<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="8" filename="Front.png"/>
    <File fileId="2" filename="TM100_normal.png"/>
    <File fileId="3" filename="TM100_specular.png"/>
    <File fileId="12" filename="Vooras.png"/>
    <File fileId="7" filename="detailArray_diffuse.png"/>
    <File fileId="6" filename="detailArray_normal.png"/>
    <File fileId="5" filename="detailArray_specular.png"/>
    <File fileId="9" filename="normal.dds"/>
    <File fileId="4" filename="shaders/vehicleShader.xml"/>
    <File fileId="10" filename="specular.dds"/>
    <File fileId="11" filename="vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="Material #130" materialId="5" customShaderId="11">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Vooras:Vooras:AxlePistSG1" materialId="4" customShaderId="11">
      <Texture fileId="12"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="TM100_mat" materialId="23" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mArraySpecular" fileId="5"/>
      <Custommap name="mArrayNormal" fileId="6"/>
      <Custommap name="mArrayDiffuse" fileId="7"/>
      <CustomParameter name="RDT" value="1 1 20 10"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.497 -0.684 0.5 0.05"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="TraitementAv.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="transform" nodeId="11">
      <Shape shapeId="1" name="shape" translation="0.05 0 0" scale="1.3 1 1" clipDistance="1000" nodeId="38" materialIds="23" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="Mesh001" rotation="0 180 0" scale="0.98 0.83 0.83" nodeId="39" materialIds="5" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="Endpot_left" nodeId="40" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
      </Shape>
      <Shape shapeId="1" name="shape" translation="-0.05 0 0" scale="1.3 1 1" clipDistance="1000" nodeId="30" materialIds="23" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="Mesh001" scale="0.98 0.83 0.83" nodeId="16" materialIds="5" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="Endpot_left" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
      </Shape>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="18" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
