<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="pallet">
    <storeData>
        <name>$l10n_shopItem_fertilizerTank</name>
        <functions>
            <function>$l10n_function_fertilizerTank</function>
        </functions>
        <specs>
            <capacity>2000</capacity>
            <fillTypes>liquidFertilizer</fillTypes>
        </specs>
        <image>$data/objects/pallets/liquidTank/store_fertilizerTank.png</image>
        <price>2400</price>
        <allowLeasing>false</allowLeasing>
		<showInStore>false</showInStore>
        <canBeSold>false</canBeSold>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>pallets</category>
        <vertexBufferMemoryUsage>64256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>9132</indexBufferMemoryUsage>
        <textureMemoryUsage>2796320</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>$data/objects/pallets/liquidTank/liquidTank.i3d</filename>
        <size width="2" length="2" lengthOffset="0" />
        <input allowed="false"/>
        <canBeReset>false</canBeReset>
        <components>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="100" />
        </components>
    </base>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="LIQUIDFERTILIZER" capacity="2000" startFillType="LIQUIDFERTILIZER" startFillLevel="2000">
                        <fillRootNode node="0>" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="200"/>

    <dynamicMount triggerNode="dynamicMountTrigger" />

    <dischargeable requiresTipOcclusionArea="false" />

    <tensionBeltObject>
        <meshNodes>
            <meshNode node="fertilizerTank_vis"/>
        </meshNodes>
    </tensionBeltObject>

    <i3dMappings>
        <i3dMapping id="dynamicMountTrigger" node="0>0|0" />
        <i3dMapping id="fillTrigger" node="0>0|1" />
        <i3dMapping id="fertilizerTank_vis" node="0>2|0" />
        <i3dMapping id="materialHerbicide" node="0>2|1" />
    </i3dMappings>
</vehicle>
