<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Mega 2200</name>
        <specs>
            <workingWidth>24.0</workingWidth>
            <combination>AGCO 1500</combination>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>$data/vehicles/hardi/mega2200/store_mega2200.png</image>
        <price>12000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HARDI</brand>
        <category>sprayers</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 -0.066 0</shopTranslationOffset>
        <shopRotationOffset>-7.5 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3110004</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>990510</indexBufferMemoryUsage>
        <textureMemoryUsage>22369840</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>$data/vehicles/hardi/mega2200/mega2200.i3d</filename>
        <size width="3.5" length="3.5"/>
        <speedLimit value="25" />
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="1900" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
            <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" upperRotationOffset="0">
                <distanceToGround lower="0.8" upper="1.2" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="2.5" diameter="0.02" straighteningFactor="2"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="2.5" diameter="0.02" straighteningFactor="2"/>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" />
    </powerTakeOffs>

    <powerConsumer ptoRpm="450" neededMinPtoPower="10" neededMaxPtoPower="10" />

    <lights>
        <sharedLight linkNode="backlightLeft" filename="$data/shared/assets/lights/lizard/rear3ChamberLight_03_left.xml" />
        <sharedLight linkNode="backlightRight" filename="$data/shared/assets/lights/lizard/rear3ChamberLight_03_right.xml" />
        <sharedLight linkNode="reflectorLeft" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />
        <sharedLight linkNode="reflectorRight" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />
        <sharedLight linkNode="bigTriangle01" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="bigTriangle02" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>
    </lights>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0" turnOnFoldMinLimit="0">
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="mainArm"                startTime="0" endTime="2" startTrans="0 0 0" endTrans="0 0 0" />
            <part node="mainArmPunch"           startTime="0" endTime="2" startTrans="-0.08 1.99 -0.347" endTrans="-0.08 1.99 -0.347" />
            <part node="leftOuterArm"           startTime="0" endTime="6" startRot="0 0 0" endRot="0 179.9 0" />
            <part node="leftOuterArmPart2"      startTime="0" endTime="6" startRot="0 206 0" endRot="0 106 0" />
            <part node="leftInnerArm"           startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 -179.9 0" />
            <part node="leftInnerArmPart01"     startTime="0.3" endTime="6" startRot="90 90 0" endRot="90 -17 0" />
            <part node="leftArm"                startTime="6.2" endTime="9" startRot="0 0 0" endRot="0 179.9 0" />
            <part node="leftArmPart01"          startTime="6.2" endTime="9" startRot="90 211.509 0" endRot="90 100 0" />
            <part node="leftArmPart03"          startTime="6.2" endTime="9" startRot="-89.826 0 31.218" endRot="-89.847 -0.083 59.88" />
            <part node="leftArmFolding"         startTime="9.2" endTime="12" startRot="0 0 0" endRot="0 0 90" />
            <part node="rightOuterArm"          startTime="0" endTime="6" startRot="0 0 0" endRot="0 -179.9 0" />
            <part node="rightOuterArmPart01"    startTime="0" endTime="6" startRot="0 0 0" endRot="0 95 0" />
            <part node="rightInnerArm"          startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 179.9 0" />
            <part node="rightInnerArmPart01"    startTime="0.3" endTime="6" startRot="90 0 0" endRot="90 108 0" />
