<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tractor">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Massey Ferguson 20</en></name>
        <specs>
            <power>35</power>
            <maxSpeed>31</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_tractor</function>></functions>
        <image>vechicle/MF_20/store.dds</image>
        <price>15000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MASSEYFERGUSON</brand>
        <category>tractorsS</category>
        <vertexBufferMemoryUsage>3531128</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>578862</indexBufferMemoryUsage>
        <textureMemoryUsage>21321640</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tractor</typeDesc>
        <filename>vechicle/MF_20/massey_ferguson.i3d</filename>
        <size width="3.5" length="5"/>
        <components>
            <component centerOfMass="0 0.61 -0.1" solverIterationCount="20" mass="4262"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="2000"/>
            <joint component1="1" component2="2" node="frontAxisJoint" rotLimit="0 0 10" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 10" rotDriveRotation="0 0 0" rotDriveSpring="0 0 20" rotDriveDamping="0 0 10" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="2.0">
                    <wheel filename="vechicle/MF_20/wheels/400x19.xml" configId="rim1" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.7" repr="frontWheelLeftRepr" driveNode="frontWheelLeftDriveNode" forcePointRatio="0.5" initialCompression="25" suspTravel="0.19" spring="32" damper="30"/>
                    </wheel>
                    <wheel filename="vechicle/MF_20/wheels/400x19.xml" configId="rim1" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1.7" repr="frontWheelRightRepr" driveNode="frontWheelRightDriveNode" forcePointRatio="0.5" initialCompression="25" suspTravel="0.19" spring="32" damper="30"/>
                    </wheel>
                    <wheel filename="vechicle/MF_20/wheels/11_2x24.xml" configId="rim2" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="1.0" repr="backWheelLeft" forcePointRatio="0.5" initialCompression="15" suspTravel="0.21" spring="25" damper="30"/>
                    </wheel>
                    <wheel filename="vechicle/MF_20/wheels/11_2x24.xml" configId="rim2" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="1.0" repr="backWheelRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.21" spring="25" damper="30"/>
                    </wheel>
                    <foliageBendingModifier index="2" minX="-1.2" maxX="1.2"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="27" rotCenterWheel1="3" rotCenterWheel2="4"/>
            <ackermannSteering rotSpeed="40" rotMax="23" rotCenterWheel1="3" rotCenterWheel2="4"/>
            <ackermannSteering rotSpeed="40" rotMax="30" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <speedRotatingParts>
        <speedRotatingPart node="cardanBackPart" wheelIndex="1" wheelScale="3"/>
        <speedRotatingPart node="frontCardanPart" wheelIndex="1" wheelScale="3"/>
    </speedRotatingParts>
    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
        </states>
        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
                <light node="workLightBackLow" lightTypes="1"/>
                <light node="highBeamLow" lightTypes="3"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0" excludedLightTypes="3"/>
                <light node="workLightBackHigh" lightTypes="1"/>
                <light node="highBeamHigh" lightTypes="3"/>
                <light node="backLightsHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
            </high>
        </realLights>
        <defaultLights>
			<defaultLight shaderNode="defaultLights_staticLeft" lightTypes="0 3"/>
			<defaultLight shaderNode="defaultLights_staticRight" lightTypes="0 3"/>
