<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="pallet">
    <storeData>
        <name>250</name>
        <functions>
            <function>$l10n_function_barrel</function>
        </functions>
        <specs>
            <capacity>250</capacity>
            <fillTypes>diesel</fillTypes>
        </specs>
        <image>DieselMod/store_barrel250.dds</image>
        <price>325</price>
        <allowLeasing>false</allowLeasing>
        <canBeSold>false</canBeSold>
        <financeCategory>OTHER</financeCategory>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>pallets</category>
        <vertexBufferMemoryUsage>10816</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1956</indexBufferMemoryUsage>
        <textureMemoryUsage>1398256</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <filename>DieselMod/barrel250.i3d</filename>
        <size width="1" length="1.5" lengthOffset="0"/>
        <input allowed="false"/>
        <canBeReset>true</canBeReset>
        <components>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="180"/>
        </components>
    </base>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="DIESEL" capacity="250" startFillType="DIESEL" startFillLevel="250">
                        <fillRootNode node="0>"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="10"/>
    
    <dischargeable requiresTipOcclusionArea="false"/>
    <tensionBeltObject>
        <meshNodes>
            <meshNode node="barrel_vis"/>
        </meshNodes>
    </tensionBeltObject>
    
    <designConfigurations>
        <designConfiguration name="$l10n_configuration_barrelUsed" price="0">
            <objectChange node="barrel_vis" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="barrelDirt_vis"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_barrelNew" price="25">
            <objectChange node="barrel_vis" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="barrelDirt_vis"  visibilityActive="false" visibilityInactive="true"/>
        </designConfiguration>
    </designConfigurations>
    
    <i3dMappings>
        <i3dMapping id="fillTrigger" node="0>0|1"/>
        <i3dMapping id="barrel_vis" node="0>1|0"/>
        <i3dMapping id="barrelDirt_vis" node="0>1|1"/>
    </i3dMappings>
</vehicle>