            <part node="rightArm"               startTime="6.2" endTime="9" startRot="0 0 0" endRot="0 -179.9 0" />
            <part node="rightArmPart02"         startTime="6.2" endTime="9" startRot="90 0 0" endRot="90 111.5 0" />
            <part node="rightArmPart01"         startTime="6.2" endTime="9" startRot="-90 0 0" endRot="-90 0 -30" />
            <part node="rightArmFolding"        startTime="9.5" endTime="12.2" startRot="0 0 0" endRot="0 0 -90" />
        </animation>
        <animation name="fillLevelDisplay">
            <part node="fillLevelIndicator" startTime="0" endTime="1" startRot="0 0 -50" endRot="0 0 50"/>
            <part node="fillLevelIndicator02" startTime="0" endTime="1" startTrans="0.868 1.928 0.768" endTrans="0.794 2.412 0.768"/>
        </animation>
        <animation name="mainArmMovement">
            <part node="mainArmPunch" startTime="0" endTime="1" startTrans="-0.08 1.99 -0.347" endTrans="-0.08 2.417 -0.347"/>
            <part node="mainArm" startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 1.3 0"/>
        </animation>
        <animation name="cableTrayAnimation">
            <part node="cableTray" startTime="0" endTime="1" shaderParameter="lengthAndRadius" shaderStartValues="1.37 0.24 0 0" shaderEndValues="2 0.24 0 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="mainArm" playSound="true" foldMinLimit="0" foldMaxLimit="0.1">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="false" mouseSpeedFactor="0.5" iconName="SPRAYER_ARM_TRANSLATE_Y" />
                <animation animSpeed="0.3" animAcceleration="5" animName="mainArmMovement" />
                <dependentAnimation name="cableTrayAnimation" translationAxis="2" minValue="0" maxValue="1.3"/>
                <dependentPart node="moverArm" />
                <dependentPart node="moverArm2" />
            </movingTool>
            <movingTool node="leftOuterArm" playSound="true">
                <dependentPart node="leftOuterArmHydraulic" />
                <dependentPart node="leftOuterArmPart" />
            </movingTool>
            <movingTool node="leftInnerArm" playSound="true">
                <dependentPart node="leftInnerArmHydraulic" />
                <dependentPart node="leftInnerArmPart03" />
            </movingTool>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic" />
                <dependentPart node="leftArmPart02" />
            </movingTool>
            <movingTool node="leftArmFolding" playSound="true">
                <dependentPart node="leftArmFoldingHydraulic" />
            </movingTool>
            <movingTool node="rightOuterArm" playSound="true">
                <dependentPart node="rightOuterArmHydraulic" />
                <dependentPart node="rightOuterArmPart02" />
            </movingTool>
            <movingTool node="rightInnerArm" playSound="true">
                <dependentPart node="rightInnerArmHydraulic" />
                <dependentPart node="rightInnerArmPart03" />
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic" />
                <dependentPart node="rightArmPart03" />
            </movingTool>
            <movingTool node="rightArmFolding" playSound="true">
                <dependentPart node="rightArmFoldingHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="moverArm" referencePoint="moverArmRef" referenceFrame="moverArmRef" scaleZ="true"/>
            <movingPart node="moverArm2" referencePoint="moverArm2Ref" referenceFrame="moverArm2Ref" scaleZ="true"/>
            <!-- left arm -->
            <movingPart node="leftOuterArmHydraulic" referencePoint="leftOuterArmHydraulicRef" referenceFrame="leftOuterArmHydraulicRef" >
                <translatingPart node="leftOuterArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftOuterArmPart" referencePoint="leftOuterArmPartRef" referenceFrame="leftOuterArmPartRef" scaleZ="true"/>