            <defaultLight shaderNode="frontlightStaticRight" lightTypes="0 3"/>
			<defaultLight shaderNode="frontlightStaticfLeft" lightTypes="0 3"/>
			<defaultLight shaderNode="workLightBack_staticRight" lightTypes="1"/>
			<defaultLight shaderNode="workLightBack_staticLeft" lightTypes="1"/>
			<defaultLight shaderNode="backLights_staticRight" lightTypes="0"/>
			<defaultLight shaderNode="backLights_staticLeft" lightTypes="0"/>
        </defaultLights>
		<brakeLights>
			<brakeLight shaderNode="brakeLights_staticRight"/>
			<brakeLight shaderNode="brakeLights_staticLeft"/>
        </brakeLights>
		<turnLights>
            <turnLightLeft shaderNode="turnLeft_static"/>
            <turnLightRight shaderNode="turnRight_static"/>
			<turnLightLeft shaderNode="front_turnLeftStatic"/>
            <turnLightRight shaderNode="front_turnRightStatic"/>
        </turnLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="t_e_f_main_component1"/>
            <turnLight template="SWITCH_TURNLIGHT" linkNode="t_e_f_main_component1"/>
        </sounds>
        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="lightOnDecal" idleValue="0" intensity="0.5" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightLeft" node="turnLeftDecal" idleValue="0" intensity="0.5" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightRight" node="turnRightDecal" idleValue="0" intensity="0.5" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>
    <attacherJoints comboDuration="2">
        <attacherJoint node="attacherJointBack" upperRotationOffset="0.47" moveTime="2.5" comboTime="1">
            <distanceToGround lower="0.29" upper="1.12"/>
            <rotationNode node="attacherJointBackRot" lowerRotation="-21 0 0" upperRotation="30 0 0"/>
            <rotationNode2 node="attacherJointBackRot2"/>
            <bottomArm rotationNode="attacherJointBackArmBottom" translationNode="bottomLink" referenceNode="referencePointBackBottom" zScale="-1" startRotation="5 0 0"/>
            <topArm rotationNode="attacherJointBackArmTop" translationNode="attacherJointBackArmTopTrans" referenceNode="attacherJointBackArmTopRef" zScale="-1" toggleVisibility="false"/>
            <schema position="1 0" rotation="0" invertX="false"/>
            <objectChange node="3pois" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="3poi" visibilityActive="true" visibilityInactive="false"/>
        </attacherJoint>
        <attacherJoint node="trailerAttacherJointBackLow" rootNode="t_e_f_main_component1" jointType="trailer" lowerRotLimit="10 50 50" allowsJointLimitMovement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="t_e_f_main_component1"/>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="t_e_f_main_component1"/>
        </sounds>
    </attacherJoints>
	
    <powerTakeOffs>
        <output outputNode="pto" attacherJointIndices="1 2"/>
    </powerTakeOffs>
    <enterable isTabbable="true">
        <enterReferenceNode node="t_e_f_main_component1"/>
        <exitPoint node="exitPoint"/>
        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
        </characterNode>
        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1">
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal"/>
        </characterTargetNodeModifier>
    </enterable>
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="45" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="200" fillType="air" permanentConsumption="false" refillLitersPerSecond="250" refillCapacityPercentage="0.5"/>
                <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>
                    <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>
                    <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="25" hp="25" price="0">
                <motor torqueScale="0.635" minRpm="850" maxRpm="2500" maxForwardSpeed="30" maxBackwardSpeed="11" brakeForce="4" lowBrakeForceScale="0.22">
