<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_shopItem_mashineryShelter</name>
		<functions>
            <function>$l10n_function_mashineryShelter</function>
        </functions>
        <image>store_mashineryShelter.png</image>
        <price>48000</price>
		
        <dailyUpkeep>20</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FNBHaltec</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>1003204</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>165294</indexBufferMemoryUsage>
        <textureMemoryUsage>17048424</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>Shelter.i3d</filename>
    <placement testSizeX="35.5" testSizeZ="25" sizeX="36" sizeZ="25.5" useRandomYRotation="false" useManualYRotation="true" />

	<clearAreas>
        <clearArea startNode="1|3|0" widthNode="1|3|1" heightNode="1|3|2"/>
    </clearAreas>
	
    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20" >
        <levelAreas>
            <levelArea startNode="1|3|0" widthNode="1|3|1" heightNode="1|3|2" groundType="asphalt"/>
        </levelAreas>
    </leveling>
	
    <animatedObjects>
	<!-- Doors -->
        <animatedObject saveId="Rolldoor" >
            <animation duration="3">
                <part node="0|0|0">
                <keyFrame time="0" translation="14.35 2.5 10.021" />
                <keyFrame time="1" translation="9.68 2.5 10.021" />
                </part>
            </animation>
            <controls triggerNode="0|0|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|1" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|1" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|1" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>	
	
	<seasons>
        <maskAreas>
            <maskArea startNode="1|2|0" widthNode="1|2|1" heightNode="1|2|2" />
        </maskAreas>
    </seasons>

    <tipOcclusionUpdateArea sizeX="36" sizeZ="25.5" />
</placeable>