            <movingPart node="leftInnerArmHydraulic" referencePoint="leftInnerArmHydraulicRef" referenceFrame="leftInnerArmHydraulicRef" >
                <translatingPart node="leftInnerArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftInnerArmPart03" referencePoint="leftInnerArmPart03Ref" referenceFrame="leftInnerArmPart03Ref" scaleZ="true"/>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef" >
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmPart02" referencePoint="leftArmPart02Ref" referenceFrame="leftArmPart02Ref" scaleZ="true"/>
            <movingPart node="leftArmFoldingHydraulic" referencePoint="leftArmFoldingHydraulicRef" referenceFrame="leftArmFoldingHydraulicRef" >
                <translatingPart node="leftArmFoldingHydraulicPunch" />
            </movingPart>
            <!-- right arm -->
            <movingPart node="rightOuterArmHydraulic" referencePoint="rightOuterArmHydraulicRef" referenceFrame="rightOuterArmHydraulicRef" >
                <translatingPart node="rightOuterArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightOuterArmPart02" referencePoint="rightOuterArmPart02Ref" referenceFrame="rightOuterArmPart02Ref" scaleZ="true"/>
            <movingPart node="rightInnerArmHydraulic" referencePoint="rightInnerArmHydraulicRef" referenceFrame="rightInnerArmHydraulicRef" >
                <translatingPart node="rightInnerArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightInnerArmPart03" referencePoint="rightInnerArmPart03Ref" referenceFrame="rightInnerArmPart03Ref" scaleZ="true"/>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef" >
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmPart03" referencePoint="rightArmPart03Ref" referenceFrame="rightArmPart03Ref" scaleZ="true"/>
            <movingPart node="rightArmFoldingHydraulic" referencePoint="rightArmFoldingHydraulicRef" referenceFrame="rightArmFoldingHydraulicRef" >
                <translatingPart node="rightArmFoldingHydraulicPunch" />
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="7" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="2600" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevelDisplay" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <sprayer >
        <usageScales workingWidth="24.0" scale="0.5" />
        <effects>
            <effectNode effectNode="effect01"  delay="0.4" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect02"  delay="0.3" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect03"  delay="0.2" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect04"  delay="0.1" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect05"  delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect06"  delay="0.1" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect07"  delay="0.2" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect08"  delay="0.3" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effect09"  delay="0.4" materialType="sprayer" materialTypeId="1" />
        </effects>
    </sprayer>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <!-- work template="SLURRY_03" linkNode="mega220_main_component1" /-->
            <work template="DEFAULT_SPRAYER" linkNode="mega220_main_component1" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <needsLowering value="false"/>
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-1.1" maxZ="0.6" yOffset="0.3" />
        <bendingNode minX="-0.2" maxX="2.5" minZ="-0.2" maxZ="0.25" yOffset="-0.05" node="leftArmFolding" />
        <bendingNode minX="0" maxX="2.5" minZ="0" maxZ="0.3" yOffset="-0.25" node="leftArm" />
        <bendingNode minX="0" maxX="2.9" minZ="-0.3" maxZ="0.05" yOffset="-0.20" node="leftInnerArm" />
        <bendingNode minX="0" maxX="2.9" minZ="-0.05" maxZ="0.3" yOffset="-0.15" node="leftOuterArm" />
        <bendingNode minX="-2.5" maxX="0.2" minZ="-0.2" maxZ="0.25" yOffset="-0.05" node="rightArmFolding" />
        <bendingNode minX="-2.5" maxX="0" minZ="0" maxZ="0.3" yOffset="-0.25" node="rightArm" />