                    <torque rpm="850" torque="0.85"/>
                    <torque rpm="1100" torque="0.97"/>
                    <torque rpm="1298" torque="1"/>
                    <torque rpm="1584" torque="1"/>
                    <torque rpm="1892" torque="0.88"/>
                    <torque rpm="2200" torque="0.72"/>
                    <torque rpm="2700" torque="0.35"/>
                </motor>
                <transmission minForwardGearRatio="15" maxForwardGearRatio="270" minBackwardGearRatio="26" maxBackwardGearRatio="300"/>
            </motorConfiguration>
        </motorConfigurations>
        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.1 0.1 0.1 7" maxRpmColor="0.1 0.1 0.1 10" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="-180 0" xzRotationsForward="0 300" xzRotationsBackward="150 0" xzRotationsLeft="20 80" xzRotationsRight="40 -200"/>
        </exhaustEffects>
        <motorStartDuration>2500</motorStartDuration>
         <sounds externalSoundFile="vechicle/MF_20/sounds/internationalHarvester33.xml"/>
        <animationNodes>
            <animationNode node="engineFan" rotAxis="3" rotSpeed="1200" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>
        <dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="2500" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" groups="MOTOR_ACTIVE"/>
        </dashboards>
       
    </motorized>
    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="t_e_f_main_component1"/>
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50"/>
        <dashboards>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
    <animations>
        <animation name="rpmDisplay">
            <part node="rpmNeedle" startTime="0.0" endTime="1.0" startRot="0 -5 0" endRot="0 -255 0"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="fuelNeedle" startTime="0.0" endTime="1.0" startRot="0 -41 0" endRot="0 8.5 0"/>
        </animation>
        <animation name="tempDisplay">
            <part node="tempNeedle" startTime="0.0" endTime="1.0" startRot="0 17 0" endRot="0 -20 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="attacherJointBackArmBottom">
                <dependentPart node="bottomLinkTopArm"/>
                <dependentPart node="bottomLinkLeftChain"/>
                <dependentPart node="bottomLinkRightChain"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="bottomLinkTopArm" referencePoint="bottomLinkTopArmPartRef" localReferencePoint="bottomLinkTopArmPart" referenceFrame="bottomLinkTopArmRefFrame">
                <dependentPart node="bottomLinkTopArmPart"/>
                <dependentPart node="bottomLinkTopArmHydraulic"/>
            </movingPart>
            <movingPart node="bottomLinkTopArmPart" referencePoint="bottomLinkTopArmPartRef" referenceFrame="bottomLinkTopArmPartRef"/>
            <movingPart node="bottomLinkTopArmHydraulic" referencePoint="bottomLinkTopArmHydraulicRef" referenceFrame="bottomLinkTopArmHydraulicRef">
                <translatingPart node="bottomLinkTopArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="bottomLinkLeftChain" referencePoint="bottomLinkLeftChainRef" referenceFrame="bottomLinkLeftChainRef"/>
            <movingPart node="bottomLinkRightChain" referencePoint="bottomLinkRightChainRef" referenceFrame="bottomLinkRightChainRef"/>
            <movingPart node="steeringBarRight" referencePoint="steeringBarRefRight" referenceFrame="steeringBarRefRight" isActiveDirty="true" TranslationZ="true"/>
			<movingPart node="steeringBar1Right" referencePoint="steeringBar1RefRight" referenceFrame="steeringBarRefRight" isActiveDirty="true" TranslationY="true"/>/>
			<movingPart node="steeringBar1Left" referencePoint="steeringBar1RefLeft" referenceFrame="steeringBarRefLeft" isActiveDirty="true" TranslationY="true"/>/>
