<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_shopItem_verkaufshausl_grossHKF</name>
        <functions>
            <function>$l10n_function_verkaufshausl_grossHKF</function>
        </functions>
        <image>store/store_verkaufshausl_grossKF.png</image>
        <price>5000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FARMINGFIVE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>907840</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>98406</indexBufferMemoryUsage>
        <textureMemoryUsage>28885944</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>sellingStation</placeableType>
    <filename>verkaufshausl_grossKF.i3d</filename>
    <placement testSizeX="2" testSizeZ="2" sizeX="1" sizeZ="1" useRandomYRotation="false" useManualYRotation="true" />
	
	<animatedObjects>
		<!--SchildWerbung-->
		<animatedObject saveId="SchildBienenVAGKF" >
            <animation duration="1">
                <part node="1|1|2|1"> <!--SchildBienen-->
					<keyFrame time="0" visibility="false" />
					<keyFrame time="0.5" visibility="false" />
					<keyFrame time="1" visibility="true" />
				</part><part node="1|1|2|2"> <!--SchildSortiment-->
					<keyFrame time="0" visibility="true" />
					<keyFrame time="0.5" visibility="true" />
					<keyFrame time="1" visibility="false" />
				</part>
            </animation>
            <controls triggerNode="1|1|3" posAction="ACTIVATE_HANDTOOL" posText="action_Werbung"/>
            <sounds>
                <moving file="sounds/chalk.ogg" loops="0" linkNode="1|1|2|1" volume="8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/chalk.ogg" linkNode="1|1|2|1" volume="8" radius="25" innerRadius="3" />
                <negEnd file="sounds/chalk.ogg" linkNode="1|1|2|1" volume="8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="TuerVAGKF" >
            <animation duration="1">
                <part node="1|1|1">
					<keyFrame time="0" rotation="0 90 0" />
					<keyFrame time="0.28" rotation="0 90 0" />
					<keyFrame time="1" rotation="0 210 0"/>
				</part>
				<part node="1|1|1|0">
					<keyFrame time="0" rotation="0 0 0" />
					<keyFrame time="0.14" rotation="33 0 0" />
					<keyFrame time="0.28" rotation="0 0 0"/>
				</part>
            </animation>
            <controls triggerNode="1|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving file="sounds/LittleDoor_2sec.ogg" loops="0" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.ogg" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_opened.ogg" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="LichtVAGKF" >
            <animation duration="0.25">
				<part node="1|3|1|1">	<!-- rotate the switch -->
					<keyFrame time="0.00" rotation="0 0 7.5" />
					<keyFrame time="1.00" rotation="0 0 -7.5" />
				</part>
				<part node="1|3|1|1|1">	<!-- small light on lightswitch-->
					<keyFrame time="0.50" visibility="false" />
					<keyFrame time="0.50" visibility="true" />
				</part>
				<part node="1|3|2|0">	<!-- activate the lamp -->
					<keyFrame time="0.50" visibility="false" />
					<keyFrame time="0.50" visibility="true" />
				</part>
			</animation>
            <controls triggerNode="1|3|1|0" posAction="ACTIVATE_HANDTOOL" posText="LichtAn" negText="LichtAus" />
            <sounds>
                <moving file="sounds/click_1sec.ogg" loops="0" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="sounds/click_1sec.ogg" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="sounds/click_1sec.ogg" linkNode="1|1|1" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>
	
	<dayNightObjects>
        <dayNightObject node="1|3|3|0" visibleDay="false" visibleNight="true" /> <!--Neonroehre-->
        <dayNightObject node="1|3|4|0" visibleDay="false" visibleNight="true" /> <!--Neonroehre-->
        <dayNightObject node="1|3|5|0" visibleDay="false" visibleNight="true" /> <!--Neonroehre-->
        <dayNightObject node="1|3|6|0" visibleDay="false" visibleNight="true" /> <!--Neonroehre-->
        <dayNightObject node="1|3|0|0|0" visibleDay="false" visibleNight="true" /> <!--Flutlicht-->
    </dayNightObjects>
	
	<sellingStation stationName="Verkaufshaeusl-Gross-Green" appearsOnPDA="true" storageRadius="0" litersForFullPriceDrop="2500" fullPriceRecoverHours="24"  hotspotTextOffset="0px 36px">
        <unloadTrigger exactFillRootNode="0|0|0|0|0" baleTriggerNode="0|0|0|0|1"/>
		<fillType name="egg"              priceScale="1.4" supportsGreatDemand="true" disablePriceDrop="false" />
        <fillType name="milk"             priceScale="1.4" supportsGreatDemand="true" disablePriceDrop="false" />
        <fillType name="potato"             priceScale="1.4" supportsGreatDemand="true" disablePriceDrop="false" />
        <fillType name="soybean"             priceScale="1.4" supportsGreatDemand="true" disablePriceDrop="false" />
    </sellingStation>
	
	<seasons>        
        <admirers>            
            <snowAdmirer node="3" minimumLevel="1"/>        
        </admirers>      
        <maskAreas>
            <maskArea startNode="2|0" widthNode="2|0|0" heightNode="2|0|1" />
        </maskAreas>  
    </seasons>
	
	<clearAreas>
        <clearArea startNode="2|0" widthNode="2|0|0" heightNode="2|0|1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20" >
        <levelAreas>
            <levelArea startNode="2|0" widthNode="2|0|0" heightNode="2|0|1" groundType="gravel"/>
        </levelAreas>
    </leveling>
    <tipOcclusionUpdateArea sizeX="25" sizeZ="25" />
</placeable>

