<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="SB2400" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="20" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="21" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="13" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_normal.png"/>
    <File fileId="14" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_specular.png"/>
    <File fileId="12" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="18" filename="$data/shared/connectionHoses/connectors_normal.png"/>
    <File fileId="19" filename="$data/shared/connectionHoses/connectors_specular.png"/>
    <File fileId="22" filename="$data/shared/default_specular.png"/>
    <File fileId="8" filename="$data/vehicles/suer/suerDecals_diffuse.png"/>
    <File fileId="9" filename="$data/vehicles/suer/suerDecals_normal.png"/>
    <File fileId="10" filename="$data/vehicles/suer/suerDecals_specular.png"/>
    <File fileId="2" filename="$data/vehicles/suer/suerSB_normal.png"/>
    <File fileId="3" filename="$data/vehicles/suer/suerSB_specular.png"/>
    <File fileId="11" filename="Balast.dds"/>
    <File fileId="16" filename="kabel1_normal.dds"/>
    <File fileId="17" filename="kabel1_specular.dds"/>
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  <Materials>
    <Material name="pasted__sideMarker_08Orange_mat1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="Material.017" materialId="8">
      <Texture fileId="11"/>
    </Material>
    <Material name="suerSB_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.027 0.025 0.023 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="connectors_mat" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
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      <Glossmap fileId="19"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
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      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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      <Normalmap fileId="13"/>
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      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
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    </Material>
    <Material name="kabel_mat" materialId="12" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0 0 0 5"/>
      <CustomParameter name="colorMat1" value="0 0.7 0 0"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="assetLibraryDecals_mat" materialId="5" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="decals_mat" materialId="13" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 0"/>
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      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="hellaWorkingLightSquare_01_mat" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="13"/>
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      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="peso.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <TransformGroup name="attacherJoint" translation="-0.06 0.499803 -0.497359" rotation="90 -85 -90" nodeId="29"/>
      <TransformGroup name="topReferenceNode" translation="0.00202499 0.942387 -0.341436" rotation="0 -90 0" nodeId="30"/>
      <TransformGroup name="trailerAttacherJoint" translation="-0.00101334 1.54283 -0.0138085" rotation="0 -90 0" nodeId="31"/>
      <Shape shapeId="2" name="suerSB_vis" translation="-0.000179024 0.493462 0.0406654" visibility="false" clipDistance="150" nodeId="32" materialIds="7" castsShadows="true" receiveShadows="true">
        <Shape shapeId="3" name="decals" translation="0.000845985 0.0542045 0.38496" clipDistance="50" nodeId="33" materialIds="13" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
      <TransformGroup name="transform" translation="-0.549593 0.343934 1.24406" rotation="180 89.852 -180" scale="0.5 0.5 0.5" nodeId="34">
        <Shape shapeId="4" name="Balast1" translation="5.654 -0.190259 1.092" rotation="0 90 0.000334404" nodeId="35" materialIds="8" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="Balast1" translation="5.654 0.206225 1.092" rotation="0 90 0" nodeId="36" materialIds="8" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="Balast1" translation="5.654 0.597188 1.092" rotation="-6.21848e-10 90 3.32687e-10" nodeId="37" materialIds="8" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="Balast1" translation="5.654 -1.40199 1.092" rotation="-6.21848e-10 90 3.32687e-10" nodeId="38" materialIds="8" castsShadows="true" receiveShadows="true"/>
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        <Shape shapeId="4" name="Balast1" translation="5.654 -0.596414 1.092" rotation="-6.21848e-10 90 3.32687e-10" nodeId="40" materialIds="8" castsShadows="true" receiveShadows="true"/>
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      </TransformGroup>
      <TransformGroup name="light" translation="0 -0.0332184 0" nodeId="43">
        <TransformGroup name="staticLights" translation="0 1.71 0.02" nodeId="44">
          <Shape shapeId="5" name="workStaticLeft" translation="-0.856 0 0.199759" rotation="10 -14 0" clipDistance="35" nodeId="45" materialIds="10" castsShadows="true" receiveShadows="true" decalLayer="1"/>
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        </TransformGroup>
        <TransformGroup name="defaultLights" nodeId="47">
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    </Shape>
  </Scene>

</i3D>