            <movingPart node="steeringBarLeft" referencePoint="steeringBarRefLeft" referenceFrame="steeringBarRefLeft" isActiveDirty="true" TranslationZ="true"/>
            <movingPart node="attacherJointBackArmTopScale" referencePoint="attacherJointBackArmTopScaleRef" referenceFrame="attacherJointBackArmTopScaleRef" isActiveDirty="true" scaleZ="true"/>
            <movingPart node="cardanMiddlePart" referencePoint="cardanMiddlePartRef" referenceFrame="cardanMiddlePartRef" isActiveDirty="true"/>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="t_e_f_main_component1"/>
        </sounds>
    </cylindered>
    <suspensions>
        <suspension node="seat" weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
    </suspensions>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="40">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="2000"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <honk>
        <sound template="HONK_FENDT511C" linkNode="t_e_f_main_component1"/>
    </honk>
    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="startingDecal" idleValue="0" intensity="0.5" groups="MOTOR_STARTING"/>
        </default>
    </dashboard>
    <ai>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.0" maxX="1.0" minZ="-2.0" maxZ="2.25" yOffset="0.6"/>
        <bendingNode minX="-1.0" maxX="1.0" minZ="-2.0" maxZ="-0.3" yOffset="0.6"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="t_e_f_main_component1" node="0>"/>
        <i3dMapping id="t_e_f_20_vis" node="0>0"/>
        <i3dMapping id="frontAxisJoint" node="0>0|0|0"/>
        <i3dMapping id="backWheelLeft" node="0>0|0|1"/>
        <i3dMapping id="backWheelRight" node="0>0|0|2"/>
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0"/>
        <i3dMapping id="outdoorCamera" node="0>0|1|0|0"/>
        <i3dMapping id="indoorCamera" node="0>0|1|1"/>
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2"/>
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3"/>
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4"/>
        <i3dMapping id="shadowFocusBox" node="0>0|1|5"/>
        <i3dMapping id="frontLightLow" node="0>0|2|1|0"/>
        <i3dMapping id="highBeamLow" node="0>0|2|1|1"/>
        <i3dMapping id="frontLightHigh" node="0>0|2|1|2"/>
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3"/>
        <i3dMapping id="workLightBackHigh" node="0>0|2|2|0"/>
        <i3dMapping id="workLightBackLow" node="0>0|2|2|1"/>
        <i3dMapping id="backLightsHigh" node="0>0|2|3|0"/>
        <i3dMapping id="turnLightLeftFront" node="0>0|2|4|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|2|4|0|0"/>
        <i3dMapping id="turnLightRightFront" node="0>0|2|4|1"/>
        <i3dMapping id="turnLightRightBack" node="0>0|2|4|1|0"/>
        <i3dMapping id="exitPoint" node="0>0|3"/>
        <i3dMapping id="steeringWheel" node="0>0|4|0"/>
        <i3dMapping id="playerLeftHandTarget" node="0>0|4|0|0"/>
        <i3dMapping id="playerRightHandTarget" node="0>0|4|0|1"/>
        <i3dMapping id="attacherJointBackRot" node="0>0|5|0|0"/>
        <i3dMapping id="attacherJointBackRot2" node="0>0|5|0|0|0"/>
        <i3dMapping id="attacherJointBack" node="0>0|5|0|0|0|0"/>
        <i3dMapping id="attacherJointBackArmBottom" node="0>0|5|0|1"/>
        <i3dMapping id="bottomLink" node="0>0|5|0|1|0"/>
        <i3dMapping id="referencePointBackBottom" node="0>0|5|0|1|0|0"/>
        <i3dMapping id="bottomLinkTopArmPartRef" node="0>0|5|0|1|0|1"/>
        <i3dMapping id="bottomLinkLeftChainRef" node="0>0|5|0|1|0|2"/>
        <i3dMapping id="bottomLinkRightChainRef" node="0>0|5|0|1|0|3"/>
        <i3dMapping id="attacherJointBackArmTop" node="0>0|5|0|2"/>
        <i3dMapping id="attacherJointBackArmTopTrans" node="0>0|5|0|2|0"/>
        <i3dMapping id="attacherJointBackArmTopRef" node="0>0|5|0|2|0|0"/>
        <i3dMapping id="attacherJointBackArmTopScale" node="0>0|5|0|2|0|1"/>
