<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>SM 15000</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <specs>
            <capacity unit="$l10n_unit_kg">15000</capacity>
        </specs>
        <rotation>0</rotation>
        <image>liebherr_weight/store.png</image>
        <price>2150</price>
        <lifetime>600</lifetime>
        <brand>SUER</brand>
        <category>TP</category>
        <vertexBufferMemoryUsage>38832</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>5964</indexBufferMemoryUsage>
        <textureMemoryUsage>9087816</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>liebherr_weight/peso.i3d</filename>
        <size width="2" length="1.5" />
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="15000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 80 80" upperRotRotationOffset="0" allowsJointLimitMovement="false" >
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="0>" />
        </sounds>
    </attacherJoints>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" upperRotationOffset="1" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0" upper="1.5" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
	
	
	<lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="lightLeft"       	lightTypes="1"/>
                <light node="lightRight"    	lightTypes="1"/>
            </low>
            <high>
                <light node="lightLeft"       	lightTypes="1"/>
                <light node="lightRight"   		lightTypes="1"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="workStaticLeft" 	lightTypes="1" />
            <defaultLight shaderNode="workStaticRight" 	lightTypes="1" />
        </defaultLights>
    </lights>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="-0.5" maxZ="0.5" yOffset="0.1" />
    </foliageBending>

    <!--baseMaterial>
        <material name="suerSB_mat" baseNode="suerSB_vis">
            <shaderParameter name="colorMat0" value="SUER_GREY1"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="8">
        <material name="suerSB_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations-->

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="attacherJoint" node="0>0" />
        <i3dMapping id="topReferenceNode" node="0>1" />
        <i3dMapping id="trailerAttacherJoint" node="0>2" />
        <i3dMapping id="suerSB_vis" node="0>3" />
		<i3dMapping id="light" 							node="0>5"/>
		<i3dMapping id="workStaticLeft" 				node="0>5|0|0"/>
		<i3dMapping id="workStaticRight" 				node="0>5|0|1"/>
		<i3dMapping id="lightLeft" 						node="0>5|1|0"/>
		<i3dMapping id="lightRight" 					node="0>5|1|1"/>
    </i3dMappings>
</vehicle>
