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  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="7" filename="Front.png"/>
    <File fileId="1" filename="TM100_diffuse.png"/>
    <File fileId="2" filename="TM100_normal.png"/>
    <File fileId="10" filename="Vooras.png"/>
    <File fileId="13" filename="accessories_diffuse.dds"/>
    <File fileId="8" filename="normal.dds"/>
    <File fileId="11" filename="rim001_diffuse.png"/>
    <File fileId="12" filename="rim001_normal.png"/>
    <File fileId="9" filename="specular.dds"/>
    <File fileId="3" filename="vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="accessories" materialId="5" customShaderId="3">
      <Texture fileId="13"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="TM100_mat13" materialId="8" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.58 -1.8 0.5 0.1"/>
    </Material>
    <Material name="Vooras:Vooras:AxlePistSG1" materialId="7" customShaderId="3">
      <Texture fileId="10"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Material #130" materialId="4" customShaderId="3">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="rim001_mat" materialId="6" customShaderId="3">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 14 14"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="JumelageFAv.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="transform" nodeId="15">
      <Shape shapeId="1" name="shape" translation="-0.05 0 0" scale="1.2 0.83 0.83" clipDistance="1000" nodeId="16" materialIds="8" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="Mesh001" rotation="0 180 0" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true">
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            <Shape shapeId="1" name="shape" scale="4.5 0.9 0.9" clipDistance="1000" nodeId="21" materialIds="8" castsShadows="true" receiveShadows="true"/>
          </Shape>
        </Shape>
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      <Shape shapeId="1" name="shape" translation="-0.05 0 0" scale="1.2 0.83 0.83" clipDistance="1000" nodeId="22" materialIds="8" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="Mesh001" nodeId="23" materialIds="4" castsShadows="true" receiveShadows="true">
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          <Shape shapeId="4" name="jumelage" translation="0.418216 5.06417e-09 2.02807e-07" rotation="180 -7.83561e-15 -180" scale="0.22 1.12 1.12" clipDistance="800" nodeId="25" materialIds="6" castsShadows="true" receiveShadows="true">
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          </Shape>
        </Shape>
      </Shape>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="28" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
