<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="drivingParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.0.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="../fx_smoke6x6_01_diffuse.dds" relativePath="true"/>
    <File fileId="2" filename="../fx_smoke6x6_01_normal.dds" relativePath="true"/>
    <File fileId="3" filename="../../shaders/psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="106" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="fx_smoke01_mat" materialId="107" alphaBlending="true" customShaderId="3" customShaderVariation="SUBUV_MOVIE">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psPlayScale" value="30 60 1 0"/>
      <CustomParameter name="psColor" value="0.664 0.619 0.546 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="horseStepFastParticleSystem.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="1" lifespan="2500" maxCount="50" maxEmit="6" speed="0" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="0.06" spriteScaleY="0.06" spriteScaleXGain="0.002" spriteScaleYGain="0.002" blendFactor="0.1" blendInFactor="0" blendOutFactor="0" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.000349066" deltaRotateMax="0.000349066" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="123" name="emitter1" clipDistance="200" nodeId="122" materialIds="107" distanceBlending="false">
      <Shape shapeId="2" name="pPlaneShape2" rotation="15.6302 -0 0" scale="0.5 0.7 1" nodeId="123" materialIds="106" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
