<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="carFillable">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Pickup Rodeo OFF Road</name>
        <specs>
            <power>300</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>vechicle/PickUp/storeOFF.png</image>
        <price>35000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>cars</category>
        <vertexBufferMemoryUsage>1027564</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>198588</indexBufferMemoryUsage>
        <textureMemoryUsage>22457560</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>vechicle/PickUp/lizardPickupRodeoOFFR.i3d</filename>
        <size width="2.8" length="6"/>
        <components count="1">
            <component centerOfMass="0 0.8 0" solverIterationCount="10" mass="3250" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontLeft"  radius="0.393"  mass="1" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.8" spring="17" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.6" repr="wheelFrontRight" radius="0.393" mass="1" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.8" spring="17" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackLeft"   radius="0.393" mass="1" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.9" spring="17" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.6" repr="wheelBackRight"  radius="0.393" mass="1" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.9" spring="17" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="42" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        
	<sharedLight linkNode="worklight01"          filename="vechicle/PickUp/hellaWorkingLightSquare_02_custom.xml" />
        <sharedLight linkNode="worklight02"          filename="vechicle/PickUp/hellaWorkingLightSquare_02_custom.xml" />
        <sharedLight linkNode="worklight03"          filename="vechicle/PickUp/hellaWorkingLightSquare_02_custom.xml" />
        <sharedLight linkNode="worklight04"          filename="vechicle/PickUp/hellaWorkingLightSquare_02_custom.xml" />
        
	<states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"     lightTypes="0"/>
            </low>
            <high>
                <light node="frontLightHigh"    lightTypes="0"/>
                <light node="highBeamHigh"      lightTypes="1"/>
		<light node="worklightsHigh"      lightTypes="1"/>
                <light node="backLightsHigh1"   lightTypes="0 3"/>
                <light node="cabinLight"   lightTypes="0 3"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightFront" />
                <turnLightRight node="turnLightRightBack" />
		<reverseLight node="reverseLightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontLight" lightTypes="0 3" />
            <defaultLight shaderNode="backLight" lightTypes="0 3" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backLight" lightTypes="0 3" />
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLight" />
        </reverseLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightLeft" />
            <turnLightRight shaderNode="turnlightRight" />
        </turnLights>

        <beaconLights>
            <beaconLight node="beaconLightLeft" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml" />
            <beaconLight node="beaconLightRight" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml" />
        </beaconLights>

        <sounds>
            <switchLight template="SWITCH_01"  />
            <turnLight template="SWITCH_TURNLIGHT"  />
        </sounds>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="cabinDecalsLight" intensity="1" lightTypes="0" groups="MOTOR_ACTIVE"/>
	    <dashboard displayType="EMITTER" valueType="lightState" node="speed_indicator" intensity="1.5" lightTypes="0" groups="MOTOR_ACTIVE"/>
	    <dashboard displayType="EMITTER" valueType="lightState" node="fuel_indicator" intensity="1.5" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <enterable isTabbable="true" >
        <enterReferenceNode node="pickupRodeo_main_component1"/>
        <exitPoint node="exitPoint"/>

        <cameras count="2">
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"  shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <mirrors>
            <mirror node="mirror01" prio="1" />
            <mirror node="mirror02" prio="1" />
            <mirror node="mirror03" prio="1" />
        </mirrors>

        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot"  targetNode="player_leftFoot" />
            <target ikChain="rightArm"  targetNode="rightArm" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="leftArm" poseId="wideFingers"/>
        </characterNode>

        <characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1" >
            <state node="player_rightFootGas"   referenceNode="gasPedal"/>
            <state node="player_rightFootBrake" referenceNode="brakePedal"/>
        </characterTargetNodeModifier>
    </enterable>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
            <schema position="1 0" rotation="0" invertX="false"/>
            <attachSound template="ATTACH_01" linkNode="0>" />
        </attacherJoint>
        <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
            <schema position="1 0" rotation="0" invertX="false"/>
            <attachSound template="ATTACH_01" linkNode="0>" />
        </attacherJoint>
    </attacherJoints>

     <connectionHoses>
        <target attacherJointIndices="1 2" type="electric" node="electricBack" socket="electric"/>
    </connectionHoses>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="540" />

