0472 0.653963" shapeId="4" static="true" trigger="true" density="0" collisionMask="3145728" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="6">
          <Shape name="trigger1" translation="11.3444 0 0" shapeId="5" static="true" trigger="true" density="0" collisionMask="3145728" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="7"/>
        </Shape>
        <TransformGroup name="lightSwitch1" translation="-11.6986 -0.881975 0.861251" nodeId="8">
          <Shape name="lightSwitch" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="9"/>
        </TransformGroup>
        <TransformGroup name="lightSwitch2" translation="11.6986 -0.881975 0.861251" nodeId="10">
          <Shape name="lightSwitch" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="11"/>
        </TransformGroup>
        <TransformGroup name="illum" translation="-0.00833252 2.01244 -1.1772" nodeId="12">
          <Shape name="glass" translation="1.11022e-18 0.00858781 5.68434e-16" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="13"/>
          <Light name="spotLight1" translation="-7.99167 1.19007 -1.52588e-07" rotation="90 0 180" scale="1 1 1" type="spot" color="0.8 0.8 0.8" emitDiffuse="true" emitSpecular="true" decayRate="0" range="12" coneAngle="150" dropOff="3" clipDistance="100" nodeId="14"/>
          <Light name="spotLight2" translation="0.00833252 1.19007 -1.52588e-07" rotation="90 0 180" scale="1 1 1" type="spot" color="0.8 0.8 0.8" emitDiffuse="true" emitSpecular="true" decayRate="0" range="12" coneAngle="150" dropOff="3" clipDistance="100" nodeId="15"/>
          <Light name="spotLight3" translation="8.00833 1.19007 -1.52588e-07" rotation="90 0 180" scale="1 1 1" type="spot" color="0.8 0.8 0.8" emitDiffuse="true" emitSpecular="true" decayRate="0" range="12" coneAngle="150" dropOff="3" clipDistance="100" nodeId="16"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="clearArea" translation="0 -0.1 0" nodeId="17">
        <TransformGroup name="start" translation="-13 0.1 7" nodeId="18"/>
        <TransformGroup name="width" translation="-13 0.1 -6" nodeId="19"/>
        <TransformGroup name="height" translation="13 0.1 7" nodeId="20"/>
      </TransformGroup>
      <Shape name="tipCollusion" translation="12.175 0 -4.20102" shapeId="9" static="true" density="0" collisionMask="524288" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="1" nodeId="21"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
