<?xml version="1.0" encoding="iso-8859-1"?>

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    <File fileId="4" filename="detailArray_specular.dds"/>
    <File fileId="12" filename="hub009_diffuse.png"/>
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    <File fileId="8" filename="rim001_normal.png"/>
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    <File fileId="13" filename="specular.dds"/>
    <File fileId="3" filename="vehicleShader.xml"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
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    <Material name="hub009_mat" materialId="9" customShaderId="3">
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      <CustomParameter name="RDT" value="1 1 8 4"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="widthAndDiam" value="40 40 0 0"/>
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  </Materials>


  <Shapes externalShapesFile="jumelageAr.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      </Shape>
      <Shape shapeId="1" name="shape" scale="0.8 0.905 0.905" clipDistance="300" nodeId="30" materialIds="10" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="jante2" rotation="0 180 0" scale="0.62 0.98 0.98" clipDistance="800" nodeId="31" materialIds="5" castsShadows="true" receiveShadows="true">
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    <Light name="light" rotation="-40 0 -30" nodeId="39" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
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</i3D>
