<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map width="2048" height="2048" imageFilename="giantsIsland09/pda_map.dds" >
    <filename>giantsIsland09.i3d</filename>
    <shop filename="$data/store/ui/shop.xml" />
    <colorGrading filename="giantsIsland09_colorGrading.xml" />
    <sounds filename="giantsIsland09_sound.xml" />
    <environment filename="giantsIsland09_environment.xml" />
    <wildlife filename="$dataS/character/wildlifeSpawner.xml" />
    <helpline filename="$dataS/helpLine.xml" />
    <gameplayHints filename="$dataS/gameplayHints.xml" />
    <husbandryAnimals filename="$dataS/character/husbandryAnimals.xml" />
    <husbandryFood filename="$dataS/character/husbandryFoodDefinition.xml" />
    <animalNames filename="$dataS/character/animalNames.xml" />
    <transportMissions filename="giantsIsland09_transportMissions.xml" />
    <missionVehicles filename="$dataS/missionVehicles.xml" />
    <vertexBufferMemoryUsage>10503316</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>1081636</indexBufferMemoryUsage>
    <textureMemoryUsage>174278142</textureMemoryUsage>
    <culling xzOffset="600" />
    <densityMap revision="1" />
    <terrainLodTexture revision="1" />
    <splitShapes revision="1" />
    <tipCollision revision="1" />

    <hotspots>
        <hotspot name="Shop" fullName="$l10n_map_shop" imageUVs="264 8 240 240" xMapPos="-512" zMapPos="-292" blinking="false" persistent="false" showName="true"  hidable="true" renderLast="false" category="CATEGORY_TRIGGERS"/>
    </hotspots>

    <additionalFiles>
        <additionalFile filename="$data/shared/materialHolders/tensionBeltMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/glowEffectMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/mapTargetMarker.i3d" />
        <additionalFile filename="$data/particleSystems/particle_materialHolder.i3d" />
        <additionalFile filename="$data/particleSystems/effect_materialHolder.i3d" />
        <additionalFile filename="$data/particleSystems/cutterEffect_materialHolder.i3d" />
        <additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
    </additionalFiles>

    <groundTypeMappings>    
        <groundTypeMapping type="dirt"       layer="GRAVEL" />
        <groundTypeMapping type="asphalt"      layer="ASPHALT" />
        <groundTypeMapping type="gravel"       layer="GRAVEL" />
        <groundTypeMapping type="grass"        layer="GRASS"   paintableFoliageId="1" />
        <groundTypeMapping type="grass_town"        layer="GRASS_DRY" />
        <groundTypeMapping type="sand"         layer="SAND_ROUGH" />
        <groundTypeMapping type="cobblestones" layer="COBBLESTONE" />
        <groundTypeMapping type="rock"         layer="GRANITE_ROCK" />
    </groundTypeMappings>
    
    <paintableFoliages>
        <paintableFoliage id="1" layerName="grass" firstDensityMapChannel="0" numDensityMapChannels="4" value="2"  />
    </paintableFoliages>
	
    <npcs filename="giantsIsland09_npcs.xml" />
    <farmlands filename="giantsIsland09_farmlands.xml" />

</map>
