<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_shopItem_mashineryShed</name>
		<functions>
            <function>$l10n_function_mashineryShed</function>
        </functions>
        <image>store_mashineryShed.png</image>
        <price>43000</price>
		
        <dailyUpkeep>20</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FNBHaltec</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>1057616</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>163206</indexBufferMemoryUsage>
        <textureMemoryUsage>22023528</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>mashineryShed.i3d</filename>
    <placement testSizeX="12.5" testSizeZ="28.5" sizeX="13" sizeZ="29" useRandomYRotation="false" useManualYRotation="true" />

	<clearAreas>
        <clearArea startNode="0|4|0" widthNode="0|4|1" heightNode="0|4|2"/>
    </clearAreas>
	
    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20" >
        <levelAreas>
            <levelArea startNode="0|4|0" widthNode="0|4|1" heightNode="0|4|2" groundType="asphalt"/>
        </levelAreas>
    </leveling>
	
    <animatedObjects>
	<!-- Doors -->
        <animatedObject saveId="door01" >
            <animation duration="3">
                <part node="0|0|5|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|5|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|5|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|5|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|5|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|5|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="door02" >
            <animation duration="3">
                <part node="0|0|4|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|4|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|4|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|4|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|4|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|4|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="door03" >
            <animation duration="3">
                <part node="0|0|3|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|3|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|3|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="door04" >
            <animation duration="3">
                <part node="0|0|2|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|2|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|2|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="door05" >
            <animation duration="3">
                <part node="0|0|1|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|1|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="door06" >
            <animation duration="3">
                <part node="0|0|0|1">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 110 0" />
                </part>
				<part node="0|0|0|2">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -110 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|0|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="gate01" >
            <animation duration="4">
                <part node="0|0|6|1|0">
                <keyFrame time="0" rotation="0 0 0" />
                <keyFrame time="0.25" rotation="30 0 0" />
				<keyFrame time="0.5" rotation="0 0 0" />
                </part>
				<part node="0|0|6|1">
                <keyFrame time="0.5" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -160 0" />
                </part>
            </animation>
            <controls triggerNode="0|0|6|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|6|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|6|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|6|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>	
	
	<seasons>
        <maskAreas>
            <maskArea startNode="0|5|0" widthNode="0|5|1" heightNode="0|5|2" />
        </maskAreas>
    </seasons>

    <tipOcclusionUpdateArea sizeX="12.5" sizeZ="28.5" />
</placeable>