<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="map02" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="../textures/silage01_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="UnnamedMaterial" materialId="4" diffuseColor="1 1 1 1">
    </Material>
    <Material name="material192" materialId="5">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="silageSilo09.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="grassSilage01" static="true" clipDistance="350" nodeId="11" materialIds="5" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="interactionTrigger" static="true" trigger="true" collisionMask="15736832" nodeId="12" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      <TransformGroup name="bunkerArea" nodeId="13">
        <TransformGroup name="Start" translation="3.3 0 8.2" nodeId="14"/>
        <TransformGroup name="Width" translation="-3.3 0 8.2" nodeId="15"/>
        <TransformGroup name="Height" translation="3.3 0 -8" nodeId="16"/>
      </TransformGroup>
      <TransformGroup name="ClearArea" nodeId="17">
        <TransformGroup name="Start" translation="3.6 0 8.5" nodeId="18"/>
        <TransformGroup name="Width" translation="-3.6 0 8.5" nodeId="19"/>
        <TransformGroup name="Height" translation="3.6 0 -8.5" nodeId="20"/>
      </TransformGroup>
      <TransformGroup name="LevelingArea" nodeId="21">
        <TransformGroup name="Start" translation="3.6 0 8.5" nodeId="22"/>
        <TransformGroup name="Width" translation="-3.6 0 8.5" nodeId="23"/>
        <TransformGroup name="Height" translation="3.6 0 -8.5" nodeId="24"/>
      </TransformGroup>
      <Shape shapeId="3" name="cube" static="true" collisionMask="524288" nodeId="25" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true" distanceBlending="false"/>
      <Shape shapeId="4" name="cube" rotation="0 180 0" static="true" collisionMask="524288" nodeId="26" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true" distanceBlending="false"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="11">
      <Attribute name="collisionHeight" type="float" value="3"/>
    </UserAttribute>
    <UserAttribute nodeId="25">
      <Attribute name="collisionHeight" type="float" value="4"/>
    </UserAttribute>
    <UserAttribute nodeId="26">
      <Attribute name="collisionHeight" type="float" value="4"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
