<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="sandCastle" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="Farm_tut_Truck_DM.dds"/>
    <File fileId="2" filename="Farm_tut_Truck_NM.dds"/>
    <File fileId="3" filename="Farm_tut_Truck_SM.dds"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="Truck" materialId="19">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="oldCar0.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="old" nodeId="9">
      <Shape shapeId="1" name="truck_wreck" static="true" clipDistance="300" nodeId="22" materialIds="19" castsShadows="true" receiveShadows="true"/>
      <TransformGroup name="areas" nodeId="11">
        <TransformGroup name="start" translation="-1.5 0 -1.5" nodeId="12">
          <TransformGroup name="width" translation="3 0 0" nodeId="13"/>
          <TransformGroup name="height" translation="0 0 3" nodeId="14"/>
        </TransformGroup>
      </TransformGroup>
      <Shape shapeId="2" name="tipBlocker" visibility="false" static="true" collisionMask="524288" nodeId="15" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
    </TransformGroup>
    <Light name="light" translation="-6.09418 4.81242 -12.324" rotation="156.543 -20.5683 180" nodeId="16" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
