<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="farmUS" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
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    <File fileId="24" filename="$data/shared/window02_diffuse.png"/>
    <File fileId="26" filename="$data/shared/window02_specular.png"/>
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      <Texture fileId="33"/>
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    <Material name="firewoodStackSet_mat" materialId="7">
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    <Material name="floodLightGlass_mat" materialId="10" alphaBlending="true" customShaderId="14">
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      <CustomParameter name="lightControl" value="1 1 1 1"/>
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    <Material name="publicBenchSet_mat" materialId="15">
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      <Glossmap fileId="50"/>
    </Material>
    <Material name="window02_mat" materialId="11" alphaBlending="true">
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="26"/>
    </Material>
    <Material name="bgaPropsDecals_mat" materialId="12" customShaderId="29">
      <Texture fileId="27"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="28"/>
    </Material>
    <Material name="buildingWindows_mat" materialId="5" customShaderId="14">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mEmissiveMap" fileId="15"/>
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    </Material>
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      <Custommap name="mGradientMap" fileId="10"/>
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  </Shapes>


  <Dynamics>
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</i3D>
