<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="R34_TM800" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
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    <File fileId="3" filename="agriBib2_specular.png"/>
    <File fileId="7" filename="detailArray_diffuse.dds"/>
    <File fileId="6" filename="detailArray_normal.dds"/>
    <File fileId="5" filename="detailArray_specular.dds"/>
    <File fileId="13" filename="hub009_diffuse.png"/>
    <File fileId="8" filename="rim001_diffuse.dds"/>
    <File fileId="9" filename="rim001_normal.png"/>
    <File fileId="11" filename="rim003_diffuse.png"/>
    <File fileId="12" filename="rim003_normal.png"/>
    <File fileId="10" filename="specular.dds"/>
    <File fileId="4" filename="vehicleShader.xml"/>
  </Files>


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    <Material name="rim001_mat" materialId="5" customShaderId="4" customShaderVariation="RIM">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <Custommap name="mArraySpecular" fileId="5"/>
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      <Custommap name="mArrayDiffuse" fileId="7"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="widthAndDiam" value="40 40 0 0"/>
    </Material>
    <Material name="hub009_mat" materialId="4" customShaderId="4">
      <Texture fileId="13"/>
      <Glossmap fileId="10"/>
      <Custommap name="mArraySpecular" fileId="5"/>
      <Custommap name="mArrayNormal" fileId="6"/>
      <Custommap name="mArrayDiffuse" fileId="7"/>
      <CustomParameter name="RDT" value="1 1 8 4"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="rim003_mat" materialId="6" customShaderId="4" customShaderVariation="RIM">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="10"/>
      <Custommap name="mArraySpecular" fileId="5"/>
      <Custommap name="mArrayNormal" fileId="6"/>
      <Custommap name="mArrayDiffuse" fileId="7"/>
      <CustomParameter name="RDT" value="1 1 14 14"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="widthAndDiam" value="39.4 39.4 0 0"/>
    </Material>
    <Material name="agriBib2_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mArraySpecular" fileId="5"/>
      <Custommap name="mArrayNormal" fileId="6"/>
      <Custommap name="mArrayDiffuse" fileId="7"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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  <Shapes externalShapesFile="R34_TM800_M.i3d.shapes">
  </Shapes>


  <Dynamics>
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  <Scene>
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      <Shape shapeId="1" name="shape" scale="1.6 1.14 1.14" clipDistance="300" nodeId="18" materialIds="7" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="jante2" rotation="0 180 0" scale="0.35 0.85 0.85" clipDistance="800" nodeId="19" materialIds="5" castsShadows="true" receiveShadows="true">
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        </Shape>
      </Shape>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="22" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
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</i3D>