        <dashboards>
            <dashboard displayType="ROT"     valueType="accelerationAxis" node="gasPedal"   minRot="0 0 0" maxRot="-20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="loadingBarFuel" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="65" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="Pickup Rodeo" hp="300" price="0">
                <motor torqueScale="1.32" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="1.5" lowBrakeForceScale="0.22">
                    <torque rpm="1000" torque="1.3"/>
                    <torque rpm="2400" torque="1.7"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="50" minBackwardGearRatio="40" maxBackwardGearRatio="100" />
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticleLeft" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25" />
            <exhaustEffect node="exhaustParticleRight" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25" />
        </exhaustEffects>
        <dashboards>
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="140"  groups="MOTOR_ACTIVE"/>
        </dashboards>

       <sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_pickup_1978/lizard_pickup_1978.xml" />
    </motorized>

    <animations>
        <animation name="backDoor">
            <part node="backDoor" startTime="0.2" endTime="1" startRot="0 0 0" endRot="-100 0 0"/>
        </animation>
        <animation name="speedDisplay">
            <part node="speed_indicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 260"/>
        </animation>
        <animation name="loadingBarFuel">
            <part node="fuel_indicator" startTime="0" endTime="1" startRot="0 0 -50" endRot="0 0 50"/>
        </animation>
        <animation name="wiperFrontAnimation">
            <part node="wiper01"  startTime="0" endTime="0.6" startRot="51.646 3.819 9.562" endRot="92.996 38.415 99.566" />
            <part node="wiper01"  startTime="0.6" endTime="1.2" startRot="92.996 38.415 99.566" endRot="51.646 3.819 9.562" />
            <part node="wiper02"  startTime="0" endTime="0.6" startRot="52.429 10.012 9.401" endRot="102.393 36.951 106.746" />
            <part node="wiper02"  startTime="0.6" endTime="1.2" startRot="102.393 36.951 106.746" endRot="52.429 10.012 9.401" />
        </animation>
    </animations>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <foldable>
        <foldingParts>
            <foldingPart animationName="backDoor" speedScale="1" />
        </foldingParts>
    </foldable>

    <cylindered>
        <movingTools>
            <movingTool node="backDoor" playSound="true"/>
            <movingTool node="doorRight" playSound="true">
                <controls axis="AXIS_DOOR" invertAxis="true" mouseSpeedFactor="0.5" iconName="TOP_DOOR_ROTATE" />
                <rotation rotSpeed="40" rotAcceleration="160" rotMax="60" rotMin="0" rotationAxis="2" />
            </movingTool>
            <movingTool node="doorLeft" playSound="true">
                <controls axis="AXIS_DOOR_2" invertAxis="true" mouseSpeedFactor="0.5" iconName="TOP_DOOR_ROTATE" />
                <rotation rotSpeed="40" rotAcceleration="160" rotMax="0" rotMin="-60" rotationAxis="2" />
            </movingTool>
        </movingTools>

        <sounds>
            <hydraulic template="PICKUP_TRUNK" linkNode="pickupRodeo_main_component1"/>
        </sounds>
    </cylindered>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai>
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <honk>
        <sound template="HONK_PICKUP" />
    </honk>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" />
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-2.8" maxZ="2.8" yOffset="0" />
    </foliageBending>

    <baseMaterial>
        <material name="mainBody_mat" baseNode="vis1">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
	<material name="backLightFrame_mat" baseNode="backLightFrame">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="3">
        <material name="mainBody_mat" shaderParameter="colorMat0" />
	<material name="backLightFrame_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
		