        <bendingNode minX="-2.9" maxX="0" minZ="-0.3" maxZ="0.05" yOffset="-0.20" node="rightInnerArm" />
        <bendingNode minX="-2.9" maxX="0" minZ="-0.05" maxZ="0.3" yOffset="-0.15" node="rightOuterArm" />
    </foliageBending>

    <baseMaterial>
        <material name="mega2200_mat" baseNode="unusedPart">
             <shaderParameter name="colorMat0" value="HARDI_RED"/>
             <shaderParameter name="colorMat1" value="HARDI_YELLOW"/>
             <shaderParameter name="colorMat2" value="HATZENBICHLER_GREY2"/>
             <shaderParameter name="colorMat3" value="HARDI_GREEN"/>
             <shaderParameter name="colorMat4" value="ROPA_DARKGRAY"/>
             <shaderParameter name="colorMat5" value="GOLDHOFER_PINK1"/>
             <shaderParameter name="colorMat6" value="HARDI_BLUE"/>
             <shaderParameter name="colorMat7" value="GOLDHOFER_BLUE"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="mega220_main_component1" node="0>" />
        <i3dMapping id="mega220_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="ptoInputNode" node="0>0|0|2" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|3" />
        <i3dMapping id="mainArm" node="0>0|1|0" />
        <i3dMapping id="leftArmFolding" node="0>0|1|0|0" />
        <i3dMapping id="leftArm" node="0>0|1|0|0|0" />
        <i3dMapping id="leftInnerArm" node="0>0|1|0|0|0|0" />
        <i3dMapping id="leftOuterArm" node="0>0|1|0|0|0|0|0" />
        <i3dMapping id="leftOuterArmPart2" node="0>0|1|0|0|0|0|0|0" />
        <i3dMapping id="leftOuterArmHydraulicRef" node="0>0|1|0|0|0|0|0|0|0" />
        <i3dMapping id="effect01" node="0>0|1|0|0|0|0|0|3" />
        <i3dMapping id="leftOuterArmHydraulic" node="0>0|1|0|0|0|0|1" />
        <i3dMapping id="leftOuterArmHydraulicPunch" node="0>0|1|0|0|0|0|1|0" />
        <i3dMapping id="leftOuterArmPart2Ref" node="0>0|1|0|0|0|0|1|0|0" />
        <i3dMapping id="leftOuterArmPartRef" node="0>0|1|0|0|0|0|1|0|1" />
        <i3dMapping id="leftOuterArmPart" node="0>0|1|0|0|0|0|3" />
        <i3dMapping id="leftInnerArmPart03Ref" node="0>0|1|0|0|0|0|4" />
        <i3dMapping id="effect02" node="0>0|1|0|0|0|0|6" />
        <i3dMapping id="leftArmHydraulic" node="0>0|1|0|0|0|1" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|1|0|0|0|1|0" />
        <i3dMapping id="leftArmPart01" node="0>0|1|0|0|0|2" />
        <i3dMapping id="leftArmPart02" node="0>0|1|0|0|0|2|0" />
        <i3dMapping id="leftArmPart03" node="0>0|1|0|0|0|2|1" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|1|0|0|0|2|1|0" />
        <i3dMapping id="leftArmPart03Ref" node="0>0|1|0|0|0|2|1|1" />
        <i3dMapping id="leftInnerArmHydraulic" node="0>0|1|0|0|0|3" />
        <i3dMapping id="leftInnerArmHydraulicPunch" node="0>0|1|0|0|0|3|0" />
        <i3dMapping id="leftInnerArmPart01" node="0>0|1|0|0|0|4" />
        <i3dMapping id="leftInnerArmPart02" node="0>0|1|0|0|0|4|0" />
        <i3dMapping id="leftInnerArmHydraulicRef" node="0>0|1|0|0|0|4|0|0" />
        <i3dMapping id="leftInnerArmPart02Ref" node="0>0|1|0|0|0|4|0|1" />
        <i3dMapping id="leftInnerArmPart03" node="0>0|1|0|0|0|4|1" />
        <i3dMapping id="effect03" node="0>0|1|0|0|0|7" />
        <i3dMapping id="leftArmPart02Ref" node="0>0|1|0|0|2" />
        <i3dMapping id="leftArmFoldingHydraulicRef" node="0>0|1|0|0|3" />
        <i3dMapping id="effect04" node="0>0|1|0|0|5" />
        <i3dMapping id="rightArmFolding" node="0>0|1|0|1" />
        <i3dMapping id="rightArm" node="0>0|1|0|1|0" />
        <i3dMapping id="rightInnerArm" node="0>0|1|0|1|0|0" />
        <i3dMapping id="rightOuterArm" node="0>0|1|0|1|0|0|0" />
        <i3dMapping id="rightOuterArmPart01" node="0>0|1|0|1|0|0|0|0" />
        <i3dMapping id="rightOuterArmHydraulicRef" node="0>0|1|0|1|0|0|0|0|0" />
        <i3dMapping id="rightOuterArmPart02Ref" node="0>0|1|0|1|0|0|0|0|1" />
        <i3dMapping id="effect09" node="0>0|1|0|1|0|0|0|3" />