        <i3dMapping id="attacherJointBackArmTopScaleRef" node="0>0|5|0|2|1"/>
        <i3dMapping id="trailerAttacherJointBack" node="0>0|5|1|0"/>
        <i3dMapping id="pto" node="0>0|5|2|0"/>
        <i3dMapping id="seat" node="0>0|6|0"/>
        <i3dMapping id="playerSkin" node="0>0|6|0|0"/>
        <i3dMapping id="playerLeftFootTarget" node="0>0|6|1"/>
        <i3dMapping id="playerRightFootTarget" node="0>0|6|2"/>
        <i3dMapping id="playerRightFootTargetGas" node="0>0|6|4|1"/>
        <i3dMapping id="brakePedal" node="0>0|6|4|2"/>
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|6|4|2|0"/>
        <i3dMapping id="clutchPedal" node="0>0|6|4|3"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|7|0"/>
        <i3dMapping id="exhaustParticle" node="0>0|8"/>
        <i3dMapping id="bottomLinkTopArm" node="0>0|9|0"/>
        <i3dMapping id="bottomLinkTopArmPart" node="0>0|9|0|0"/>
        <i3dMapping id="bottomLinkTopArmHydraulicRef" node="0>0|9|0|1"/>
        <i3dMapping id="bottomLinkTopArmHydraulic" node="0>0|9|1"/>
        <i3dMapping id="bottomLinkTopArmHydraulicPunch" node="0>0|9|1|0"/>
        <i3dMapping id="bottomLinkLeftChain" node="0>0|9|2"/>
        <i3dMapping id="bottomLinkRightChain" node="0>0|9|3"/>
        <i3dMapping id="engineFan" node="0>0|9|4"/>
        <i3dMapping id="cardanBackPart" node="0>0|9|5|0"/>
        <i3dMapping id="cardanMiddlePart" node="0>0|9|5|1"/>
        <i3dMapping id="bottomLinkTopArmRefFrame" node="0>0|9|6"/>
        <i3dMapping id="fuelNeedle" node="0>0|10|0|0"/>
        <i3dMapping id="tempNeedle" node="0>0|10|1|0"/>
        <i3dMapping id="rpmNeedle" node="0>0|10|2|0"/>
        <i3dMapping id="startingDecal" node="0>0|10|3"/>
        <i3dMapping id="lightOnDecal" node="0>0|10|4"/>
        <i3dMapping id="turnLeftDecal" node="0>0|10|5"/>
        <i3dMapping id="turnRightDecal" node="0>0|10|6"/>
        <i3dMapping id="frontWheelLeftRepr" node="1>0|0"/>
        <i3dMapping id="frontWheelLeftDriveNode" node="1>0|0|0"/>
        <i3dMapping id="steeringBarRefRight" node="0>0|11|5"/>
        <i3dMapping id="frontWheelRightRepr" node="1>0|1"/>
        <i3dMapping id="frontWheelRightDriveNode" node="1>0|1|0"/>
        <i3dMapping id="steeringBarRight" node="1>0|1|1"/>
        <i3dMapping id="frontCardanPart" node="1>0|2|0"/>
        <i3dMapping id="cardanMiddlePartRef" node="1>0|2|0|0"/>
        <i3dMapping id="steeringBarRefLeft" node="0>0|11|6"/>
        <i3dMapping id="steeringBarLeft" node="1>0|0|2"/>
		<i3dMapping id="steeringBar1Right" node="1>0|3|0"/>
		<i3dMapping id="steeringBar1RefRight" node="0>0|11|7"/>
		<i3dMapping id="steeringBar1Left" node="1>0|3|1"/>
		<i3dMapping id="steeringBar1RefLeft" node="00>0|11|8"/>
		<i3dMapping id="steeringBar2RefRight" node="1>0|1|3"/>
		<i3dMapping id="frontlightStaticRight" node="0>0|2|0|0|0|0"/>
		<i3dMapping id="frontlightStaticfLeft" node="0>0|2|0|1|0|0"/>
		<i3dMapping id="workLightBack_staticRight" node="0>0|2|0|2|0|0"/>
		<i3dMapping id="workLightBack_staticLeft" node="0>0|2|0|3|0|0"/>
		<i3dMapping id="brakeLights_staticRight" node="0>0|2|0|4|0|0"/>
		<i3dMapping id="backLights_staticRight" node="0>0|2|0|4|0|1"/>
		<i3dMapping id="brakeLights_staticLeft" node="0>0|2|0|5|0|0"/>
		<i3dMapping id="backLights_staticLeft" node="0>0|2|0|5|0|1"/>
		<i3dMapping id="turnLeft_static" node="0>0|2|0|5|0|2"/>
        <i3dMapping id="turnRight_static" node="0>0|2|0|4|0|2"/>
		<i3dMapping id="defaultLights_staticLeft" node="0>0|2|0|6|2"/>
		<i3dMapping id="defaultLights_staticRight" node="0>0|2|0|7|2"/>
		<i3dMapping id="front_turnLeftStatic" node="0>0|2|0|6|1"/>
		<i3dMapping id="front_turnRightStatic" node="0>0|2|0|7|1"/>
		<i3dMapping id="trailerAttacherJointBackLow" node="0>0|5|1|0" />
		<i3dMapping id="3pois" node="0>0|5|0|2|0|2" />
		<i3dMapping id="3poi" node="0>0|5|0|2|2" />
    </i3dMappings>
</vehicle>