    <designConfigurations>
        <designConfiguration name="Deffult" price="0" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|1" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|2" visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
        <designConfiguration name="Roof Lights" price="3000" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>15|1" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|2" visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
         <designConfiguration name="Beacon" price="3000" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>15|2" visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
             <designConfiguration name="Beacon RoofLights" price="3000" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="true" visibilityInactive="False"/>
            <objectChange node="0>15|1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>15|2" visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
          <designConfiguration name="Winch" price="3000" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|1" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="0>15|2" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
       <designConfiguration name="Roof Lights Beacon Winch" price="9000" icon="$dataS2/menu/hud/configurations/config_edition.png">
            <objectChange node="0>15|0" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>15|1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="0>15|2" visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="pickupRodeo_main_component1" node="0>" />
        <i3dMapping id="vis1" node="0>16|3" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|1" />
        <i3dMapping id="wheelFrontRight" node="0>0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|3" />
        <i3dMapping id="frontLightHigh" node="0>2|1" />
        <i3dMapping id="highBeamHigh" node="0>2|2" />
        <i3dMapping id="turnLightRightBack" node="0>2|3" />
        <i3dMapping id="turnLightRightFront" node="0>2|4" />
        <i3dMapping id="turnLightLeftBack" node="0>2|5" />
        <i3dMapping id="turnLightLeftFront" node="0>2|6" />
        <i3dMapping id="backLightsHigh1" node="0>2|7" />
        <i3dMapping id="reverseLightBack" node="0>2|9" />
        <i3dMapping id="worklightsHigh" node="0>2|10|0" />
        <i3dMapping id="frontLightLow" node="0>2|8" />
        <i3dMapping id="reverseLight" node="0>2|0|5" />
        <i3dMapping id="frontLight" node="0>2|0|8" />
        <i3dMapping id="turnlightRight" node="0>2|0|6" />
        <i3dMapping id="turnlightLeft" node="0>2|0|7" />
        <i3dMapping id="backLight" node="0>2|0|4" />
        <i3dMapping id="worklight01" node="0>15|0|0|0" />
        <i3dMapping id="worklight02" node="0>15|0|0|1" />
        <i3dMapping id="worklight03" node="0>15|0|0|2" />
        <i3dMapping id="worklight04" node="0>15|0|0|3" />
        <i3dMapping id="beaconLightLeft" node="0>15|1|0|0" />
        <i3dMapping id="beaconLightRight" node="0>15|1|0|1" />
        <i3dMapping id="realWorkLights" node="0>2|10" />
        <i3dMapping id="cabinLight" node="0>2|11" />
        <i3dMapping id="outdoorCameraTarget" node="0>1|0" />
        <i3dMapping id="outdoorCamera1" node="0>1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>1|4" />
        <i3dMapping id="shadowFocusBox" node="0>1|5" />
        <i3dMapping id="steeringWheel" node="0>4|0" />
        <i3dMapping id="leftArm" node="0>4|0|0|0" />
        <i3dMapping id="rightArm" node="0>4|0|0|1" />
        <i3dMapping id="player_skin" node="0>7|0" />
        <i3dMapping id="player_rightFoot" node="0>7|1" />
        <i3dMapping id="player_leftFoot" node="0>7|2" />
        <i3dMapping id="exitPoint" node="0>3" />
        <i3dMapping id="mirror01" node="0>13|0" />
        <i3dMapping id="mirror02" node="0>10|1|2" />
        <i3dMapping id="mirror03" node="0>10|2|2" />
        <i3dMapping id="tensionBelts" node="0>14" />
        <i3dMapping id="tensionBeltStart1" node="0>14|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>14|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>14|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>14|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>14|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>14|2|0" />
        <i3dMapping id="beltActivationTrigger" node="0>14|3" />
        <i3dMapping id="exhaustParticleLeft" node="0>9|0" />
        <i3dMapping id="exhaustParticleRight" node="0>9|1" />
        <i3dMapping id="trailerAttacherJointBack" node="0>6|0" />
        <i3dMapping id="electricBack" node="0>6|1" />
        <i3dMapping id="cabinDecalsLight" node="0>16|2" />
        <i3dMapping id="fuel_indicator" node="0>12|1|0" />
        <i3dMapping id="speed_indicator" node="0>12|0|0" />
        <i3dMapping id="gasPedal" node="0>5|0" />
        <i3dMapping id="player_rightFootGas" node="0>5|0|0" />
        <i3dMapping id="brakePedal" node="0>5|1" />
        <i3dMapping id="player_rightFootBrake" node="0>5|1|0" />
        <i3dMapping id="backDoor" node="0>10|0" />
        <i3dMapping id="backLightFrame" node="0>16|7" />
        <i3dMapping id="aiCollisionTrigger" node="0>8|0" />
        <i3dMapping id="roofbarWorklights" node="0>15|1" />
        <i3dMapping id="roofbarBeaconlights" node="0>15|2" />
        <i3dMapping id="doorLeft" node="0>10|1" />
        <i3dMapping id="doorRight" node="0>10|2" />
        <i3dMapping id="wiper01" node="0>11|0" />
        <i3dMapping id="wiper02" node="0>11|1" />
    </i3dMappings>
</vehicle>