        <i3dMapping id="rightOuterArmPart02" node="0>0|1|0|1|0|0|2" />
        <i3dMapping id="rightOuterArmHydraulic" node="0>0|1|0|1|0|0|3" />
        <i3dMapping id="rightOuterArmHydraulicPunch" node="0>0|1|0|1|0|0|3|0" />
        <i3dMapping id="rightInnerArmPart03Ref" node="0>0|1|0|1|0|0|4" />
        <i3dMapping id="effect08" node="0>0|1|0|1|0|0|6" />
        <i3dMapping id="rightInnerArmHydraulic" node="0>0|1|0|1|0|2" />
        <i3dMapping id="rightInnerArmHydraulicPunch" node="0>0|1|0|1|0|2|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|1|0|1|0|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|1|0|1|0|3|0" />
        <i3dMapping id="rightInnerArmPart01" node="0>0|1|0|1|0|4" />
        <i3dMapping id="rightInnerArmPart02" node="0>0|1|0|1|0|4|0" />
        <i3dMapping id="rightInnerArmHydraulicRef" node="0>0|1|0|1|0|4|0|0" />
        <i3dMapping id="rightInnerArmPart03" node="0>0|1|0|1|0|4|1" />
        <i3dMapping id="rightArmPart02" node="0>0|1|0|1|0|5" />
        <i3dMapping id="rightArmPart01" node="0>0|1|0|1|0|5|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|1|0|1|0|5|0|0" />
        <i3dMapping id="rightArmPart03" node="0>0|1|0|1|0|5|1" />
        <i3dMapping id="effect07" node="0>0|1|0|1|0|7" />
        <i3dMapping id="rightArmPart03Ref" node="0>0|1|0|1|2" />
        <i3dMapping id="rightArmFoldingHydraulicRef" node="0>0|1|0|1|3" />
        <i3dMapping id="effect06" node="0>0|1|0|1|5" />
        <i3dMapping id="leftArmFoldingHydraulic" node="0>0|1|0|2" />
        <i3dMapping id="leftArmFoldingHydraulicPunch" node="0>0|1|0|2|0" />
        <i3dMapping id="rightArmFoldingHydraulic" node="0>0|1|0|3" />
        <i3dMapping id="rightArmFoldingHydraulicPunch" node="0>0|1|0|3|0" />
        <i3dMapping id="moverArm2Ref" node="0>0|1|0|4" />
        <i3dMapping id="effect05" node="0>0|1|0|5" />
        <i3dMapping id="bigTriangle01" node="0>0|1|0|6|0|0" />
        <i3dMapping id="bigTriangle02" node="0>0|1|0|6|0|1" />
        <i3dMapping id="backlightLeft" node="0>0|1|0|6|0|2" />
        <i3dMapping id="backlightRight" node="0>0|1|0|6|0|3" />
        <i3dMapping id="reflectorLeft" node="0>0|1|0|6|0|4" />
        <i3dMapping id="reflectorRight" node="0>0|1|0|6|0|5" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|0|6|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|0|6|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|0|6|3" />
        <i3dMapping id="fillLevelIndicator" node="0>0|1|1|0" />
        <i3dMapping id="fillLevelIndicator02" node="0>0|1|2" />
        <i3dMapping id="mainArmPunch" node="0>0|1|3" />
        <i3dMapping id="moverArm2" node="0>0|1|3|0" />
        <i3dMapping id="moverArm" node="0>0|1|3|1" />
        <i3dMapping id="cableTray" node="0>0|1|4" />
        <i3dMapping id="moverArmRef" node="0>0|2" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight" node="0>0|3|2" />
        <i3dMapping id="aiMarkers" node="0>0|4|0" />
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|4|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|4|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|4|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|4|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|4|1|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|4|2" />
        <i3dMapping id="hydraulicIn01" node="0>0|5|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|5|1" />
        <i3dMapping id="unusedPart" node="0>0|6|7" />
        <i3dMapping id="pgII35m_main_component1" node="3>" />
        <i3dMapping id="samsonAgro_vis" node="3>0" />
        <i3dMapping id="craneRot" node="3>0|0" />
        <i3dMapping id="craneArm1" node="3>0|0|0" />
        <i3dMapping id="craneArm2Rot" node="3>0|0|0|0" />
        <i3dMapping id="craneArm2" node="3>0|0|0|0|0" />
        <i3dMapping id="craneArm3" node="3>0|0|0|0|0|0" />
        <i3dMapping id="craneArm4" node="3>0|0|0|0|0|0|0" />
    </i3dMappings>
</vehicle>
